small fix
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@@ -295,7 +295,7 @@ void SceneTree::checkActions() {
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ui->actionSelect_by_mesh->setEnabled(has_mesh);
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ui->actionSelect_by_mesh->setEnabled(has_mesh);
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ui->actionSelect_by_material->setEnabled(has_mesh);
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ui->actionSelect_by_material->setEnabled(has_mesh);
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ui->actionActive_camera->setEnabled(has_cam);
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ui->actionActive_camera->setEnabled(has_cam);
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ui->actionDefault_camera->setEnabled(is_def_cam);
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ui->actionDefault_camera->setEnabled(!is_def_cam);
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}
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}
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