initial commit
This commit is contained in:
19
shaders/selection.glsl
Normal file
19
shaders/selection.glsl
Normal file
@@ -0,0 +1,19 @@
|
||||
// vert //
|
||||
|
||||
flat out uint id, select;
|
||||
|
||||
void main(void) {
|
||||
id = qgl_ObjectID;
|
||||
select = qgl_ObjectSelected;
|
||||
gl_Position = qgl_ftransform();
|
||||
}
|
||||
|
||||
|
||||
// frag //
|
||||
|
||||
flat in uint id, select;
|
||||
|
||||
void main(void) {
|
||||
qgl_FragData[0] = unpackUnorm4x8(id);
|
||||
qgl_FragData[1] = vec4(select);
|
||||
}
|
||||
Reference in New Issue
Block a user