important fix, texture manager
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@@ -68,8 +68,14 @@ GLuint TextureManager::loadTexture(const QString & path, bool is_normal, MapBake
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QImage TextureManager::loadTextureImage(const QString & path, bool is_normal, MapBakeOptions opts, uint * result_hash) {
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if (result_hash) *result_hash = 0;
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if (path.isEmpty()) return QImage();
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QString p = findFile(path);
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if (p.isEmpty()) return QImage();
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if (p.isEmpty()) {
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missed << path;
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// p = findFile(path);
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// if (p.isEmpty()) return QImage();
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return QImage();
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}
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uint hash = mapHash(p, is_normal, opts);
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QImage image = cache_image.value(hash);
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if (!image.isNull()) {
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@@ -251,6 +257,11 @@ void TextureManager::clearImageCache() {
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}
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void TextureManager::clearMissed() {
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missed.clear();
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}
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void TextureManager::loadToTexture2DArray(Texture2DArray * array, QSize map_size) {
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array->resize(f, map_size, texturesCount());
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array_layers.clear();
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@@ -262,4 +273,5 @@ void TextureManager::loadToTexture2DArray(Texture2DArray * array, QSize map_size
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array_layers[it.key()] = cl;
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}
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array->mipmaps(f);
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emit filesUsed(texturesCount());
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}
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@@ -29,7 +29,9 @@
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#include <QOpenGLExtraFunctions>
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class QGLENGINE_CORE_EXPORT TextureManager {
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class QGLENGINE_CORE_EXPORT TextureManager: public QObject {
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Q_OBJECT
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public:
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TextureManager(QOpenGLExtraFunctions * f_): f(f_) {}
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virtual ~TextureManager() {}
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@@ -50,12 +52,15 @@ public:
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int texturesCount() const { return cache_image.size(); }
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uint texturesHash() const { return qHash(cache_image.keys()); }
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void clearImageCache();
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void clearMissed();
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const QSet<QString> & missedFiles() const { return missed; }
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void loadToTexture2DArray(Texture2DArray * array, QSize map_size);
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static void addSearchPath(const QString & path);
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static void clearSearchPathes() { search_pathes.clear(); }
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static QStringList searchPathes() { return search_pathes; }
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static void setSearchPathes(const QStringList & pl) { search_pathes = pl; }
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static QString findFile(const QString & path);
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protected:
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@@ -69,7 +74,12 @@ protected:
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QMap<uint, GLuint> cache_loaded;
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QMap<uint, QImage> cache_image;
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QMap<uint, int> array_layers;
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QSet<QString> missed;
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QStringList tex_pathes;
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signals:
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void loadingDone();
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void filesUsed(int);
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};
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@@ -119,7 +119,7 @@ void Renderer::reloadShaders() {
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shader_fxaa = nullptr;
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if (tone_proc.shader_sum) delete tone_proc.shader_sum;
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tone_proc.shader_sum = nullptr;
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QString dir = ":/shaders/";
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QString dir = "./shaders/";
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while (it.hasNext()) {
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it.next();
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loadShadersMulti(shaders[it.key()], dir + it.value(), true, shader_defines.value(it.key()));
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@@ -409,21 +409,22 @@ void Renderer::renderScene() {
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fbo_out.bindColorTexture(obrSolidSpot, 2);
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fbo_out.bindColorTexture(obrTransparentOmni, 3);
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fbo_out.bindColorTexture(obrTransparentSpot, 4);
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fbo_out.setWriteBuffer(obrGeneral0);
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fbo_out.setWriteBuffer(obrLighting);
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renderQuad(prog, quad);
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}
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phase.end();
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cur_write_plane = obrGeneral0;
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fbo_out.bind();
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cur_write_plane = obrLighting;
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/// tonemapping
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phase.begin("tonemap");
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tone_proc.process();
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auto free = getFreePlanes(0);
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if (bindShader(srTonemapPass, &prog)) {
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fbo_out.bind();
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prog->setUniformValue("gamma", gamma_);
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prog->setUniformValue("frame_max", tone_proc.frameMax());
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// qDebug() << tone_proc.frameMax();
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fbo_out.bindColorTexture(prev_write_plane, 0);
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renderQuad(prog, quad);
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} else {
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@@ -63,6 +63,7 @@ class QGLENGINE_CORE_EXPORT Renderer: public RendererBase {
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obrSolidSpot,
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obrTransparentOmni,
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obrTransparentSpot,
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obrLighting,
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obrGeneral0,
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obrGeneral1,
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@@ -147,8 +147,7 @@ void RendererBase::fillSelectionsBuffer(QVector<uchar> & buffer, bool yes, int s
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void RendererBase::reloadMaterials(Scene & scene) {
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// qDebug() << "reloadMaterias";
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QList<Map *> maps;
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QMap<QString, int> tex_layers[2];
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textures_manager->clearMissed();
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for (Material * m: scene.materials) {
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m->load(textures_manager);
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}
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@@ -163,6 +162,7 @@ void RendererBase::reloadMaterials(Scene & scene) {
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for (Material * m: scene.materials) {
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m->setMapsLayers(textures_manager);
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}
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textures_manager->loadingDone();
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QGLMaterial glm;
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cur_materials_.clear();
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@@ -158,10 +158,10 @@ void RendererSelection::renderSelection(Scene & scene) {
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prog->setUniformValue("fb_hover", (int)sbrSrcHover);
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prog->setUniformValue("fb_selection", (int)sbrSrcSelect);
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prog->setUniformValue("hover_id",
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QVector4D(float(id_hover & 0xFF) / 255.f,
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float((id_hover >> 8) & 0xFF) / 255.f,
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float((id_hover >> 16) & 0xFF) / 255.f,
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float((id_hover >> 24) & 0xFF) / 255.f));
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QVector4D(float(id_hover & 0xFF) / 255.f,
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float((id_hover >> 8) & 0xFF) / 255.f,
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float((id_hover >> 16) & 0xFF) / 255.f,
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float((id_hover >> 24) & 0xFF) / 255.f));
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r->renderQuad(prog, r->quad, view->camera());
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}
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@@ -379,7 +379,6 @@ void RendererService::drawLights() {
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r->fillSelectionsBuffer(rs.cur_selections_, lights2objectList(v->scene()->lights_used.value(Light::Omni)));
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omni_mesh->loadSelections(v, rs.cur_selections_);
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omni_mesh->draw(v, cur_objects.size());
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ObjectBaseList ll = lights2objectList(r->view->scene()->lights_used.value(Light::Cone));
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fillAimedObjects(ll, line_spot_f);
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cone_mesh->loadObjects(v, cur_objects);
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@@ -31,7 +31,7 @@ TonemappingProc::TonemappingProc(Renderer * rend)
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: QThread()
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, r(rend)
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, fbo_1x1(r->view, 1, false, GL_RGB32F)
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, fbomm(r->fbo_out, Renderer::obrGeneral0, 3)
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, fbomm(r->fbo_out, Renderer::obrLighting, 3)
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, buffer_vbo(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW) {
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shader_sum = 0;
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timer_delim = 0;
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