version 1.2.0
fixed framebuffer size feature
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@@ -11,9 +11,10 @@ void main(void) {
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uniform sampler2D fb_out, fb_hover, fb_select;
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void main(void) {
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ivec2 tc = ivec2(gl_FragCoord.xy);
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//ivec2 tc = ivec2(gl_FragCoord.xy);
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//vec4 src = texelFetch(fb_out , tc, 0);
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vec2 stc = qgl_FragTexture.xy;
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vec4 src = texelFetch(fb_out , tc, 0);
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vec4 src = texture(fb_out , stc);
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vec4 hov = texture(fb_hover , stc);
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vec4 sel = texture(fb_select, stc);
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src.rgb = clamp(src.rgb, vec3(0), vec3(1));
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