nvidia fix, soft shadows
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@@ -78,7 +78,8 @@ void RendererMaterial::renderMaterial(Material * m) {
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r->textures_empty.bind(f, tarEmpty);
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r->textures_maps.bind(f, tarMaps);
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Object o;
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o.material = m->_index;
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o.material = m->_index;
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o.f_accept_light = 1;
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mat_sphere->loadObject(f, o);
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mat_sphere->draw(f, 1);
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}
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