version 1.2.0
fixed framebuffer size feature
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@@ -129,7 +129,7 @@ void RendererSelection::renderSelection(Scene & scene) {
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fbo_selection.setWriteBuffers();
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glEnableDepth();
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glClearFramebuffer(QColor(0, 0, 0, 0));
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r->setUniformCamera(prog, view->camera());
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r->setUniformCamera(prog, view->camera(), true, r->fbo_ds.size());
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r->renderObjects(scene, rpSolid);
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r->renderObjects(scene, rpTransparent);
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view->glClear(GL_DEPTH_BUFFER_BIT);
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@@ -138,10 +138,12 @@ void RendererSelection::renderSelection(Scene & scene) {
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rs.drawLights();
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rs.drawCameras();
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rs.drawCurrentHandleObjects();
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auto mapPoint = [this](QPoint p) { return (QPointF(p.x() * size_coeff.x(), p.y() * size_coeff.y()) * scale_).toPoint(); };
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auto mapSize = [this](QSize s) { return (QSizeF(s.width() * size_coeff.x(), s.height() * size_coeff.y()) * scale_).toSize(); };
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if (r->mouse_rect.isNull())
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fbo_selection.queryPoint(0, r->mouse_pos * scale_);
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fbo_selection.queryPoint(0, mapPoint(r->mouse_pos));
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else
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fbo_selection.queryPoints(0, QRect(r->mouse_rect.topLeft() * scale_, r->mouse_rect.size() * scale_));
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fbo_selection.queryPoints(0, QRect(mapPoint(r->mouse_rect.topLeft()), mapSize(r->mouse_rect.size())));
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// qDebug() << id_hover;
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fbo_selection.bindColorTexture(sbrSrcHover, sbrSrcHover);
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