devicePixelRatio() support
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@@ -70,7 +70,8 @@ void RendererMaterial::renderMaterial(Material * m) {
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fbo_mat_thumb.bind();
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glEnableDepth();
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glClearFramebuffer(QColor(0, 0, 0, 0));
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if (r->bindShader(Renderer::srGeometryPass, &prog)) {
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auto role = m->hasTransparency() ? Renderer::srGeometryTransparentPass : Renderer::srGeometrySolidPass;
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if (r->bindShader(role, &prog)) {
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r->setUniformMaps(prog);
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r->setUniformCamera(prog, mat_camera, true, fbo_mat_thumb.size());
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// qDebug() << mat_camera->viewMatrix();
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