shadows basically works

This commit is contained in:
2023-02-09 17:21:59 +03:00
parent 65dd078f07
commit 3cf466e5d3
29 changed files with 293 additions and 206 deletions

View File

@@ -0,0 +1,46 @@
#include "qglengine_core_export.h"
#include <QOpenGLExtraFunctions>
#include <QWindow>
class QPainter;
class QOpenGLContext;
class QOpenGLPaintDevice;
class QGLENGINE_CORE_EXPORT OpenGLWindow
: public QWindow
, public QOpenGLExtraFunctions {
Q_OBJECT
public:
explicit OpenGLWindow(QWindow * parent = nullptr);
virtual ~OpenGLWindow() {}
virtual void render() {}
virtual void initialize() {}
QOpenGLContext * context() { return m_context; }
void setVSync(bool on);
bool getVSync() const;
// void setSamples(int samples);
// int getSamples() const;
int getFrameCounter() const { return frame_cnt; }
int pixelWidth() const;
int pixelHeight() const;
QSize pixelSize() const;
public slots:
void renderLater();
void renderNow();
protected:
bool event(QEvent * event) override;
void exposeEvent(QExposeEvent * event) override;
private:
QOpenGLContext * m_context = nullptr;
bool format_change = false;
int frame_cnt = 0;
};