nvidia fix, soft shadows
This commit is contained in:
@@ -23,7 +23,8 @@ uniform sampler2D tex_0, tex_1, tex_2, tex_3, tex_4, tex_sh;
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//uniform sampler2DShadow tex_shadow[16];
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uniform sampler2DArray tex_shadows_cone;
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uniform samplerCube tex_env;
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uniform int lights_start, lights_count;
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uniform int lights_start, lights_count, soft_shadows_samples = 16;
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uniform bool soft_shadows_enabled = false;
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uniform vec4 fog_color = vec4(0.5, 0.5, 0.5, 1);
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uniform float fog_decay = 10, fog_density = 0;
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@@ -36,7 +37,7 @@ const float PI = 3.1416;
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vec4 pos, lpos, shp;
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vec3 li, si, ldir, halfV, bn, bn2, lwdir;
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vec3 vds, vds2;
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float rough_diff, rough_spec, dist, NdotL, NdotH, spot, ldist, diff, spec, sdist, shadow;
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float rough_diff, rough_spec, dist, NdotL, NdotH, spot, ldist, diff, spec, sdist, shadow, shadow_dz;
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uint flags;
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@@ -47,8 +48,8 @@ vec4 mapScreenToShadow(in int light_index, in vec3 offset) {
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}
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float getShadow(in vec3 uvz, in int layer) {
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vec2 uvpix = uvz.xy * shadow_size + vec2(0.5f);
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float getShadow(in vec3 uvz, in int layer, in vec2 uv_offset) {
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vec2 uvpix = (uvz.xy + uv_offset) * shadow_size + vec2(0.5f);
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vec2 uvp = fract(uvpix), iuvp = vec2(1.f) - uvp;
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vec4 gt = textureGather(tex_shadows_cone, vec3(floor(uvpix.xy) / shadow_size, layer), 0);
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vec4 uvv;
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@@ -56,7 +57,18 @@ float getShadow(in vec3 uvz, in int layer) {
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uvv[1] = uvp.x * uvp.y;
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uvv[2] = uvp.x * iuvp.y;
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uvv[3] = iuvp.x * iuvp.y;
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return dot(step(vec4(uvz.z), gt), uvv);
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shadow_dz = max(max(uvz.z - gt[0], uvz.z - gt[1]), max(uvz.z - gt[2], uvz.z - gt[3]));
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return clamp(dot(step(vec4(uvz.z), gt), uvv), 0, 1);
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}
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float rand(vec2 co) {
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float a = 12.9898;
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float b = 78.233;
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float c = 43758.5453;
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float dt= dot(co.xy ,vec2(a,b));
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float sn= mod(dt,3.14);
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return fract(sin(sn) * c) - 0.5;
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}
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@@ -75,25 +87,42 @@ void calcLight(in int index, in vec3 n, in vec3 v) {
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spot *= scos * step(qgl_light_parameter[index].angles.w, scos);
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spot *= smoothstep(qgl_light_parameter[index].angles.w, qgl_light_parameter[index].angles.y, scos);
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if (qgl_light_parameter[index].flags == 1 && bitfieldExtract(flags, 3, 1) == 1) {
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float ds = ldist/300.;
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//float bias = ldist * 0.05;
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//vds = ds * bn.xyz;
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//vds2 = ds * bn2.xyz;
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if (int(round(qgl_light_parameter[index].flags)) == 1 && bitfieldExtract(flags, 3, 1) == 1) {
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int layer = index - lights_start;
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float shadow = 0.;
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vec4 shp = mapScreenToShadow(index, vec3(0));
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shp.xy /= shp.w;
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if (soft_shadows_enabled) {
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float ds = (ldist / 2.) / qgl_light_parameter[index].size;
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vds = ds * bn.xyz;
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vds2 = ds * bn2.xyz;
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vec2 so;
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for (int i = 1; i <= soft_shadows_samples; ++i) {
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//shadow += step(shp.z, texture(tex_shadows_cone, vec3(shp.xy, layer)).r);
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so = vec2(rand(vec2(shp.x + i, shp.y)), rand(vec2(shp.x + i + 1, shp.y)));
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vec4 shp = mapScreenToShadow(index, vds * so.x + vds2 * so.y);
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shp.xy /= shp.w;
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shadow += getShadow(shp.xyz, layer, vec2(0));
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}
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//shadow = getShadow(shp.xyz, layer, vec2(0));
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spot *= shadow / (soft_shadows_samples + 0);// / 25.f;
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} else {
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shp.xy /= shp.w;
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spot *= getShadow(shp.xyz, layer, vec2(0));
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}
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//shp.z -= bias;
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//for (int xi = -2; xi <= 2; ++xi) {
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// for (int yi = -2; yi <= 2; ++yi) {
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//shadow += step(shp.z, texture(tex_shadows_cone, vec3(shp.xy, layer), ivec2(0, 0)).r);
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shadow = getShadow(shp.xyz, layer);
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// }
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//}
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spot *= shadow;// / 25.f;
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//shadow += getShadow(shp.xyz, layer, vec2(0));
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//spot *= dot(so,vec2(1)) / scount + 0.5;// / 25.f;
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//spot *= shadow_dz;
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//spot = texture(tex_shadows_cone, shp.xyz).r/20;
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//spot = sz;
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@@ -167,7 +196,6 @@ float GeometrySmith(vec3 N, vec3 V, vec3 L, float roughness) {
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}
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void main(void) {
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ivec2 tc = ivec2(gl_FragCoord.xy);
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vec4 v1 = texelFetch(tex_1, tc, 0);
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@@ -193,12 +221,12 @@ void main(void) {
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float reflectivity = v2.b;
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float NdotV = dot(normal, v);
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float roughness3 = roughness*roughness*roughness;
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//bn = normalize(cross(normal, view_dir));
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//bn2 = normalize(cross(normal, bn));
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bn = normalize(cross(normal, view_dir));
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bn2 = normalize(cross(normal, bn));
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rough_diff = max(roughness, _min_rough);
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rough_spec = max(roughness3, _min_rough);
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float shlick = clamp(metalness + (1 - metalness) * pow(1 - NdotV, 5), 0, 1);
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flags = uint(v2.w);
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flags = uint(round(v2.w));
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li = vec3(0.);//qgl_AmbientLight.color.rgb * qgl_AmbientLight.intensity;
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si = vec3(0.);
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@@ -229,19 +257,26 @@ void main(void) {
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}
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qgl_FragColor = vec4(res_col, alpha);
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//qgl_FragColor.rgb = vec3((v2.w/15));
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//qgl_FragColor.rgb = diffuse.rgb;
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/*
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//qgl_FragColor.rgb = vec3(qgl_light_parameter[0].size);
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#ifdef SPOT
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vec4 wpos = vec4(world_dir * z, 1);
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vec4 shp = qgl_light_position[lights_start].shadow_matrix * (pos);
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//vec4 shp = mapScreenToShadow(0, vec3(0));
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//shp.xy /= shp.w;
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//shp.z -= bias;
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//for (int xi = -2; xi <= 2; ++xi) {
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// for (int yi = -2; yi <= 2; ++yi) {
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//qgl_FragColor.rgb = vec3(step(shp.z, texture(tex_shadows_cone, vec3(shp.xy, 0)).r));
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//qgl_FragColor.r = texture(tex_shadows_cone, vec3(0)).r;
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//qgl_FragColor.gb = vec2(1);
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//qgl_FragColor.rg = shp.xy;//vec4(res_col, alpha);
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//shp.z += 0.095;
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//qgl_FragColor.rgb = vec3(texture(tex_sh, shp.xy).rgb);
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qgl_FragColor.rgb = vec3(textureProj(tex_shadow[0], shp));
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//qgl_FragColor.rgb = vec3(textureProj(tex_shadow[0], shp));
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//vec4 rp = qgl_ViewProjMatrix*vec4(qgl_FragTexture.xy,z,1);
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//qgl_FragColor.rgb = vec3(shp.xy,0);
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//qgl_FragColor.rgb = vec3(texture(tex_shadows_cone, vec3(gl_FragCoord.xy/1000, 0)).r);
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#endif
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*/
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//vec3 specular = prefilteredColor * (F * envBRDF.x + envBRDF.y);
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//qgl_FragColor.rgb = vec3(shlick * brdf.x + brdf.y);
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//qgl_FragColor.rgb = vec3(alpha);
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@@ -22,5 +22,4 @@ void main(void) {
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l = 1 - exp(-l*g);
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res = max(vec3(0.f), res * l);
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qgl_FragColor = vec4(res, dot(res, luma));
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//qgl_FragColor = vec4(0.5);
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}
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@@ -27,15 +27,15 @@ const int max_lights = 256;
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const char qgl_common_head[] = "#version 400 core\n"
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"";
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const char qgl_vertex_head[] = "layout(location = 1 ) in vec3 qgl_Vertex ;\n"
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"layout(location = 2 ) in vec3 qgl_Normal ;\n"
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"layout(location = 3 ) in vec3 qgl_Tangent ;\n"
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"layout(location = 4 ) in vec3 qgl_Bitangent ;\n"
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"layout(location = 5 ) in vec2 qgl_Texture ;\n"
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"layout(location = 6 ) in uvec4 qgl_ObjectIntegers;\n"
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"layout(location = 7 ) in uint qgl_ObjectSelected;\n"
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"layout(location = 8 ) in vec4 qgl_ObjectColor ;\n"
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"layout(location = 9 ) in mat4 qgl_ModelMatrix ;\n"
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const char qgl_vertex_head[] = "layout(location = 1 ) in vec3 qgl_Vertex ;\n"
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"layout(location = 2 ) in vec3 qgl_Normal ;\n"
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"layout(location = 3 ) in vec3 qgl_Tangent ;\n"
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"layout(location = 4 ) in vec3 qgl_Bitangent ;\n"
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"layout(location = 5 ) in vec2 qgl_Texture ;\n"
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"layout(location = 6 ) in uvec4 qgl_ObjectIntegers;\n"
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"layout(location = 7 ) in uint qgl_ObjectSelected;\n"
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"layout(location = 8 ) in vec4 qgl_ObjectColor ;\n"
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"layout(location = 9 ) in mat4 qgl_ModelMatrix ;\n"
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"layout(location = 13) in mat2x3 qgl_TextureMatrix ;\n"
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"out vec2 qgl_FragTexture;\n"
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"flat out uint qgl_MaterialIndex;\n"
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@@ -97,7 +97,8 @@ const char qgl_structs[] = "#define QGL_MAPS_COUNT 6\n"
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" vec4 color;\n"
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" vec4 decay_intensity;\n"
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" vec4 angles;\n"
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" uint flags;\n"
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" float size;\n"
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" float flags;\n"
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"};\n"
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"struct QGLLightPosition {\n"
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" vec4 position;\n"
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@@ -108,7 +108,7 @@ enum MapType {
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enum TextureArrayRole {
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tarEmpty = 0,
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tarMaps = 1,
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tarShadowsCone = 2,
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tarShadowsCone = 10,
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};
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enum EmptyMapRole {
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emrWhite = 0,
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@@ -139,8 +139,9 @@ struct QGLLightParameter {
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QVector4D color;
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QVector4D decay_intensity; // [^0, ^1, ^2, intensity]
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QVector4D angles; // [start, cos(start), end, cos(end)]
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GLuint flags = 0;
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GLuint _align[3];
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GLfloat size = 0.1f;
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GLfloat flags = 0;
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GLfloat _align[2];
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};
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struct QGLLightPosition {
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QGLLightPosition() { QMatrix4x4().copyDataTo(shadowmatrix); }
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@@ -291,7 +291,7 @@ void Renderer::renderLight(int first_wr_buff, bool clear_only) {
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}
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fbo_ds.bindColorTextures();
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fbo_out.bind();
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tex_env.bind((int)Renderer::dbrBuffersCount + 1);
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// tex_env.bind((int)Renderer::dbrBuffersCount + 1);
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typedef QPair<Renderer::ShaderRole, Light::Type> PassPair;
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QVector<PassPair> passes;
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passes << PassPair(srLightOmniPass, Light::Omni) << PassPair(srLightSpotPass, Light::Cone);
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@@ -319,6 +319,10 @@ void Renderer::renderLight(int first_wr_buff, bool clear_only) {
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prog->setUniformValue("fog_density", view->fogDensity());
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prog->setUniformValue("view_mat", cam->viewMatrix().inverted().toGenericMatrix<3, 3>());
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prog->setUniformValue("shadow_size", view->shadow_map_size);
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prog->setUniformValue("tex_shadows_cone", (int)tarShadowsCone);
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prog->setUniformValue("soft_shadows_enabled", view->soft_shadows);
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prog->setUniformValue("soft_shadows_samples", view->soft_shadows_samples);
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shadow_maps_cone.bind(view, tarShadowsCone);
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renderQuad(prog, quad, cam);
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}
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}
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@@ -561,7 +565,8 @@ void Renderer::renderScene() {
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if (!cone_ll.isEmpty()) {
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Light * l = cone_ll[0];
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l->shadow_map.blit(0, 0, 0, l->shadow_map.rect(), l->shadow_map.rect());
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}*/
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}
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*/
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}
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@@ -55,7 +55,7 @@ void RendererBase::initTextureArrays() {
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textures_maps.init(f);
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textures_empty.init(f);
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textures_empty.resize(f, QSize(1, 1), 2);
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textures_empty.bind(f);
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textures_empty.bind(f, tarEmpty);
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QImage im(1, 1, QImage::Format_RGBA8888);
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im.fill(0xFFFFFFFF);
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textures_empty.load(f, im, emrWhite);
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@@ -153,11 +153,11 @@ void RendererBase::reloadMaterials(Scene & scene) {
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for (Material * m: scene.materials) {
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m->load(textures_manager);
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}
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uint cur_maps_hash = textures_manager->texturesHash();
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uint cur_maps_hash = textures_manager->texturesHash() ^ ((maps_size.width() << 16) | maps_size.height());
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if (maps_hash != cur_maps_hash) {
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maps_hash = cur_maps_hash;
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// textures_maps.resize(view, maps_size, textures_manager->texturesCount());
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textures_maps.bind(view);
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textures_maps.bind(view, tarMaps);
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textures_manager->loadToTexture2DArray(&textures_maps, maps_size);
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qDebug() << "loaded" << textures_maps.layersCount() << "bitmaps";
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}
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@@ -225,6 +225,7 @@ void RendererBase::reloadLightsParameters(const QMap<int, QList<Light *>> & ligh
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so.decay_intensity[1] = l->decay_linear;
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so.decay_intensity[2] = l->decay_quadratic;
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so.decay_intensity[3] = l->intensity;
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so.size = l->size;
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so.flags = l->cast_shadow ? 1 : 0;
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}
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buffer_lights.bind(view);
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@@ -260,6 +261,11 @@ void RendererBase::markReloadTextures() {
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}
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void RendererBase::markReloadMaterials() {
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view->scene()->need_reload_materials = true;
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}
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void RendererBase::setMapsSize(QSize sz) {
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maps_size = sz;
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markReloadTextures();
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@@ -43,6 +43,7 @@ protected:
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void reloadLightsParameters(const QMap<int, QList<Light *>> & lights);
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void reloadLightsPositions(Camera * cam);
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void markReloadTextures();
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void markReloadMaterials();
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void setMapsSize(QSize sz);
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void initQuad(Mesh * mesh, QMatrix4x4 mat = QMatrix4x4());
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void renderQuad(QOpenGLShaderProgram * prog, Mesh * mesh, Camera * cam = 0, bool uniforms = true);
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@@ -78,7 +78,8 @@ void RendererMaterial::renderMaterial(Material * m) {
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r->textures_empty.bind(f, tarEmpty);
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r->textures_maps.bind(f, tarMaps);
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Object o;
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o.material = m->_index;
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o.material = m->_index;
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o.f_accept_light = 1;
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mat_sphere->loadObject(f, o);
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mat_sphere->draw(f, 1);
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}
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@@ -604,6 +604,7 @@ Light::Light(const QVector3D & p, const QColor & c, float i): AimedObject(), sha
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angle_start = angle_end = 90.;
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decay_linear = decay_quadratic = decay_start = 0.;
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decay_const = decay_end = 1.;
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size = 0.1;
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setPos(p);
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setDirection(0, 0, -1.);
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}
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@@ -673,7 +674,8 @@ QDataStream & operator<<(QDataStream & s, const ObjectBase * p) {
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.add(107, l->decay_start)
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.add(108, l->decay_end)
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.add(109, int(l->light_type))
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.add(111, l->distance());
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.add(111, l->distance())
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.add(112, l->size);
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}
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if (p->type_ == ObjectBase::glCamera) {
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// qDebug() << "place camera ...";
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@@ -792,6 +794,9 @@ QDataStream & operator>>(QDataStream & s, ObjectBase *& p) {
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case 111:
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if (l) l->setDistance(cs.getData<double>());
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break;
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case 112:
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if (l) l->size = cs.getData<double>();
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break;
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case 200:
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if (c) c->setAim(cs.getData<QVector3D>());
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break;
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@@ -423,6 +423,7 @@ public:
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float decay_quadratic;
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float decay_start;
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float decay_end;
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float size;
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Type light_type;
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Framebuffer shadow_map;
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QMatrix4x4 shadow_matrix;
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@@ -32,17 +32,19 @@ using namespace QGLEngineShaders;
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QGLView::QGLView(): OpenGLWindow(), renderer_(this), mouse(this) {
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setIcon(QIcon(":/icons/qglview.png"));
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is_init = false;
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timer = 0;
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hoverHaloColor_ = QColor(195, 140, 255);
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selectionHaloColor_ = QColor(175, 255, 140);
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lineWidth_ = 1.;
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max_anisotropic = 1;
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max_texture_chanels = 8;
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lightEnabled_ = true;
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shaders_supported = false;
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FXAA_ = false;
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fps_cnt = 0;
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is_init = false;
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timer = 0;
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hoverHaloColor_ = QColor(195, 140, 255);
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selectionHaloColor_ = QColor(175, 255, 140);
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lineWidth_ = 1.;
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max_anisotropic = 1;
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max_texture_chanels = 8;
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lightEnabled_ = true;
|
||||
shaders_supported = false;
|
||||
FXAA_ = false;
|
||||
fps_cnt = 0;
|
||||
soft_shadows_samples = 16;
|
||||
soft_shadows = false;
|
||||
fps_tm = fps_ = 0.;
|
||||
fogColor_ = Qt::darkGray;
|
||||
fogDensity_ = 0.;
|
||||
@@ -267,3 +269,24 @@ void QGLView::restoreCamera(const QByteArray & ba) {
|
||||
camera()->setAngles(ang);
|
||||
camera()->setFOV(fov);
|
||||
}
|
||||
|
||||
|
||||
void QGLView::setShadowMapSize(QSize sz) {
|
||||
shadow_map_size = sz;
|
||||
}
|
||||
|
||||
|
||||
void QGLView::setTextureMapSize(QSize sz) {
|
||||
renderer_.maps_size = sz;
|
||||
renderer_.markReloadMaterials();
|
||||
}
|
||||
|
||||
|
||||
QSize QGLView::shadowMapSize() const {
|
||||
return shadow_map_size;
|
||||
}
|
||||
|
||||
|
||||
QSize QGLView::textureMapSize() const {
|
||||
return renderer_.maps_size;
|
||||
}
|
||||
|
||||
@@ -60,6 +60,10 @@ class QGLENGINE_CORE_EXPORT QGLView
|
||||
Q_PROPERTY(Qt::MouseButton selectionButton READ selectionButton WRITE setSelectionButton)
|
||||
Q_PROPERTY(Qt::KeyboardModifier selectionModifier READ selectionModifier WRITE setSelectionModifier)
|
||||
Q_PROPERTY(Scene::SelectionMode selectionMode READ selectionMode WRITE setSelectionMode)
|
||||
Q_PROPERTY(QSize textureMapSize READ textureMapSize WRITE setTextureMapSize)
|
||||
Q_PROPERTY(QSize shadowMapSize READ shadowMapSize WRITE setShadowMapSize)
|
||||
Q_PROPERTY(int softShadowsSamples READ softShadowsSamples WRITE setSoftShadowsSamples)
|
||||
Q_PROPERTY(bool softShadows READ softShadows WRITE setSoftShadows)
|
||||
|
||||
public:
|
||||
QGLView();
|
||||
@@ -157,6 +161,16 @@ public:
|
||||
bool isGrabImage() const { return renderer_.isGrabImage(); }
|
||||
QImage getImage() const { return renderer_.getImage(); }
|
||||
|
||||
void setShadowMapSize(QSize sz);
|
||||
void setTextureMapSize(QSize sz);
|
||||
QSize shadowMapSize() const;
|
||||
QSize textureMapSize() const;
|
||||
|
||||
int softShadowsSamples() const { return soft_shadows_samples; }
|
||||
void setSoftShadowsSamples(int s) { soft_shadows_samples = s; }
|
||||
bool softShadows() const { return soft_shadows; }
|
||||
void setSoftShadows(bool on) { soft_shadows = on; }
|
||||
|
||||
GLfloat aspect, iaspect;
|
||||
Renderer renderer_;
|
||||
|
||||
@@ -197,11 +211,11 @@ private:
|
||||
float lineWidth_;
|
||||
float fps_, fps_tm, fogDensity_, fogDecay_;
|
||||
float hoverHaloFill_, selectionHaloFill_, m_motionBlurFactor;
|
||||
int timer, fps_cnt, sh_id_loc;
|
||||
int timer, fps_cnt, sh_id_loc, soft_shadows_samples;
|
||||
bool fogEnabled_, lightEnabled_, FXAA_;
|
||||
bool shaders_supported, shaders_bind;
|
||||
bool hoverHalo_, selectionHalo_;
|
||||
bool is_init;
|
||||
bool is_init, soft_shadows;
|
||||
|
||||
private slots:
|
||||
void __destroyed();
|
||||
|
||||
@@ -51,7 +51,7 @@ ObjectEditor::ObjectEditor(QWidget * parent): QWidget(parent) {
|
||||
|
||||
ol.clear();
|
||||
ol << ui->spinLightIntensity << ui->spinLightDecayConst << ui->spinLightDecayLinear << ui->spinLightDecayQuadratic
|
||||
<< ui->spinLightAngleStart << ui->spinLightAngleEnd << ui->spinAimDist;
|
||||
<< ui->spinLightAngleStart << ui->spinLightAngleEnd << ui->spinAimDist << ui->spinLightSize;
|
||||
foreach(QObject * o, ol)
|
||||
connect(o, SIGNAL(valueChanged(double)), this, SLOT(spinLightChanged(double)));
|
||||
|
||||
@@ -153,6 +153,7 @@ void ObjectEditor::setObject(ObjectBase * o) {
|
||||
ui->spinLightDecayQuadratic->setValue(l->decay_quadratic);
|
||||
ui->spinLightAngleStart->setValue(l->angle_start);
|
||||
ui->spinLightAngleEnd->setValue(l->angle_end);
|
||||
ui->spinLightSize->setValue(l->size);
|
||||
ui->spinAimDist->setValue(l->distance());
|
||||
on_comboLightType_currentIndexChanged(ui->comboLightType->currentIndex());
|
||||
}
|
||||
@@ -253,6 +254,7 @@ void ObjectEditor::spinLightChanged(double v) {
|
||||
if (s == ui->spinLightAngleStart) o->angle_start = v;
|
||||
if (s == ui->spinLightAngleEnd) o->angle_end = v;
|
||||
if (s == ui->spinAimDist) o->setDistance(v);
|
||||
if (s == ui->spinLightSize) o->size = v;
|
||||
o->apply();
|
||||
}
|
||||
ignore_next = true;
|
||||
|
||||
@@ -60,9 +60,9 @@
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<y>-287</y>
|
||||
<width>444</width>
|
||||
<height>1047</height>
|
||||
<height>1081</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
@@ -700,13 +700,48 @@
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="0">
|
||||
<widget class="QLabel" name="label_19">
|
||||
<property name="text">
|
||||
<string>Size:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="1">
|
||||
<widget class="SpinSlider" name="spinLightSize">
|
||||
<property name="minimum">
|
||||
<double>0.000000000000000</double>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<double>999.000000000000000</double>
|
||||
</property>
|
||||
<property name="value">
|
||||
<double>0.100000000000000</double>
|
||||
</property>
|
||||
<property name="decimals">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<double>0.100000000000000</double>
|
||||
</property>
|
||||
<property name="pageStep">
|
||||
<double>1.000000000000000</double>
|
||||
</property>
|
||||
<property name="squareScale">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="spinMaximum">
|
||||
<double>999.000000000000000</double>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="0">
|
||||
<widget class="QLabel" name="labelLightAngle">
|
||||
<property name="text">
|
||||
<string>Angle:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="1">
|
||||
<item row="6" column="1">
|
||||
<widget class="QWidget" name="widget" native="true">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<property name="leftMargin">
|
||||
|
||||
@@ -30,12 +30,15 @@ ViewEditor::ViewEditor(QWidget * parent): QWidget(parent) {
|
||||
ui->setupUi(this);
|
||||
ui->scrollArea->viewport()->setAutoFillBackground(false);
|
||||
ui->scrollAreaWidgetContents->setAutoFillBackground(false);
|
||||
view = nullptr;
|
||||
active = true;
|
||||
ui->checkCameraLight->setCheckState(Qt::PartiallyChecked);
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 12, 0)
|
||||
ui->spinDepthStart->setStepType(QAbstractSpinBox::AdaptiveDecimalStepType);
|
||||
#endif
|
||||
for (int i = 6; i <= 13; ++i) {
|
||||
QSize sz(pow2(i), pow2(i));
|
||||
ui->comboMapSizeTexture->addItem(QString::number(sz.width()), sz);
|
||||
ui->comboMapSizeShadow->addItem(QString::number(sz.width()), sz);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -45,8 +48,8 @@ void ViewEditor::assignQGLView(QGLView * v) {
|
||||
active = false;
|
||||
ui->spinFOV->setValue(view->FOV());
|
||||
ui->spinDepthStart->setValue(view->depthStart());
|
||||
ui->groupHoverHalo->setChecked(view->isHoverHaloEnabled());
|
||||
ui->groupSelectionHalo->setChecked(view->isSelectionHaloEnabled());
|
||||
ui->checkHoverHalo->setChecked(view->isHoverHaloEnabled());
|
||||
ui->checkSelectionHalo->setChecked(view->isSelectionHaloEnabled());
|
||||
ui->spinHoverHaloFill->setValue(view->hoverHaloFillAlpha());
|
||||
ui->spinSelectionHaloFill->setValue(view->selectionHaloFillAlpha());
|
||||
ui->colorHoverHalo->setColor(view->hoverHaloColor());
|
||||
@@ -61,6 +64,18 @@ void ViewEditor::assignQGLView(QGLView * v) {
|
||||
ui->colorFogBack->setColor(view->fogColor());
|
||||
ui->spinFogDecay->setValue(view->fogDecay());
|
||||
ui->spinFogDensity->setValue(view->fogDensity());
|
||||
ui->checkSoftShadows->setChecked(view->softShadows());
|
||||
ui->spinSoftShadowSamples->setValue(view->softShadowsSamples());
|
||||
auto setMapSize = [](QComboBox * combo, QSize sz) {
|
||||
for (int i = 0; i < combo->count(); ++i) {
|
||||
if (combo->itemData(i).toSize() == sz) {
|
||||
combo->setCurrentIndex(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
setMapSize(ui->comboMapSizeTexture, view->textureMapSize());
|
||||
setMapSize(ui->comboMapSizeShadow, view->shadowMapSize());
|
||||
active = true;
|
||||
}
|
||||
|
||||
@@ -99,13 +114,20 @@ void ViewEditor::on_comboViewRenderMode_currentIndexChanged(int val) {
|
||||
}
|
||||
|
||||
|
||||
void ViewEditor::on_groupHoverHalo_clicked(bool val) {
|
||||
void ViewEditor::on_groupHalos_clicked(bool val) {
|
||||
if (!view || !active) return;
|
||||
view->setHoverHaloEnabled(val && ui->checkHoverHalo->isChecked());
|
||||
view->setSelectionHaloEnabled(val && ui->checkSelectionHalo->isChecked());
|
||||
}
|
||||
|
||||
|
||||
void ViewEditor::on_checkHoverHalo_clicked(bool val) {
|
||||
if (!view || !active) return;
|
||||
view->setHoverHaloEnabled(val);
|
||||
}
|
||||
|
||||
|
||||
void ViewEditor::on_groupSelectionHalo_clicked(bool val) {
|
||||
void ViewEditor::on_checkSelectionHalo_clicked(bool val) {
|
||||
if (!view || !active) return;
|
||||
view->setSelectionHaloEnabled(val);
|
||||
}
|
||||
@@ -201,6 +223,30 @@ void ViewEditor::on_spinFogDecay_valueChanged(double arg1) {
|
||||
}
|
||||
|
||||
|
||||
void ViewEditor::on_comboMapSizeTexture_currentIndexChanged(int index) {
|
||||
if (!view || !active) return;
|
||||
view->setTextureMapSize(ui->comboMapSizeTexture->itemData(index).toSize());
|
||||
}
|
||||
|
||||
|
||||
void ViewEditor::on_comboMapSizeShadow_currentIndexChanged(int index) {
|
||||
if (!view || !active) return;
|
||||
view->setShadowMapSize(ui->comboMapSizeShadow->itemData(index).toSize());
|
||||
}
|
||||
|
||||
|
||||
void ViewEditor::on_checkSoftShadows_clicked(bool arg1) {
|
||||
if (!view || !active) return;
|
||||
view->setSoftShadows(arg1);
|
||||
}
|
||||
|
||||
|
||||
void ViewEditor::on_spinSoftShadowSamples_valueChanged(double arg1) {
|
||||
if (!view || !active) return;
|
||||
view->setSoftShadowsSamples(arg1);
|
||||
}
|
||||
|
||||
|
||||
void ViewEditor::on_checkVSync_clicked(bool val) {
|
||||
if (!view || !active) return;
|
||||
view->setVSync(val);
|
||||
|
||||
@@ -39,16 +39,17 @@ protected:
|
||||
void changeEvent(QEvent * e);
|
||||
|
||||
Ui::ViewEditor * ui;
|
||||
QGLView * view;
|
||||
bool active;
|
||||
QGLView * view = nullptr;
|
||||
bool active = true;
|
||||
|
||||
private slots:
|
||||
void on_spinFOV_valueChanged(double val);
|
||||
void on_spinDepthStart_valueChanged(double val);
|
||||
void on_spinViewGamma_valueChanged(double val);
|
||||
void on_comboViewRenderMode_currentIndexChanged(int val);
|
||||
void on_groupHoverHalo_clicked(bool val);
|
||||
void on_groupSelectionHalo_clicked(bool val);
|
||||
void on_groupHalos_clicked(bool val);
|
||||
void on_checkHoverHalo_clicked(bool val);
|
||||
void on_checkSelectionHalo_clicked(bool val);
|
||||
void on_spinHoverHaloFill_valueChanged(double val);
|
||||
void on_spinSelectionHaloFill_valueChanged(double val);
|
||||
void on_colorHoverHalo_colorChanged(QColor color);
|
||||
@@ -64,6 +65,10 @@ private slots:
|
||||
void on_colorFogBack_colorChanged(const QColor & color);
|
||||
void on_spinFogDensity_valueChanged(double arg1);
|
||||
void on_spinFogDecay_valueChanged(double arg1);
|
||||
void on_comboMapSizeTexture_currentIndexChanged(int index);
|
||||
void on_comboMapSizeShadow_currentIndexChanged(int index);
|
||||
void on_checkSoftShadows_clicked(bool arg1);
|
||||
void on_spinSoftShadowSamples_valueChanged(double arg1);
|
||||
};
|
||||
|
||||
#endif // VIEW_EDITOR_H
|
||||
|
||||
@@ -36,8 +36,8 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>479</width>
|
||||
<height>737</height>
|
||||
<width>453</width>
|
||||
<height>773</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
@@ -205,6 +205,43 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QCheckBox" name="checkSoftShadows">
|
||||
<property name="text">
|
||||
<string>Soft shadows</string>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_9">
|
||||
<property name="text">
|
||||
<string>Soft shadow samples:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="SpinSlider" name="spinSoftShadowSamples">
|
||||
<property name="minimum">
|
||||
<double>1.000000000000000</double>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<double>128.000000000000000</double>
|
||||
</property>
|
||||
<property name="value">
|
||||
<double>16.000000000000000</double>
|
||||
</property>
|
||||
<property name="decimals">
|
||||
<number>0</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
@@ -291,22 +328,25 @@
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupHoverHalo">
|
||||
<widget class="QGroupBox" name="groupHalos">
|
||||
<property name="title">
|
||||
<string>Hover halo</string>
|
||||
<string>Halos</string>
|
||||
</property>
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_11">
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="0">
|
||||
<widget class="QCheckBox" name="checkHoverHalo">
|
||||
<property name="text">
|
||||
<string>Fill:</string>
|
||||
<string>Hover:</string>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<item row="0" column="1">
|
||||
<widget class="SpinSlider" name="spinHoverHaloFill">
|
||||
<property name="minimum">
|
||||
<double>0.000000000000000</double>
|
||||
@@ -328,7 +368,7 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<item row="0" column="2">
|
||||
<widget class="ColorButton" name="colorHoverHalo">
|
||||
<property name="color">
|
||||
<color>
|
||||
@@ -342,26 +382,17 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupSelectionHalo">
|
||||
<property name="title">
|
||||
<string>Selection halo</string>
|
||||
</property>
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_4">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_20">
|
||||
<item row="1" column="0">
|
||||
<widget class="QCheckBox" name="checkSelectionHalo">
|
||||
<property name="text">
|
||||
<string>Fill:</string>
|
||||
<string>Selection:</string>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<item row="1" column="1">
|
||||
<widget class="SpinSlider" name="spinSelectionHaloFill">
|
||||
<property name="minimum">
|
||||
<double>0.000000000000000</double>
|
||||
@@ -383,7 +414,7 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<item row="1" column="2">
|
||||
<widget class="ColorButton" name="colorSelectionHalo">
|
||||
<property name="color">
|
||||
<color>
|
||||
@@ -417,6 +448,9 @@
|
||||
<property name="fieldGrowthPolicy">
|
||||
<enum>QFormLayout::AllNonFixedFieldsGrow</enum>
|
||||
</property>
|
||||
<property name="labelAlignment">
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
@@ -499,7 +533,7 @@
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label_6">
|
||||
<property name="text">
|
||||
<string>Color</string>
|
||||
<string>Color:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@@ -508,6 +542,43 @@
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
<property name="title">
|
||||
<string>Map sizes</string>
|
||||
</property>
|
||||
<layout class="QFormLayout" name="formLayout">
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label_7">
|
||||
<property name="text">
|
||||
<string>Textures:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QComboBox" name="comboMapSizeTexture">
|
||||
<property name="currentIndex">
|
||||
<number>-1</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_8">
|
||||
<property name="text">
|
||||
<string>Shadows:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QComboBox" name="comboMapSizeShadow">
|
||||
<property name="currentIndex">
|
||||
<number>-1</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
|
||||
Reference in New Issue
Block a user