devicePixelRatio() support

This commit is contained in:
2023-02-06 19:50:27 +03:00
parent 7c6ca07323
commit 4e02e154c6
17 changed files with 98 additions and 47 deletions

View File

@@ -32,6 +32,10 @@ void main(void) {
vec4 diffuse = qgl_materialTexture(QGL_MAP_DIFFUSE, tc, vec4(0)) * object_color;
diffuse.rgb *= qgl_material[qgl_MaterialIndex].color_diffuse.rgb;
#ifdef SOLID
if(diffuse.a < 0.5)
discard;
#endif
diffuse.a *= (1.f - qgl_material[qgl_MaterialIndex].transparency);
vec3 normal, dn;