initial commit

This commit is contained in:
2020-08-25 21:57:31 +03:00
commit 3e29fd4373
166 changed files with 24675 additions and 0 deletions

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shaders/sum.glsl Normal file
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// vert //
layout(location = 1) in ivec2 qgl_Vertex;
flat out vec4 color;
uniform sampler2D tex;
void main(void) {
color = texelFetch(tex, qgl_Vertex, 0);
gl_Position = vec4(0,0,0,1);
}
// frag //
out vec4 qgl_FragData[gl_MaxDrawBuffers];
flat in vec4 color;
uniform float pcnt;
void main(void) {
qgl_FragData[0] = color;// / pcnt;
}