shader
This commit is contained in:
@@ -190,7 +190,8 @@ void calcLight(in int index, in vec3 n, in vec3 v) {
|
||||
const int gm_size = 2;
|
||||
for (int i = -gm_size; i <= gm_size; ++i) {
|
||||
for (int j = -gm_size; j <= gm_size; ++j) {
|
||||
depth = min(depth, textureOffset(tex_depths_cone, vec3(shp.xy, layer), ivec2(i, j)).x);
|
||||
//depth = min(depth, textureOffset(tex_depths_cone, vec3(shp.xy, layer), ivec2(i, j)).x);
|
||||
depth = min(depth, texture(tex_depths_cone, vec3(shp.xy + vec2(i, j) / vec2(shadow_size.x), layer)).x);
|
||||
}
|
||||
}
|
||||
#else
|
||||
|
||||
Reference in New Issue
Block a user