This commit is contained in:
2023-03-09 16:38:18 +03:00
parent 3ee778cb92
commit 34976b8865

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@@ -190,7 +190,8 @@ void calcLight(in int index, in vec3 n, in vec3 v) {
const int gm_size = 2; const int gm_size = 2;
for (int i = -gm_size; i <= gm_size; ++i) { for (int i = -gm_size; i <= gm_size; ++i) {
for (int j = -gm_size; j <= gm_size; ++j) { for (int j = -gm_size; j <= gm_size; ++j) {
depth = min(depth, textureOffset(tex_depths_cone, vec3(shp.xy, layer), ivec2(i, j)).x); //depth = min(depth, textureOffset(tex_depths_cone, vec3(shp.xy, layer), ivec2(i, j)).x);
depth = min(depth, texture(tex_depths_cone, vec3(shp.xy + vec2(i, j) / vec2(shadow_size.x), layer)).x);
} }
} }
#else #else