shadows basically works

This commit is contained in:
2023-02-09 17:21:59 +03:00
parent 65dd078f07
commit 3cf466e5d3
29 changed files with 293 additions and 206 deletions

226
src/core/view/glwidget.cpp Normal file
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/*
QGL GLWidget
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "glwidget.h"
#include "qglview.h"
#include <QVBoxLayout>
GLWidget::GLWidget(QWidget * parent): QWidget(parent) {
view_ = new QGLView();
// view_->setFlags(windowFlags() | Qt::FramelessWindowHint);
container = QWidget::createWindowContainer(view_, this);
lay = new QVBoxLayout(this);
lay->addWidget(container);
lay->setContentsMargins(0, 0, 0, 0);
lay->setSpacing(0);
setMouseTracking(true);
setWindowIcon(QIcon("://icons/qglview.png"));
connect(view_, &QGLView::doubleClick, this, &GLWidget::viewDoubleClicked);
}
Renderer * GLWidget::renderer() {
return &(view_->renderer_);
}
Scene * GLWidget::scene() {
return view_->scene();
}
qreal GLWidget::lineWidth() const {
return view_->lineWidth();
}
qreal GLWidget::FOV() const {
return view_->FOV();
}
qreal GLWidget::depthStart() const {
return view_->depthStart();
}
bool GLWidget::isLightEnabled() const {
return view_->isLightEnabled();
}
bool GLWidget::isGrabMouseEnabled() const {
return view_->isGrabMouseEnabled();
}
bool GLWidget::isMouseRotateEnabled() const {
return view_->isMouseRotateEnabled();
}
bool GLWidget::isMouseSelectionEnabled() const {
return view_->isMouseSelectionEnabled();
}
bool GLWidget::isCameraOrbit() const {
return view_->isCameraOrbit();
}
bool GLWidget::isHoverHaloEnabled() const {
return view_->isHoverHaloEnabled();
}
QColor GLWidget::hoverHaloColor() const {
return view_->hoverHaloColor();
}
qreal GLWidget::hoverHaloFillAlpha() const {
return view_->hoverHaloFillAlpha();
}
bool GLWidget::isSelectionHaloEnabled() const {
return view_->isSelectionHaloEnabled();
}
QColor GLWidget::selectionHaloColor() const {
return view_->selectionHaloColor();
}
qreal GLWidget::selectionHaloFillAlpha() const {
return view_->selectionHaloFillAlpha();
}
void GLWidget::addObject(ObjectBase * o) {
view_->scene()->addObject(o);
}
QByteArray GLWidget::saveCamera() {
return view_->saveCamera();
}
void GLWidget::restoreCamera(const QByteArray & ba) {
view_->restoreCamera(ba);
}
void GLWidget::stop() {
view_->stop();
}
void GLWidget::start(float freq) {
view_->start(freq);
}
void GLWidget::setLineWidth(const qreal & arg) {
view_->setLineWidth(arg);
}
void GLWidget::setFOV(const qreal & arg) {
view_->setFOV(arg);
}
void GLWidget::setDepthStart(const qreal & arg) {
view_->setDepthStart(arg);
}
void GLWidget::setLightEnabled(const bool & arg) {
view_->setLightEnabled(arg);
}
void GLWidget::setGrabMouseEnabled(const bool & arg) {
view_->setGrabMouseEnabled(arg);
}
void GLWidget::setMouseRotateEnabled(const bool & arg) {
view_->setMouseRotateEnabled(arg);
}
void GLWidget::setMouseSelectionEnabled(const bool & arg) {
view_->setMouseSelectionEnabled(arg);
}
void GLWidget::setCameraOrbit(const bool & arg) {
view_->setCameraOrbit(arg);
}
void GLWidget::setHoverHaloEnabled(const bool & arg) {
view_->setHoverHaloEnabled(arg);
}
void GLWidget::setHoverHaloColor(const QColor & arg) {
view_->setHoverHaloColor(arg);
}
void GLWidget::setHoverHaloFillAlpha(const qreal & arg) {
view_->setHoverHaloFillAlpha(arg);
}
void GLWidget::setSelectionHaloEnabled(const bool & arg) {
view_->setSelectionHaloEnabled(arg);
}
void GLWidget::setSelectionHaloColor(const QColor & arg) {
view_->setSelectionHaloColor(arg);
}
void GLWidget::setSelectionHaloFillAlpha(const qreal & arg) {
view_->setSelectionHaloFillAlpha(arg);
}
void GLWidget::viewDoubleClicked() {
if (view_->windowState() == Qt::WindowFullScreen) {
view_->showNormal();
container = QWidget::createWindowContainer(view_, this);
lay->addWidget(container);
container->show();
} else {
view_->setParent(nullptr);
view_->showFullScreen();
lay->removeWidget(container);
}
}

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src/core/view/glwidget.h Normal file
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/*
QGL GLWidget
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GLWIDGET_H
#define GLWIDGET_H
#include "qglengine_core_export.h"
#include <QWidget>
class QGLView;
class ObjectBase;
class Scene;
class Renderer;
class QGLENGINE_CORE_EXPORT GLWidget: public QWidget {
Q_OBJECT
Q_PROPERTY(qreal lineWidth READ lineWidth WRITE setLineWidth)
Q_PROPERTY(qreal FOV READ FOV WRITE setFOV)
Q_PROPERTY(qreal depthStart READ depthStart WRITE setDepthStart)
Q_PROPERTY(bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled)
Q_PROPERTY(bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled)
Q_PROPERTY(bool mouseSelection READ isMouseSelectionEnabled WRITE setMouseSelectionEnabled)
Q_PROPERTY(bool cameraOrbit READ isCameraOrbit WRITE setCameraOrbit)
Q_PROPERTY(bool hoverHalo READ isHoverHaloEnabled WRITE setHoverHaloEnabled)
Q_PROPERTY(QColor hoverHaloColor READ hoverHaloColor WRITE setHoverHaloColor)
Q_PROPERTY(qreal hoverHaloFillAlpha READ hoverHaloFillAlpha WRITE setHoverHaloFillAlpha)
Q_PROPERTY(bool selectionHalo READ isSelectionHaloEnabled WRITE setSelectionHaloEnabled)
Q_PROPERTY(QColor selectionHaloColor READ selectionHaloColor WRITE setSelectionHaloColor)
Q_PROPERTY(qreal selectionHaloFillAlpha READ selectionHaloFillAlpha WRITE setSelectionHaloFillAlpha)
public:
explicit GLWidget(QWidget * parent = nullptr);
QGLView * view() { return view_; }
Renderer * renderer();
Scene * scene();
QColor backColor() const;
qreal lineWidth() const;
qreal FOV() const;
qreal depthStart() const;
QColor ambientColor() const;
bool isLightEnabled() const;
bool isGrabMouseEnabled() const;
bool isMouseRotateEnabled() const;
bool isMouseSelectionEnabled() const;
bool isCameraOrbit() const;
bool isHoverHaloEnabled() const;
QColor hoverHaloColor() const;
qreal hoverHaloFillAlpha() const;
bool isSelectionHaloEnabled() const;
QColor selectionHaloColor() const;
qreal selectionHaloFillAlpha() const;
void addObject(ObjectBase * o);
QByteArray saveCamera();
void restoreCamera(const QByteArray & ba);
public slots:
void stop();
void start(float freq = 0.0);
void setLineWidth(const qreal & arg);
void setFOV(const qreal & arg);
void setDepthStart(const qreal & arg);
void setLightEnabled(const bool & arg);
void setGrabMouseEnabled(const bool & arg);
void setMouseRotateEnabled(const bool & arg);
void setMouseSelectionEnabled(const bool & arg);
void setCameraOrbit(const bool & arg);
void setHoverHaloEnabled(const bool & arg);
void setHoverHaloColor(const QColor & arg);
void setHoverHaloFillAlpha(const qreal & arg);
void setSelectionHaloEnabled(const bool & arg);
void setSelectionHaloColor(const QColor & arg);
void setSelectionHaloFillAlpha(const qreal & arg);
private slots:
void viewDoubleClicked();
private:
QWidget * container;
QGLView * view_;
QLayout * lay;
};
#endif // GLWIDGET_H

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/*
QGL MouseController
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "mouse_controller.h"
#include "glmesh.h"
#include "qglview.h"
#include <QApplication>
#include <QKeyEvent>
#include <qad_types.h>
using namespace QGLEngineShaders;
MouseController::MouseController(QGLView * view_): view(view_) {
app_scale = 1;
lastPos = QPoint(-1, -1);
cur_action = RendererService::haNoAction;
sel_button = Qt::LeftButton;
sel_mod = Qt::ControlModifier;
mouse_first = mouseSelect_ = mouseRotate_ = cameraOrbit_ = canSelect_ = true;
grabMouse_ = mouse_sec = selecting_ = customMouseMove_ = false;
}
MouseController::~MouseController() {}
void MouseController::resize() {
mouse_first = true;
app_scale = appScale();
}
void MouseController::mouseReleaseEvent(QMouseEvent * e) {
if (cur_action != RendererService::haNoAction) {
mouseMoveEvent(e);
return;
}
bool add_ts = e->modifiers().testFlag(sel_mod);
if (selecting_) {
selecting_ = false;
canSelect_ = true;
view->renderer_.mouse_rect = QRect();
view->scene()->selectObjects(hov_objects.toList(), add_ts);
return;
}
if (canSelect_ && mouseSelect_) {
if ((lastPos - downPos).manhattanLength() < QApplication::startDragDistance()) {
if (e->button() == Qt::LeftButton) {
// qDebug() << hov_objects << hov_aims;
if (hov_objects.isEmpty() && hov_aims.isEmpty()) {
view->scene()->clearSelection();
} else {
if (!hov_objects.isEmpty()) view->scene()->selectObject(hov_objects[0], add_ts);
if (!hov_aims.isEmpty()) {
view->scene()->selectObject(hov_aims[0], add_ts);
hov_aims[0]->setAimSelected(true);
}
}
}
if (e->button() == Qt::RightButton) {
if (view->renderer_.edit_mode && !view->scene()->selectedObjects().isEmpty())
view->popupMenu(
#if QT_VERSION_MAJOR <= 5
((QMouseEvent *)e)->globalPos()
#else
((QMouseEvent *)e)->globalPosition().toPoint()
#endif
);
}
}
}
canSelect_ = e->buttons() == 0;
emit view->glMouseReleaseEvent(e);
}
void MouseController::mousePressEvent(QMouseEvent * e) {
QPoint cpos = e->pos() * view->devicePixelRatio();
downPos = cpos;
if (cur_action != RendererService::haNoAction && e->buttons() == Qt::LeftButton) {
return;
}
if (selecting_) {
selecting_ = false;
view->renderer_.mouse_rect = QRect();
return;
}
if (!QRect(QPoint(), view->pixelSize()).contains(cpos)) return;
lastPos = cpos;
downPos = cpos;
emit view->glMousePressEvent(e);
}
void MouseController::mouseMoveEvent(QMouseEvent * e) {
QPoint cpos = e->pos() * view->devicePixelRatio();
if (cur_action != RendererService::haNoAction && (e->buttons() == Qt::LeftButton)) {
RendererService & rs(view->renderer_.rend_service);
ObjectBaseList objects = view->scene()->selectedObjects(true);
QVector<int> axis;
switch (cur_action) {
case RendererService::haMove:
if (cur_handle.testFlag(RendererService::hmMoveX)) axis << 0;
if (cur_handle.testFlag(RendererService::hmMoveY)) axis << 1;
if (cur_handle.testFlag(RendererService::hmMoveZ)) axis << 2;
break;
case RendererService::haRotate:
if (cur_handle.testFlag(RendererService::hmRotateX)) axis << 0;
if (cur_handle.testFlag(RendererService::hmRotateY)) axis << 1;
if (cur_handle.testFlag(RendererService::hmRotateZ)) axis << 2;
break;
case RendererService::haScale:
if (cur_handle.testFlag(RendererService::hmScaleX)) axis << 0;
if (cur_handle.testFlag(RendererService::hmScaleY)) axis << 1;
if (cur_handle.testFlag(RendererService::hmScaleZ)) axis << 2;
break;
default: break;
}
QVector<QVector3D> scales;
foreach(int a, axis) {
QVector3D axe_vector;
axe_vector[a] = 1.;
QMatrix4x4 axis_mat = view->camera()->fullViewMatrix() * rs.axis_mat;
QVector3D center_screen = axis_mat.map(rs.selection_center);
QVector3D axe_screen = (axis_mat.map(rs.selection_center + axe_vector) - center_screen).normalized();
QVector3D mouse_vector(cpos - lastPos);
mouse_vector[1] *= -1.;
if (cur_action == RendererService::haMove) {
double len_scl = 1. / QVector3D(axe_screen.x(), axe_screen.y(), 1.E-6).length();
mouse_vector /= QVector3D(view->pixelWidth(), view->pixelHeight(), 1);
mouse_vector *= -center_screen.z() * len_scl;
axe_vector *= QVector3D::dotProduct(axe_screen, mouse_vector);
QMatrix4x4 pmat;
foreach(ObjectBase * o, objects) {
pmat.setToIdentity();
if (o->parent()) pmat = o->parent()->worldTransform().inverted();
QVector3D dv = pmat.mapVector(axe_vector);
if (o->isAimSelected()) {
AimedObject * ao = (AimedObject *)o;
ao->setAim(ao->aim() + dv);
} else
o->move(dv);
}
}
if (cur_action == RendererService::haRotate) {
axe_screen.setZ(0.);
axe_screen.normalize();
QVector3D norm = QVector3D(axe_screen.y(), -axe_screen.x(), 0.);
axe_vector *= QVector3D::dotProduct(mouse_vector, norm) / 2. / app_scale;
foreach(ObjectBase * o, objects)
o->setRotation(o->rotation() + axe_vector);
}
if (cur_action == RendererService::haScale) {
mouse_vector /= QVector3D(view->pixelWidth(), view->pixelHeight(), 1);
mouse_vector *= 3. / app_scale;
axe_vector *= QVector3D::dotProduct(axe_screen, mouse_vector);
scales << axe_vector;
}
}
if (cur_action == RendererService::haScale) {
double sc = 0., max = 0.;
foreach(const QVector3D & s, scales) {
double v = QVector3D::dotProduct(s, QVector3D(1, 1, 1));
sc += v;
max = qMax(max, qAbs(v));
}
sc = max * (sc > 0. ? 1. : -1);
QVector3D axe_vector;
foreach(int a, axis)
axe_vector[a] = 1.;
foreach(ObjectBase * o, objects)
o->scale(QVector3D(1, 1, 1) + (axe_vector * sc));
QCursor::setPos(view->mapToGlobal(downPos / view->devicePixelRatio()));
} else {
lastPos = cpos;
}
emit view->objectsPositionChanged();
return;
}
if (selecting_) {
view->renderer_.mouse_rect = QRect(downPos, cpos).normalized();
return;
}
if (e->buttons().testFlag(Qt::LeftButton)) {
if ((cpos - downPos).manhattanLength() >= QApplication::startDragDistance()) {
selecting_ = true;
canSelect_ = false;
}
return;
}
QRect g_rect(QPoint(), view->pixelSize());
if (mouseRotate_) {
float dx = cpos.x() - lastPos.x();
float dy = cpos.y() - lastPos.y();
if (e->buttons().testFlag(QT_MID_BUTTON)) {
if (cameraOrbit_) {
view->camera()->orbitZ(dx / 4.f);
view->camera()->orbitXY(dy / 4.f);
} else {
view->camera()->rotateZ(-dx / 4.f);
view->camera()->rotateX(-dy / 4.f);
}
emit view->cameraPosChanged(view->camera()->pos());
} else if (e->buttons().testFlag(Qt::RightButton)) {
float ad = view->camera()->distance();
view->camera()->moveLeft(dx / 1000.f * ad);
view->camera()->moveUp(dy / 1000.f * ad);
emit view->cameraPosChanged(view->camera()->pos());
}
}
if (customMouseMove_) emit view->customMouseMoveEvent(cpos, lastPos, e->buttons());
lastPos = cpos;
if (e->buttons() == 0) {
cur_handle = QFlags<RendererService::HandleMesh>();
cur_action = RendererService::haNoAction;
Qt::CursorShape cs = Qt::CrossCursor;
if (view->renderer_.edit_mode) {
uint hid = view->renderer_.rend_selection.id_hover;
cur_handle = (RendererService::HandleMesh)hid;
if (hid >= RendererService::hmMoveX && hid <= RendererService::hmMaxMove) {
cur_action = RendererService::haMove;
cs = Qt::SizeAllCursor;
}
if (hid >= RendererService::hmRotateX && hid <= RendererService::hmMaxRotate) {
cur_action = RendererService::haRotate;
cs = Qt::PointingHandCursor;
}
if (hid >= RendererService::hmScaleX && hid <= RendererService::hmMaxScale) {
cur_action = RendererService::haScale;
cs = Qt::SplitHCursor;
}
}
if (cur_action == RendererService::haNoAction) cur_handle = QFlags<RendererService::HandleMesh>();
view->setCursor(cs);
view->renderer_.rend_service.current_handle = cur_handle;
}
if (grabMouse_) {
QCursor::setPos(view->mapToGlobal(QRect(QPoint(), view->size()).center()));
if (mouse_sec) {
mouse_sec = false;
return;
}
if (mouse_first) {
mouse_first = false;
mouse_sec = true;
return;
}
lastPos = g_rect.center();
int dx = cpos.x() - lastPos.x();
int dy = cpos.y() - lastPos.y();
emit view->glMouseMoveEvent(new QMouseEvent(QEvent::MouseMove, QPoint(dx, dy), e->button(), e->buttons(), e->modifiers()));
return;
}
emit view->glMouseMoveEvent(e);
}
void MouseController::wheelEvent(QWheelEvent * e) {
if (mouseRotate_) {
double ang =
#if QT_VERSION < QT_VERSION_CHECK(5, 14, 0)
e->delta();
#else
e->angleDelta().y();
#endif
if (ang > 0) view->camera()->flyCloser(0.1f);
if (ang < 0) view->camera()->flyFarer(0.1f);
emit view->cameraPosChanged(view->camera()->pos());
}
emit view->glWheelEvent(e);
}
void MouseController::leaveEvent(QEvent *) {
lastPos = QPoint(-1, -1);
// qDebug() << lastPos;
}
void MouseController::mouseDoubleClickEvent(QMouseEvent * e) {
if (e->buttons().testFlag(QT_MID_BUTTON)) emit view->doubleClick();
}

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/*
QGL MouseController
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MOUSE_CONTROLLER_H
#define MOUSE_CONTROLLER_H
#include "glcamera.h"
#include "glprimitives.h"
#include "renderer_service.h"
#include <QMouseEvent>
#include <QTime>
class QGLENGINE_CORE_EXPORT MouseController: public QObject {
friend class QGLView;
friend class RendererSelection;
Q_OBJECT
public:
MouseController(QGLView * view_);
virtual ~MouseController();
bool isGrabMouseEnabled() const { return grabMouse_; }
bool isMouseRotateEnabled() const { return mouseRotate_; }
bool isMouseSelectionEnabled() const { return mouseSelect_; }
bool isCameraOrbit() const { return cameraOrbit_; }
Qt::MouseButton selectionButton() const { return sel_button; }
Qt::KeyboardModifier selectionModifier() const { return sel_mod; }
void setSelectionButton(Qt::MouseButton v) { sel_button = v; }
void setSelectionModifier(Qt::KeyboardModifier v) { sel_mod = v; }
protected:
void resize();
void mousePressEvent(QMouseEvent * e);
void mouseMoveEvent(QMouseEvent * e);
void mouseReleaseEvent(QMouseEvent * e);
void wheelEvent(QWheelEvent * e);
void leaveEvent(QEvent *);
void mouseDoubleClickEvent(QMouseEvent * e);
private:
QGLView * view;
QPoint lastPos, downPos;
QSet<int> keys_;
QVector<ObjectBase *> hov_objects, hov_aims;
Qt::MouseButton sel_button;
Qt::KeyboardModifier sel_mod;
RendererService::HandleAction cur_action;
QFlags<RendererService::HandleMesh> cur_handle;
float app_scale;
bool grabMouse_, mouse_first, mouseRotate_, mouseSelect_, customMouseMove_, canSelect_;
bool cameraOrbit_, selecting_, mouse_sec;
private slots:
public slots:
void setGrabMouseEnabled(const bool & arg) {
grabMouse_ = arg;
mouse_first = true;
}
void setMouseRotateEnabled(const bool & arg) { mouseRotate_ = arg; }
void setMouseSelectionEnabled(const bool & arg) { mouseSelect_ = arg; }
void setCustomMouseMove(const bool & arg) { customMouseMove_ = arg; }
void setCameraOrbit(const bool & arg) { cameraOrbit_ = arg; }
signals:
};
#endif // QGLVIEW_H

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#include "openglwindow.h"
#include <QCoreApplication>
#include <QOpenGLContext>
#include <QOpenGLPaintDevice>
#include <QPainter>
#include <qopenglext.h>
OpenGLWindow::OpenGLWindow(QWindow * parent): QWindow(parent) {
setFlags(flags() | Qt::FramelessWindowHint);
setSurfaceType(QWindow::OpenGLSurface);
QSurfaceFormat format = QSurfaceFormat::defaultFormat();
#ifdef QT_OPENGL_ES_2
format.setRenderableType(QSurfaceFormat::OpenGLES);
#else
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
format.setVersion(4, 0);
format.setProfile(QSurfaceFormat::CoreProfile);
}
#endif
format.setDepthBufferSize(24);
format.setSamples(8);
setFormat(format);
}
void OpenGLWindow::renderLater() {
requestUpdate();
}
bool OpenGLWindow::event(QEvent * event) {
switch (event->type()) {
case QEvent::UpdateRequest: renderNow(); return true;
default: return QWindow::event(event);
}
}
void OpenGLWindow::exposeEvent(QExposeEvent * event) {
if (isExposed()) renderNow();
}
void OpenGLWindow::setVSync(bool on) {
QSurfaceFormat f = requestedFormat();
if (on) {
if (f.swapInterval() != 1) {
f.setSwapInterval(1);
setFormat(f);
format_change = true;
}
} else {
if (f.swapInterval() != 0) {
f.setSwapInterval(0);
setFormat(f);
format_change = true;
}
}
}
bool OpenGLWindow::getVSync() const {
return (requestedFormat().swapInterval() == 1);
}
int OpenGLWindow::pixelWidth() const {
return devicePixelRatio() * width();
}
int OpenGLWindow::pixelHeight() const {
return devicePixelRatio() * height();
}
QSize OpenGLWindow::pixelSize() const {
return QSize(pixelWidth(), pixelHeight());
}
// void OpenGLWindow::setSamples(int samples) {
// QSurfaceFormat f = requestedFormat();
// if (f.samples() != samples) {
// f.setSamples(samples);
// setFormat(f);
// format_change = true;
// }
// }
// int OpenGLWindow::getSamples() const {
// return requestedFormat().samples();
// }
void OpenGLWindow::renderNow() {
if (!isExposed()) return;
bool needsInitialize = false;
if (!m_context || format_change) {
if (m_context) delete m_context;
m_context = new QOpenGLContext(this);
m_context->setFormat(requestedFormat());
m_context->create();
needsInitialize = true;
format_change = false;
}
m_context->makeCurrent(this);
if (needsInitialize) {
initializeOpenGLFunctions();
initialize();
}
render();
m_context->swapBuffers(this);
frame_cnt++;
}

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#include "qglengine_core_export.h"
#include <QOpenGLExtraFunctions>
#include <QWindow>
class QPainter;
class QOpenGLContext;
class QOpenGLPaintDevice;
class QGLENGINE_CORE_EXPORT OpenGLWindow
: public QWindow
, public QOpenGLExtraFunctions {
Q_OBJECT
public:
explicit OpenGLWindow(QWindow * parent = nullptr);
virtual ~OpenGLWindow() {}
virtual void render() {}
virtual void initialize() {}
QOpenGLContext * context() { return m_context; }
void setVSync(bool on);
bool getVSync() const;
// void setSamples(int samples);
// int getSamples() const;
int getFrameCounter() const { return frame_cnt; }
int pixelWidth() const;
int pixelHeight() const;
QSize pixelSize() const;
public slots:
void renderLater();
void renderNow();
protected:
bool event(QEvent * event) override;
void exposeEvent(QExposeEvent * event) override;
private:
QOpenGLContext * m_context = nullptr;
bool format_change = false;
int frame_cnt = 0;
};

269
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/*
QGLView
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "qglview.h"
#include "glmesh.h"
#include "gltexture_manager.h"
#include <QApplication>
#include <QKeyEvent>
#include <QOpenGLTexture>
#include <chunkstream.h>
#include <qad_types.h>
using namespace QGLEngineShaders;
QGLView::QGLView(): OpenGLWindow(), renderer_(this), mouse(this) {
setIcon(QIcon(":/icons/qglview.png"));
is_init = false;
timer = 0;
hoverHaloColor_ = QColor(195, 140, 255);
selectionHaloColor_ = QColor(175, 255, 140);
lineWidth_ = 1.;
max_anisotropic = 1;
max_texture_chanels = 8;
lightEnabled_ = true;
shaders_supported = false;
FXAA_ = false;
fps_cnt = 0;
fps_tm = fps_ = 0.;
fogColor_ = Qt::darkGray;
fogDensity_ = 0.;
fogDecay_ = 10.;
hoverHaloFill_ = selectionHaloFill_ = 0.15f;
render_mode = rmFill;
shadow_map_size = QSize(512, 512);
// setFeature(qglFXAA, false);
// setFeature(qglAnisotropicLevel, 8);
// setFeature(qglEyeAccomodationEnabled, false);
// setFeature(qglEyeAccomodationTime, 16.);
// setFeature(qglEyeAccomodationMaxSpeed, 0.2);
// setFeature(qglBloomEnabled, false);
// setFeature(qglBloomThreshold, 0.9);
// setFeature(qglBloomFactor, 1.);
// setFeature(qglBloomRadius, 8);
// setFeature(qglMotionBlurEnabled, false);
// setFeature(qglMotionBlurFactor, 1.);
// setFeature(qglMotionBlurSteps, 8);
// setFeature(qglShadowsEnabled, false);
// setFeature(qglShadowsMapSize, 512);
// setFeature(qglShadowsSoftEnabled, true);
// setFeature(qglReflectionsEnabled, false);
// setFeature(qglReflectionsBlur, true);
// setFeature(qglSSAOEnabled, false);
// setFeature(qglSSAORadius, 5);
// setFeature(qglDepthOfFieldEnabled, false);
// setFeature(qglDepthOfFieldAutoFocusEnabled, true);
// setFeature(qglDepthOfFieldAutoFocusSpeed, 0.1);
// setFeature(qglDepthOfFieldFocus, 1.);
// setFeature(qglDepthOfFieldDiaphragm, 8.);
hoverHalo_ = selectionHalo_ = true;
fogEnabled_ = shaders_bind = false;
scene_ = new Scene();
connect(scene_, SIGNAL(selectionChanged()), this, SIGNAL(selectionChanged()));
connect(scene_, SIGNAL(__destroyed()), this, SLOT(__destroyed()));
connect(scene_, SIGNAL(__objectDeleted(ObjectBase *)), this, SLOT(__objectDeleted(ObjectBase *)));
default_camera = new Camera();
default_camera->setPos(QVector3D(2, 2, 2));
default_camera->setAim(QVector3D());
camera_ = default_camera;
// qDebug() << camera_->aim();
default_camera->setName("Camera");
emit cameraPosChanged(default_camera->pos());
Mesh * m = Primitive::cube(10, 10, 10);
m->flipNormals();
ObjectBase * o = new ObjectBase(m);
o->setColor(Qt::cyan);
scene()->addObject(o);
delete m;
}
QGLView::~QGLView() {
stop();
scene_->clear();
delete scene_;
delete default_camera;
}
void QGLView::stop() {
if (timer) killTimer(timer);
}
void QGLView::start(float freq) {
timer = startTimer(freq <= 0.f ? 0 : int(1000.f / freq));
}
QList<Light *> QGLView::selectedLights() const {
QList<Light *> ret;
ObjectBaseList sol = scene_->selectedObjects();
foreach(ObjectBase * o, sol)
if (o->type() == ObjectBase::glLight) ret << (Light *)o;
return ret;
}
QList<Camera *> QGLView::selectedCameras() const {
QList<Camera *> ret;
ObjectBaseList sol = scene_->selectedObjects();
for (ObjectBase * o: sol) {
if (o->type() == ObjectBase::glCamera) ret << (Camera *)o;
}
return ret;
}
void QGLView::resizeEvent(QResizeEvent * e) {
renderLater();
mouse.resize();
}
void QGLView::timerEvent(QTimerEvent *) {
renderNow();
Qt::KeyboardModifiers km = QApplication::keyboardModifiers();
foreach(int i, keys_)
emit keyEvent((Qt::Key)i, km);
}
void QGLView::render() {
resizeGL(pixelWidth(), pixelHeight());
emit glBeginPaint();
renderer_.mouse_pos = mapFromGlobal(QCursor::pos()) * devicePixelRatio();
renderer_.renderScene();
emit glEndPaint();
fps_tm = time.elapsed();
fps_cnt++;
if (fps_tm < 1000.) return;
time.restart();
fps_ = fps_cnt / fps_tm * 1000.;
fps_tm = 0.;
fps_cnt = 0;
}
void QGLView::initialize() {
checkCaps();
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glDisable(GL_MULTISAMPLE);
glDisable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_CUBE_MAP);
glEnable(GL_TEXTURE_MAX_ANISOTROPY_EXT);
glEnable(GL_CULL_FACE);
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
glCullFace(GL_BACK);
renderer_.reloadShaders();
renderer_.init(pixelWidth(), pixelHeight());
scene_->reinitAll();
is_init = true;
prev_size = QSize();
emit glInitializeDone();
}
void QGLView::checkCaps() {
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropic);
shaders_supported = QOpenGLShaderProgram::hasOpenGLShaderPrograms();
}
void QGLView::__destroyed() {
renderer_.rend_mat.mat_thumbnails.clear();
mouse.hov_objects.clear();
}
void QGLView::__objectDeleted(ObjectBase * o) {
if (o == camera_) setDefaultCamera();
}
void QGLView::resizeGL(int width, int height) {
if (!is_init) return;
if (width <= 0 || height <= 0) return;
if (prev_size == QSize(width, height)) return;
prev_size = QSize(width, height);
aspect = float(width) / float(height);
renderer_.resize(width, height);
// qDebug() << "resize" << width << height;
iaspect = (aspect == 0.f) ? 0. : 1 / aspect;
glViewport(0, 0, width, height);
emit glResize(width, height);
}
void QGLView::keyPressEvent(QKeyEvent * e) {
emit glKeyPressEvent(e);
if (e->key() > 0) keys_.insert(e->key());
if (e->key() == Qt::Key_F11) {
emit doubleClick();
}
}
void QGLView::keyReleaseEvent(QKeyEvent * e) {
emit glKeyReleaseEvent(e);
keys_.remove(e->key());
}
void QGLView::focusOutEvent(QFocusEvent *) {
keys_.clear();
}
void QGLView::focusOn(const Box3D & bb) {
if (bb.isEmpty() || !camera()) return;
double size = qMax(qMax(bb.width, bb.length), bb.height);
camera()->setAim(bb.center());
camera()->flyToDistance(size * 1.25);
}
QByteArray QGLView::saveCamera() {
ChunkStream cs;
const Camera * c = default_camera;
cs.add(1, c->pos()).add(2, c->aim()).add(3, c->rotation()).add(4, c->FOV());
return cs.data();
}
void QGLView::restoreCamera(const QByteArray & ba) {
if (ba.isEmpty()) return;
setDefaultCamera();
Camera * c = default_camera;
QVector3D pos(c->pos()), aim(c->aim()), ang(c->rotation());
float fov(c->FOV());
ChunkStream cs(ba);
cs.readAll();
cs.get(1, pos).get(2, aim).get(3, ang).get(4, fov);
camera()->setPos(pos);
camera()->setAim(aim);
camera()->setAngles(ang);
camera()->setFOV(fov);
}

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/*
QGLView
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QGLVIEW_H
#define QGLVIEW_H
#include "glcamera.h"
#include "glframebuffer.h"
#include "glprimitives.h"
#include "glscene.h"
#include "mouse_controller.h"
#include "openglwindow.h"
#include "qglengine_core_export.h"
#include "renderer.h"
#include <QElapsedTimer>
#include <QMenu>
class QGLENGINE_CORE_EXPORT QGLView
: public OpenGLWindow
, public ParameteredObject {
friend class Renderer;
friend class RendererSelection;
Q_OBJECT
Q_PROPERTY(float lineWidth READ lineWidth WRITE setLineWidth)
Q_PROPERTY(float FOV READ FOV WRITE setFOV)
Q_PROPERTY(float depthStart READ depthStart WRITE setDepthStart)
Q_PROPERTY(float gamma READ gamma WRITE setGamma)
Q_PROPERTY(bool autoExposure READ autoExposure WRITE setAutoExposure)
Q_PROPERTY(QColor fogColor READ fogColor WRITE setFogColor)
Q_PROPERTY(bool fogEnabled READ isFogEnabled WRITE setFogEnabled)
Q_PROPERTY(float fogDensity READ fogDensity WRITE setFogDensity)
Q_PROPERTY(float fogDecay READ fogDecay WRITE setFogDecay)
Q_PROPERTY(int renderMode READ renderMode WRITE setRenderMode)
Q_PROPERTY(bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled)
Q_PROPERTY(bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled)
Q_PROPERTY(bool mouseSelection READ isMouseSelectionEnabled WRITE setMouseSelectionEnabled)
Q_PROPERTY(bool cameraOrbit READ isCameraOrbit WRITE setCameraOrbit)
Q_PROPERTY(bool hoverHalo READ isHoverHaloEnabled WRITE setHoverHaloEnabled)
Q_PROPERTY(QColor hoverHaloColor READ hoverHaloColor WRITE setHoverHaloColor)
Q_PROPERTY(float hoverHaloFillAlpha READ hoverHaloFillAlpha WRITE setHoverHaloFillAlpha)
Q_PROPERTY(bool selectionHalo READ isSelectionHaloEnabled WRITE setSelectionHaloEnabled)
Q_PROPERTY(QColor selectionHaloColor READ selectionHaloColor WRITE setSelectionHaloColor)
Q_PROPERTY(float selectionHaloFillAlpha READ selectionHaloFillAlpha WRITE setSelectionHaloFillAlpha)
Q_PROPERTY(Qt::MouseButton selectionButton READ selectionButton WRITE setSelectionButton)
Q_PROPERTY(Qt::KeyboardModifier selectionModifier READ selectionModifier WRITE setSelectionModifier)
Q_PROPERTY(Scene::SelectionMode selectionMode READ selectionMode WRITE setSelectionMode)
public:
QGLView();
virtual ~QGLView();
enum CameraLightMode {
clmOff,
clmAuto,
clmOn,
};
enum RenderMode {
rmPoint = GL_POINT,
rmLine = GL_LINE,
rmFill = GL_FILL
};
Q_ENUM(CameraLightMode)
void stop();
void start(float freq = 0.);
float lineWidth() const { return lineWidth_; }
float FOV() const { return camera()->FOV(); }
float depthStart() const { return camera()->depthStart(); }
float currentFPS() const { return fps_; }
float gamma() const { return renderer_.gamma_; }
bool autoExposure() const { return renderer_.tone_proc.enabled; }
int maxAnisotropicLevel() const { return max_anisotropic; }
QString environmentMapFile() const { return renderer_.tex_env.fileHDR(); }
bool FXAA() const { return FXAA_; }
void setFXAA(bool on) { FXAA_ = on; }
QColor fogColor() const { return fogColor_; }
float fogDensity() const { return fogDensity_; }
float fogDecay() const { return fogDecay_; }
bool isFogEnabled() const { return fogEnabled_; }
bool isLightEnabled() const { return lightEnabled_; }
bool isGrabMouseEnabled() const { return mouse.isGrabMouseEnabled(); }
bool isMouseRotateEnabled() const { return mouse.isMouseRotateEnabled(); }
bool isMouseSelectionEnabled() const { return mouse.isMouseSelectionEnabled(); }
bool isCameraOrbit() const { return mouse.isCameraOrbit(); }
bool isHoverHaloEnabled() const { return hoverHalo_; }
QColor hoverHaloColor() const { return hoverHaloColor_; }
float hoverHaloFillAlpha() const { return hoverHaloFill_; }
bool isSelectionHaloEnabled() const { return selectionHalo_; }
QColor selectionHaloColor() const { return selectionHaloColor_; }
float selectionHaloFillAlpha() const { return selectionHaloFill_; }
int renderMode() const { return (int)render_mode; }
void setRenderMode(int mode) { render_mode = (RenderMode)mode; }
bool isServiceMode() const { return renderer_.edit_mode; }
void setServiceMode(bool yes) { renderer_.edit_mode = yes; }
Scene::SelectionMode selectionMode() const { return scene_->selectionMode(); }
Qt::MouseButton selectionButton() const { return mouse.selectionButton(); }
Qt::KeyboardModifier selectionModifier() const { return mouse.selectionModifier(); }
void setSelectionMode(Scene::SelectionMode m) { scene_->setSelectionMode(m); }
void setSelectionButton(Qt::MouseButton v) { mouse.setSelectionButton(v); }
void setSelectionModifier(Qt::KeyboardModifier v) { mouse.setSelectionModifier(v); }
void selectObject(ObjectBase * o, bool add_to_selection = false) { scene_->selectObject(o, add_to_selection); }
void clearSelection() { scene_->clearSelection(); }
ObjectBaseList selectedObjects(bool top_only = false) const { return scene_->selectedObjects(top_only); }
QList<Light *> selectedLights() const;
QList<Camera *> selectedCameras() const;
ObjectBase * selectedObject() const { return scene_->selectedObject(); }
TextureManager * textureManager() { return renderer_.textures_manager; }
void reloadTextures() { renderer_.markReloadTextures(); }
Scene * scene() { return scene_; }
void focusOn(const Box3D & bb);
void setCameraLightMode(CameraLightMode m) { renderer_.setCameraLightMode(m); }
CameraLightMode cameraLightMode() const { return (CameraLightMode)renderer_.cameraLightMode(); }
Camera * camera() { return camera_; }
const Camera * camera() const { return camera_; }
void setCamera(Camera * camera) { camera_ = camera; }
void setDefaultCamera() { camera_ = default_camera; }
bool isDefaultCamera() const { return camera_ == default_camera; }
QByteArray saveCamera();
void restoreCamera(const QByteArray & ba);
QImage materialThumbnail(Material * m) { return renderer_.materialThumbnail(m); }
void setCurrentAction(RendererService::HandleAction ha) { renderer_.rend_service.setCurrentAction(ha); }
void setContextActions(QList<QAction *> al) {
context_menu.clear();
context_menu.addActions(al);
}
void popupMenu(const QPoint & pos, QAction * at = nullptr) { context_menu.popup(pos, at); }
void setGrabImage(bool on) { renderer_.setGrabImage(on); }
bool isGrabImage() const { return renderer_.isGrabImage(); }
QImage getImage() const { return renderer_.getImage(); }
GLfloat aspect, iaspect;
Renderer renderer_;
protected:
void render();
void resizeEvent(QResizeEvent * e);
void timerEvent(QTimerEvent *);
void initialize();
void resizeGL(int width, int height);
void mousePressEvent(QMouseEvent * e) { mouse.mousePressEvent(e); }
void mouseMoveEvent(QMouseEvent * e) { mouse.mouseMoveEvent(e); }
void mouseReleaseEvent(QMouseEvent * e) { mouse.mouseReleaseEvent(e); }
void wheelEvent(QWheelEvent * e) { mouse.wheelEvent(e); }
void mouseDoubleClickEvent(QMouseEvent * e) { mouse.mouseDoubleClickEvent(e); }
void leaveEvent(QEvent *);
void keyPressEvent(QKeyEvent * e);
void keyReleaseEvent(QKeyEvent * e);
void focusOutEvent(QFocusEvent *);
void checkCaps();
private:
void processKeys();
bool setupViewport();
Scene * scene_;
Camera *camera_, *default_camera;
MouseController mouse;
QMenu context_menu;
QSet<int> keys_;
QColor fogColor_, hoverHaloColor_, selectionHaloColor_;
QElapsedTimer time;
GLint max_anisotropic, max_texture_chanels;
RenderMode render_mode;
QSize prev_size, shadow_map_size;
float lineWidth_;
float fps_, fps_tm, fogDensity_, fogDecay_;
float hoverHaloFill_, selectionHaloFill_, m_motionBlurFactor;
int timer, fps_cnt, sh_id_loc;
bool fogEnabled_, lightEnabled_, FXAA_;
bool shaders_supported, shaders_bind;
bool hoverHalo_, selectionHalo_;
bool is_init;
private slots:
void __destroyed();
void __objectDeleted(ObjectBase * o);
public slots:
void setLineWidth(const float & arg) { lineWidth_ = arg; }
void setFOV(const float & arg) { camera()->setFOV(arg); }
void setDepthStart(const float & arg) { camera()->setDepthStart(arg); }
void setGamma(const float & arg) { renderer_.gamma_ = arg; }
void setAutoExposure(bool arg) { renderer_.tone_proc.enabled = arg; }
void setEnvironmentMapFile(QString file) {
renderer_.tex_env.setFileHDR(file);
renderer_.recreateMaterialThumbnails(true);
}
void setFogColor(const QColor & arg) { fogColor_ = arg; }
void setFogDensity(const float & arg) { fogDensity_ = arg; }
void setFogDecay(const float & arg) { fogDecay_ = arg; }
void setFogEnabled(const bool & arg) { fogEnabled_ = arg; }
void setLightEnabled(const bool & arg) { lightEnabled_ = arg; }
void setGrabMouseEnabled(const bool & arg) { mouse.setGrabMouseEnabled(arg); }
void setMouseRotateEnabled(const bool & arg) { mouse.setMouseRotateEnabled(arg); }
void setMouseSelectionEnabled(const bool & arg) { mouse.setMouseSelectionEnabled(arg); }
void setCustomMouseMove(const bool & arg) { mouse.setCustomMouseMove(arg); }
void setCameraOrbit(const bool & arg) { mouse.setCameraOrbit(arg); }
void setHoverHaloEnabled(const bool & arg) { hoverHalo_ = arg; }
void setHoverHaloColor(const QColor & arg) { hoverHaloColor_ = arg; }
void setHoverHaloFillAlpha(const float & arg) { hoverHaloFill_ = arg; }
void setSelectionHaloEnabled(const bool & arg) { selectionHalo_ = arg; }
void setSelectionHaloColor(const QColor & arg) { selectionHaloColor_ = arg; }
void setSelectionHaloFillAlpha(const float & arg) { selectionHaloFill_ = arg; }
void reloadShaders() { renderer_.reloadShaders(); }
signals:
void glBeginPaint();
void glEndPaint();
void glKeyPressEvent(QKeyEvent * e);
void glKeyReleaseEvent(QKeyEvent * e);
void glMousePressEvent(QMouseEvent * e);
void glMouseMoveEvent(QMouseEvent * e);
void glMouseReleaseEvent(QMouseEvent * e);
void glWheelEvent(QWheelEvent * e);
void glResize(int, int);
void glInitializeDone();
void cameraPosChanged(QVector3D pos);
void keyEvent(Qt::Key key, Qt::KeyboardModifiers mod);
void customMouseMoveEvent(QPoint curpos, QPoint lastpos, Qt::MouseButtons buttons);
void hoverChanged(ObjectBase * cur, ObjectBase * prev);
void selectionChanged();
void objectsPositionChanged();
void materialsChanged();
void materialThumbnailCreated(Material *);
void doubleClick();
};
#endif // QGLVIEW_H