version 1.2.0
fixed framebuffer size feature
This commit is contained in:
15
shaders/rescale.glsl
Normal file
15
shaders/rescale.glsl
Normal file
@@ -0,0 +1,15 @@
|
||||
// vert //
|
||||
|
||||
void main(void) {
|
||||
qgl_FragTexture = qgl_Texture;
|
||||
gl_Position = qgl_ftransform();
|
||||
}
|
||||
|
||||
|
||||
// frag //
|
||||
|
||||
uniform sampler2D tex_0;
|
||||
|
||||
void main(void) {
|
||||
qgl_FragColor = texture(tex_0, qgl_FragTexture.xy);
|
||||
}
|
||||
@@ -11,9 +11,10 @@ void main(void) {
|
||||
uniform sampler2D fb_out, fb_hover, fb_select;
|
||||
|
||||
void main(void) {
|
||||
ivec2 tc = ivec2(gl_FragCoord.xy);
|
||||
//ivec2 tc = ivec2(gl_FragCoord.xy);
|
||||
//vec4 src = texelFetch(fb_out , tc, 0);
|
||||
vec2 stc = qgl_FragTexture.xy;
|
||||
vec4 src = texelFetch(fb_out , tc, 0);
|
||||
vec4 src = texture(fb_out , stc);
|
||||
vec4 hov = texture(fb_hover , stc);
|
||||
vec4 sel = texture(fb_select, stc);
|
||||
src.rgb = clamp(src.rgb, vec3(0), vec3(1));
|
||||
|
||||
Reference in New Issue
Block a user