version 1.3.0
new QGLViewSettings structure for all view parameters API for load/save it, automatic sync with ViewEditor some clean
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@@ -43,10 +43,29 @@ ViewEditor::ViewEditor(QWidget * parent): QWidget(parent) {
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void ViewEditor::assignQGLView(QGLView * v) {
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if (view) {
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disconnect(view, nullptr, this, nullptr);
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disconnect(view->scene(), nullptr, this, nullptr);
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}
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view = v;
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if (!view) return;
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active = false;
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connect(view, &QGLView::settingsLoaded, this, &ViewEditor::setup);
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connect(view->scene(), &Scene::presetChanged, this, [this](int p) { ui->labelPreset->setNum(p); });
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setup();
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}
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void ViewEditor::changeEvent(QEvent * e) {
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QWidget::changeEvent(e);
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switch (e->type()) {
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case QEvent::LanguageChange: ui->retranslateUi(this); break;
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default: break;
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}
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}
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void ViewEditor::setup() {
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active = false;
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ui->labelPreset->setNum(view->scene()->preset());
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ui->spinFOV->setValue(view->FOV());
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ui->spinDepthStart->setValue(view->depthStart());
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@@ -56,6 +75,8 @@ void ViewEditor::assignQGLView(QGLView * v) {
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ui->spinSelectionHaloFill->setValue(view->selectionHaloFillAlpha());
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ui->colorHoverHalo->setColor(view->hoverHaloColor());
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ui->colorSelectionHalo->setColor(view->selectionHaloColor());
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ui->spinViewGamma->setValue(view->gamma());
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ui->checkAutoExposure->setChecked(view->autoExposure());
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ui->checkFXAA->setChecked(view->FXAA());
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ui->checkCameraOrbit->setChecked(view->isCameraOrbit());
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ui->checkCameraLight->setCheckState((Qt::CheckState)view->cameraLightMode());
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@@ -85,15 +106,6 @@ void ViewEditor::assignQGLView(QGLView * v) {
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}
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void ViewEditor::changeEvent(QEvent * e) {
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QWidget::changeEvent(e);
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switch (e->type()) {
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case QEvent::LanguageChange: ui->retranslateUi(this); break;
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default: break;
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}
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}
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void ViewEditor::on_spinFOV_valueChanged(double val) {
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if (!view || !active) return;
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view->setFOV(val);
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@@ -43,6 +43,7 @@ protected:
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bool active = true;
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private slots:
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void setup();
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void on_spinFOV_valueChanged(double val);
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void on_spinDepthStart_valueChanged(double val);
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void on_spinViewGamma_valueChanged(double val);
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