spot light map
This commit is contained in:
@@ -71,6 +71,14 @@ float rand(vec2 co) {
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return fract(sin(sn) * c) - 0.5;
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}
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vec4 qgl_lightTexture(int index, vec2 coord, vec4 tex_shift) {
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coord *= qgl_light_parameter[index].map.scale;
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vec4 t = texture(qgl_texture_array[qgl_light_parameter[index].map.array_index],
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vec3(coord, qgl_light_parameter[index].map.map_index));
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t += tex_shift;
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t.rgb *= qgl_light_parameter[index].map.amount + qgl_light_parameter[index].map.offset;
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return t;
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}
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void calcLight(in int index, in vec3 n, in vec3 v) {
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lpos = qgl_light_position[index].position;
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@@ -82,16 +90,20 @@ void calcLight(in int index, in vec3 n, in vec3 v) {
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NdotL = max(dot(n, ldir), 1E-8);
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NdotH = max(dot(n, halfV), 1E-8);
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spot = step(1.001E-8, NdotL) * qgl_light_parameter[index].decay_intensity.w;
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vec3 light_color = qgl_light_parameter[index].color.rgb;
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#ifdef SPOT
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float scos = max(dot(-ldir, qgl_light_position[index].direction.xyz), 0.);
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spot *= scos * step(qgl_light_parameter[index].angles.w, scos);
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spot *= smoothstep(qgl_light_parameter[index].angles.w, qgl_light_parameter[index].angles.y, scos);
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vec4 shp = mapScreenToShadow(index, vec3(0));
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vec4 light_map_pix = qgl_lightTexture(index, shp.xy / shp.w, vec4(0));
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light_color *= light_map_pix.rgb;
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spot *= light_map_pix.a;
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if (int(round(qgl_light_parameter[index].flags)) == 1 && bitfieldExtract(flags, 3, 1) == 1) {
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int layer = index - lights_start;
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float shadow = 0.;
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vec4 shp = mapScreenToShadow(index, vec3(0));
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if (soft_shadows_enabled) {
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@@ -168,13 +180,13 @@ void calcLight(in int index, in vec3 n, in vec3 v) {
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float ndlc = (1. - NdotLs) / NdotLs;
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diff = 2. / (1. + sqrt(1. + (1. - rough_diff) * ndlc));
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//diff = texture(tex_coeffs[0], vec2(roughness, (NdotLs))).r;
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li += spot * diff * qgl_light_parameter[index].color.rgb;
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li += spot * diff * light_color;
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ndlc = (1. - NdotHs) / NdotHs;
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float der = NdotHs * (rough_spec + ndlc);
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spec = rough_spec / (der*der) / PI;
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//spec = texture(tex_coeffs[1], vec2(roughness, (NdotHs))).r;
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si += spot * spec * qgl_light_parameter[index].color.rgb;
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si += spot * spec * light_color;
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}
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@@ -59,10 +59,10 @@ void Map::copyToQGLMap(QGLMap & m) const {
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m.offset = color_offset;
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m.scale = QVector2D(bitmap_scale);
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if (loadedBitmap() && use_bitmap) {
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m.array_index = tarMaps;
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m.array_index = 1;
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m.map_index = _layer;
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} else {
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m.array_index = tarEmpty;
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m.array_index = 0;
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m.map_index = (_type == mtNormal ? emrBlue : emrWhite);
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}
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}
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@@ -99,6 +99,7 @@ const char qgl_structs[] = "#define QGL_MAPS_COUNT 6\n"
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" vec4 angles;\n"
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" float size;\n"
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" float flags;\n"
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" QGLMap map;\n"
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"};\n"
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"struct QGLLightPosition {\n"
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" vec4 position;\n"
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@@ -103,12 +103,11 @@ enum MapType {
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mtRoughness = 3,
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mtEmission = 4,
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mtRelief = 5,
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mtShadowCone = 8,
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};
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enum TextureArrayRole {
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tarEmpty = 0,
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tarMaps = 1,
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tarShadowsCone = 10,
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tarEmpty = 10,
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tarMaps = 11,
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tarShadowsCone = 12,
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};
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enum EmptyMapRole {
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emrWhite = 0,
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@@ -142,6 +141,7 @@ struct QGLLightParameter {
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GLfloat size = 0.1f;
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GLfloat flags = 0;
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GLfloat _align[2];
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QGLMap map;
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};
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struct QGLLightPosition {
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QGLLightPosition() { QMatrix4x4().copyDataTo(shadowmatrix); }
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@@ -168,10 +168,6 @@ void Renderer::initShaders() {
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// initUniformBuffer(shaders.value(srGeometrySolidPass), &buffer_materials, bpMaterials, "QGLMaterialData");
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// initUniformBuffer(shaders.value(srGeometryTransparentPass), &buffer_materials, bpMaterials, "QGLMaterialData");
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// initUniformBuffer(shaders.value(srShadowPass), &buffer_materials, bpMaterials, "QGLMaterialData");
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QVector<GLuint> samplers;
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samplers.resize(16);
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for (int i = 0; i < samplers.size(); ++i)
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samplers[i] = mtShadowCone + i;
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QOpenGLShaderProgram * prog = 0;
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for (ShaderRole role: {srLightOmniPass, srLightSpotPass}) {
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if (!bindShader(role, &prog)) continue;
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@@ -182,6 +178,7 @@ void Renderer::initShaders() {
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prog->setUniformValue(QString("tex_%1").arg(i).toLatin1().constData(), i);
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prog->setUniformValue("tex_coeffs[0]", (int)Renderer::dbrBuffersCount);
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prog->setUniformValue("tex_env", (int)Renderer::dbrBuffersCount + 1);
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setUniformMaps(prog);
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prog->setUniformValue("tex_shadows_cone", (int)tarShadowsCone);
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}
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if (bindShader(srFinalPass, &prog)) {
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@@ -386,7 +383,7 @@ void Renderer::renderScene() {
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}
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phase.end();
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/// shadows
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/// shadows and shadow matrix
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phase.begin("shadows");
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if (bindShader(srShadowPass, &prog)) {
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glEnableDepth();
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@@ -400,7 +397,6 @@ void Renderer::renderScene() {
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mat_vp.translate(1, 1);
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for (int i = 0; i < cone_ll.size(); ++i) {
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Light * l = cone_ll[i];
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if (!l->isCastShadows()) continue;
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QMatrix4x4 pm = glMatrixPerspective(l->angle_end, 1., 0.1), om, vm;
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om.translate(-l->worldAim());
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vm.translate(0., 0., -l->distance());
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@@ -409,8 +405,10 @@ void Renderer::renderScene() {
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pmat(0, 3) = pmat(1, 3) = pmat(2, 3) = 0.;
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vm *= pmat.inverted();
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auto vpm = pm * (vm * om);
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if (l->isCastShadows()) {
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prog->setUniformValue("qgl_ViewProjMatrix", vpm);
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renderShadow(i, l);
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}
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l->shadow_matrix = mat_vp * vpm * cam_ivm;
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}
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}
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@@ -153,6 +153,9 @@ void RendererBase::reloadMaterials(Scene & scene) {
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for (Material * m: scene.materials) {
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m->load(textures_manager);
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}
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auto cone_ll = scene.lights_used.value(Light::Cone);
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for (auto * l: cone_ll)
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l->light_map.load(textures_manager);
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uint cur_maps_hash = textures_manager->texturesHash() ^ ((maps_size.width() << 16) | maps_size.height());
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if (maps_hash != cur_maps_hash) {
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maps_hash = cur_maps_hash;
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@@ -164,6 +167,8 @@ void RendererBase::reloadMaterials(Scene & scene) {
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for (Material * m: scene.materials) {
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m->setMapsLayers(textures_manager);
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}
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for (auto * l: cone_ll)
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l->light_map.setMapLayer(textures_manager);
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textures_manager->loadingDone();
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QGLMaterial glm;
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@@ -227,6 +232,7 @@ void RendererBase::reloadLightsParameters(const QMap<int, QList<Light *>> & ligh
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so.decay_intensity[3] = l->intensity;
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so.size = l->size;
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so.flags = l->cast_shadow ? 1 : 0;
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if (l->light_type == Light::Cone) l->light_map.copyToQGLMap(so.map);
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}
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buffer_lights.bind(view);
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buffer_lights.resize(view, cur_lights_params_.size() * sizeof(QGLLightParameter));
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@@ -675,7 +675,8 @@ QDataStream & operator<<(QDataStream & s, const ObjectBase * p) {
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.add(108, l->decay_end)
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.add(109, int(l->light_type))
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.add(111, l->distance())
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.add(112, l->size);
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.add(112, l->size)
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.add(113, l->light_map);
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}
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if (p->type_ == ObjectBase::glCamera) {
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// qDebug() << "place camera ...";
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@@ -797,6 +798,9 @@ QDataStream & operator>>(QDataStream & s, ObjectBase *& p) {
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case 112:
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if (l) l->size = cs.getData<double>();
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break;
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case 113:
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if (l) l->light_map = cs.getData<Map>();
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break;
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case 200:
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if (c) c->setAim(cs.getData<QVector3D>());
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break;
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@@ -427,6 +427,7 @@ public:
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Type light_type;
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Framebuffer shadow_map;
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QMatrix4x4 shadow_matrix;
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Map light_map;
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};
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template<class T>
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@@ -128,6 +128,7 @@ Map MaterialMapEditor::map() {
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*/
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void MaterialMapEditor::on_buttonSelect_clicked() {
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if (!map) return;
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QString str = QFileDialog::getOpenFileName(this,
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"Select image",
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ui->linePath->property("GLpath").toString(),
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@@ -142,6 +143,7 @@ void MaterialMapEditor::on_buttonSelect_clicked() {
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void MaterialMapEditor::on_buttonClear_clicked() {
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if (!map) return;
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ui->linePath->setText("");
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ui->linePath->setProperty("GLpath", "");
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map->clearBitmap();
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@@ -45,7 +45,7 @@ protected:
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bool active;
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Ui::MaterialMapEditor * ui;
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Map * map;
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Map * map = nullptr;
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private slots:
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void mapChanged();
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@@ -21,6 +21,7 @@
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#include "qglview.h"
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#include "ui_object_editor.h"
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#include <QScrollBar>
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#include <scroll_spin_box.h>
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#include <spinslider.h>
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@@ -30,6 +31,7 @@ ObjectEditor::ObjectEditor(QWidget * parent): QWidget(parent) {
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ui->setupUi(this);
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ui->scrollArea->viewport()->setAutoFillBackground(false);
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ui->scrollAreaWidgetContents->setAutoFillBackground(false);
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ui->mapLight->configure(tr("Map"), false);
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view = 0;
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active = true;
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ignore_next = false;
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@@ -37,6 +39,7 @@ ObjectEditor::ObjectEditor(QWidget * parent): QWidget(parent) {
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ui->scrollArea->setEnabled(false);
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ui->labelAimDist->hide();
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ui->spinAimDist->hide();
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ui->mapLight->hide();
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QObjectList ol;
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ol << ui->spinPosX << ui->spinPosY << ui->spinPosZ << ui->spinRotationX << ui->spinRotationY << ui->spinRotationZ << ui->spinScaleX
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@@ -87,6 +90,7 @@ void ObjectEditor::changeEvent(QEvent * e) {
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void ObjectEditor::selectionChanged() {
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int vpos = ui->scrollArea->verticalScrollBar()->value();
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if (ignore_next) {
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ignore_next = false;
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return;
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@@ -101,6 +105,7 @@ void ObjectEditor::selectionChanged() {
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ui->scrollArea->setEnabled(true);
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if (sol.size() == 1) {
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setObject(sol[0]);
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ui->scrollArea->verticalScrollBar()->setValue(vpos);
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return;
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}
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bool hl = !view->selectedLights().isEmpty(), hc = !view->selectedCameras().isEmpty();
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@@ -156,6 +161,7 @@ void ObjectEditor::setObject(ObjectBase * o) {
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ui->spinLightSize->setValue(l->size);
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ui->spinAimDist->setValue(l->distance());
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on_comboLightType_currentIndexChanged(ui->comboLightType->currentIndex());
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if (l->light_type == Light::Cone) ui->mapLight->setMap(&(l->light_map));
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}
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if (is_c) {
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Camera * c = globject_cast<Camera *>(o);
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@@ -186,6 +192,7 @@ void ObjectEditor::on_comboLightType_currentIndexChanged(int index) {
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ui->labelLightAngleDash->setVisible(ang);
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ui->spinLightAngleStart->setVisible(ang);
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ui->spinLightAngleEnd->setVisible(ang);
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ui->mapLight->setVisible(ang);
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if (!view || !active) return;
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QList<Light *> sll = view->selectedLights();
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foreach(Light * o, sll) {
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@@ -206,6 +213,15 @@ void ObjectEditor::on_buttonColor_colorChanged(const QColor & v) {
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}
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void ObjectEditor::on_mapLight_changed() {
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if (!view || !active) return;
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QList<Light *> sll = view->selectedLights();
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foreach(Light * o, sll) {
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o->apply();
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}
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}
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void ObjectEditor::spinChanged(double v) {
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if (!view || !active) return;
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ObjectBaseList sol = view->selectedObjects(true);
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@@ -50,6 +50,7 @@ private slots:
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void on_comboLightType_currentIndexChanged(int index);
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void on_buttonColor_colorChanged(const QColor & v);
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void on_mapLight_changed();
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void spinChanged(double v);
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void spinTextureChanged(double v);
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void spinLightChanged(double v);
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@@ -62,7 +62,7 @@
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<x>0</x>
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<y>-287</y>
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<width>444</width>
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<height>1081</height>
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<height>1100</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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@@ -810,6 +810,13 @@
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</layout>
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</widget>
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</item>
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<item row="7" column="0" colspan="2">
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<widget class="MaterialMapEditor" name="mapLight" native="true">
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<property name="styleSheet">
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<string notr="true">font:normal;</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@@ -832,6 +839,19 @@
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QDoubleSpinBox" name="spinCameraDepthStart">
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<property name="decimals">
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<number>5</number>
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</property>
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<property name="maximum">
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<double>999999999.000000000000000</double>
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</property>
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<property name="value">
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<double>0.100000000000000</double>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label_45">
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<property name="text">
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@@ -864,34 +884,10 @@
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QCheckBox" name="checkCameraMirrorY">
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<item row="2" column="0">
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<widget class="QLabel" name="label_47">
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<property name="text">
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<string>Mirror Y</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="checkCameraMirrorX">
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<property name="text">
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<string>Mirror X</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item row="0" column="1">
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<widget class="QDoubleSpinBox" name="spinCameraDepthStart">
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<property name="decimals">
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<number>5</number>
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</property>
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<property name="maximum">
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<double>999999999.000000000000000</double>
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</property>
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<property name="value">
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<double>0.100000000000000</double>
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<string>Roll:</string>
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</property>
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</widget>
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</item>
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@@ -920,13 +916,24 @@
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QLabel" name="label_47">
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<item row="3" column="1">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QCheckBox" name="checkCameraMirrorY">
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<property name="text">
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<string>Roll:</string>
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<string>Mirror Y</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="checkCameraMirrorX">
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<property name="text">
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<string>Mirror X</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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@@ -965,6 +972,15 @@
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<extends>QWidget</extends>
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<header>scroll_spin_box.h</header>
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</customwidget>
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<customwidget>
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<class>MaterialMapEditor</class>
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<extends>QWidget</extends>
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<header>material_map_editor.h</header>
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<container>1</container>
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<slots>
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<signal>changed()</signal>
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</slots>
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</customwidget>
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</customwidgets>
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<resources/>
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<connections/>
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Reference in New Issue
Block a user