shadows basically works
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@@ -49,7 +49,7 @@ void ViewEditor::assignQGLView(QGLView * v) {
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ui->spinSelectionHaloFill->setValue(view->selectionHaloFillAlpha());
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ui->colorHoverHalo->setColor(view->hoverHaloColor());
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ui->colorSelectionHalo->setColor(view->selectionHaloColor());
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ui->checkFXAA->setChecked(view->isFeatureEnabled(QGLView::qglFXAA));
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ui->checkFXAA->setChecked(view->FXAA());
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ui->checkCameraOrbit->setChecked(view->isCameraOrbit());
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ui->checkCameraLight->setCheckState((Qt::CheckState)view->cameraLightMode());
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ui->checkService->setChecked(view->isServiceMode());
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@@ -93,7 +93,7 @@ void ViewEditor::on_spinViewGamma_valueChanged(double val) {
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void ViewEditor::on_comboViewRenderMode_currentIndexChanged(int val) {
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if (!view || !active) return;
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static int modes[] = {GL_POINT, GL_LINE, GL_FILL};
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view->setRenderMode((ObjectBase::RenderMode)modes[val]);
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view->setRenderMode((QGLView::RenderMode)modes[val]);
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}
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@@ -141,7 +141,7 @@ void ViewEditor::on_checkAutoExposure_toggled(bool val) {
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void ViewEditor::on_checkFXAA_clicked(bool val) {
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if (!view || !active) return;
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view->setFeature(QGLView::qglFXAA, val);
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view->setFXAA(val);
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}
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