version 1.3.0
new QGLViewSettings structure for all view parameters API for load/save it, automatic sync with ViewEditor some clean
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@@ -19,7 +19,7 @@
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#define GL_GLEXT_PROTOTYPES
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#include "renderer.h"
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#include "ccm_qglengine_core.h"
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#include "ccm_renderer.h"
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#include "glmesh.h"
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#include "glshaders.h"
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#include "gltexture_manager.h"
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@@ -394,9 +394,9 @@ void Renderer::renderLight(int first_wr_buff, bool clear_only) {
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prog->setUniformValue("shadows_enabled", view->shadows());
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if (view->shadows()) {
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prog->setUniformValue("shadow_size", view->shadow_map_size);
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prog->setUniformValue("soft_shadows_enabled", view->soft_shadows);
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prog->setUniformValue("soft_shadows_samples", view->soft_shadows_samples);
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prog->setUniformValue("soft_shadows_quality", view->soft_shadows_quality);
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prog->setUniformValue("soft_shadows_enabled", view->settings.soft_shadows);
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prog->setUniformValue("soft_shadows_samples", view->settings.soft_shadows_samples);
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prog->setUniformValue("soft_shadows_quality", view->settings.soft_shadows_quality);
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GLenum filter = view->softShadows() ? GL_NEAREST : GL_LINEAR;
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shadow_maps_cone.bind(view, tarShadowsCone);
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view->glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, filter);
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@@ -661,10 +661,11 @@ void Renderer::renderScene() {
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/// tonemapping
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phase.begin("tonemap");
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tone_proc.enabled = view->settings.autoExposure;
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tone_proc.process();
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auto free = getFreePlanes(0);
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if (bindShader(srTonemapPass, &prog)) {
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prog->setUniformValue("gamma", gamma_);
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prog->setUniformValue("gamma", view->settings.gamma);
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prog->setUniformValue("frame_max", tone_proc.frameMax());
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// qDebug() << tone_proc.frameMax();
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fbo_out.bindColorTexture(prev_write_plane, 0);
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@@ -676,7 +677,7 @@ void Renderer::renderScene() {
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/// FXAA
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phase.begin("fxaa");
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if (view->FXAA_) {
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if (view->settings.FXAA) {
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prog = shader_fxaa;
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if (bindShader(prog)) {
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auto free = getFreePlanes(0);
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