<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="en_US">
<context>
    <name>MaterialEditor</name>
    <message>
        <source>Glass</source>
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    </message>
    <message>
        <source>Transparency</source>
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    </message>
    <message>
        <source>Reflectivity</source>
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    </message>
    <message>
        <source>IOF</source>
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    </message>
    <message>
        <source>Dispersion</source>
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    </message>
    <message>
        <source>Reflection map</source>
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    </message>
    <message>
        <source>Front:</source>
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    </message>
    <message>
        <source>Back:</source>
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    </message>
    <message>
        <source>Left:</source>
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    </message>
    <message>
        <source>Right:</source>
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    </message>
    <message>
        <source>Top:</source>
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    </message>
    <message>
        <source>Bottom:</source>
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    </message>
    <message>
        <source>X</source>
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    </message>
    <message>
        <source>^</source>
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    </message>
    <message>
        <source>load from directory</source>
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    </message>
    <message>
        <source>Diffuse</source>
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    </message>
    <message>
        <source>Normal</source>
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    </message>
    <message>
        <source>Metalness</source>
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    </message>
    <message>
        <source>Roughness</source>
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    </message>
    <message>
        <source>Emission</source>
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    </message>
    <message>
        <source>Relief</source>
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    </message>
</context>
<context>
    <name>MaterialMapEditor</name>
    <message>
        <source>title:</source>
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    </message>
    <message>
        <source>Map</source>
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    </message>
    <message>
        <source>Amount:</source>
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    </message>
    <message>
        <source>Offset:</source>
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    <message>
        <source>Scale X:</source>
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    </message>
    <message>
        <source>Scale Y:</source>
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    </message>
    <message>
        <source>Invert R</source>
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    </message>
    <message>
        <source>Invert G</source>
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    </message>
    <message>
        <source>Invert B</source>
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</context>
<context>
    <name>MaterialsEditor</name>
    <message>
        <source>Unset</source>
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    </message>
    <message>
        <source>Assign</source>
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    </message>
    <message>
        <source>Add</source>
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    <message>
        <source>Delete</source>
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    </message>
    <message>
        <source>Rename ...</source>
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    </message>
    <message>
        <source>Clone</source>
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</context>
<context>
    <name>ObjectEditor</name>
    <message>
        <source>[No selected]</source>
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    </message>
    <message>
        <source>Position</source>
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    </message>
    <message>
        <source>X:</source>
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    <message>
        <source>Y:</source>
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    </message>
    <message>
        <source>Z:</source>
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    </message>
    <message>
        <source>Rotation</source>
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    </message>
    <message>
        <source>°</source>
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    </message>
    <message>
        <source>Scale</source>
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    </message>
    <message>
        <source>Texture</source>
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    </message>
    <message>
        <source>SX:</source>
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    <message>
        <source>R:</source>
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    <message>
        <source>SY:</source>
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    </message>
    <message>
        <source>Receive shadows</source>
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    <message>
        <source>Cast shadows</source>
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    <message>
        <source>Accept fog</source>
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    <message>
        <source>Visible</source>
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    <message>
        <source>Accept light</source>
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    <message>
        <source>Color:</source>
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    <message>
        <source>Aim distance:</source>
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    <message>
        <source>Light</source>
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    <message>
        <source>Type:</source>
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    </message>
    <message>
        <source>Omni</source>
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    <message>
        <source>Cone</source>
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    </message>
    <message>
        <source>Directional</source>
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    <message>
        <source>Intensity:</source>
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    <message>
        <source>Decay ^0:</source>
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    </message>
    <message>
        <source>Decay ^1:</source>
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    </message>
    <message>
        <source>Decay ^2:</source>
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    <message>
        <source>Size:</source>
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    <message>
        <source>Angle:</source>
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    </message>
    <message>
        <source> - </source>
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    </message>
    <message>
        <source>Camera</source>
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    <message>
        <source>Depth start:</source>
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    <message>
        <source>FOV:</source>
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    <message>
        <source>Roll:</source>
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    </message>
    <message>
        <source>Mirror Y</source>
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    <message>
        <source>Mirror X</source>
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    </message>
    <message>
        <source>Map</source>
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    </message>
    <message>
        <source>[%1 objects]</source>
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</context>
<context>
    <name>PrimitiveEditor</name>
    <message>
        <source>Form</source>
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    </message>
    <message>
        <source>Width:</source>
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    </message>
    <message>
        <source>Length:</source>
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    </message>
    <message>
        <source>Segments W:</source>
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    </message>
    <message>
        <source>Segments L:</source>
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    </message>
    <message>
        <source>Segments H:</source>
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    </message>
    <message>
        <source>Radius 1:</source>
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    </message>
    <message>
        <source>Radius 2:</source>
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    </message>
    <message>
        <source>Angle:</source>
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    <message>
        <source>°</source>
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    <message>
        <source>Segments:</source>
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    </message>
    <message>
        <source>Segments 2:</source>
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    </message>
    <message>
        <source>Color:</source>
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    </message>
    <message>
        <source>Flip normals</source>
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    </message>
    <message>
        <source>Add</source>
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    </message>
    <message>
        <source>Height:</source>
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    </message>
</context>
<context>
    <name>PropertyEditor</name>
    <message>
        <source>Property</source>
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    </message>
    <message>
        <source>Value</source>
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    </message>
</context>
<context>
    <name>SceneTree</name>
    <message>
        <source>Filter:</source>
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    </message>
    <message>
        <source>Expand tree</source>
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    </message>
    <message>
        <source>Collapse tree</source>
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    </message>
    <message>
        <source>Name</source>
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    </message>
    <message>
        <source>Vis</source>
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    </message>
    <message>
        <source>Material</source>
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    <message>
        <source>Focus</source>
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    <message>
        <source>Remove</source>
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    <message>
        <source>Clone</source>
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    <message>
        <source>Group</source>
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    </message>
    <message>
        <source>Select parent</source>
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    <message>
        <source>Select by mesh</source>
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    </message>
    <message>
        <source>Select by material</source>
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    </message>
    <message>
        <source>Add node</source>
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    </message>
    <message>
        <source>Add light</source>
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    <message>
        <source>Add camera</source>
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    <message>
        <source>Nodes</source>
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    <message>
        <source>Meshes</source>
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    <message>
        <source>Lights</source>
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    <message>
        <source>Cameras</source>
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    <message>
        <source>Transfer transform to children</source>
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    </message>
    <message>
        <source>Active camera</source>
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    <message>
        <source>Default camera</source>
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    <message>
        <source>Move to parent</source>
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    </message>
    <message>
        <source>%1 objects, %2 hide by filter</source>
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<context>
    <name>TexturesEditor</name>
    <message>
        <source>Search pathes:</source>
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    </message>
    <message>
        <source>Add</source>
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    </message>
    <message>
        <source>Delete</source>
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    </message>
    <message>
        <source>Clear</source>
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    <message>
        <source>Used files:</source>
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    <message>
        <source>0</source>
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    </message>
    <message>
        <source>Reload</source>
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    </message>
    <message>
        <source>Missed files:</source>
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    </message>
    <message>
        <source>Select search path</source>
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<context>
    <name>ViewEditor</name>
    <message>
        <source>Draw mode:</source>
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    </message>
    <message>
        <source>Point</source>
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    </message>
    <message>
        <source>Wireframe</source>
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    </message>
    <message>
        <source>Solid</source>
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    </message>
    <message>
        <source>Gamma:</source>
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    </message>
    <message>
        <source>Env HDR:</source>
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    </message>
    <message>
        <source>Camera light</source>
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    </message>
    <message>
        <source>Service mode</source>
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    </message>
    <message>
        <source>FXAA</source>
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    </message>
    <message>
        <source>Auto exposure</source>
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    </message>
    <message>
        <source>VSync</source>
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    </message>
    <message>
        <source>Soft shadows</source>
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    </message>
    <message>
        <source>Soft shadow samples:</source>
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    <message>
        <source>Soft shadow quality:</source>
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    </message>
    <message>
        <source>Camera</source>
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    <message>
        <source>Orbit</source>
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    <message>
        <source>FOV:</source>
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    <message>
        <source>Depth start:</source>
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    <message>
        <source>Halos</source>
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    </message>
    <message>
        <source>Hover:</source>
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    </message>
    <message>
        <source>Selection:</source>
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    <message>
        <source>Fog</source>
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    <message>
        <source>Density:</source>
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    <message>
        <source>Decay:</source>
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    <message>
        <source>Color:</source>
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    <message>
        <source>Map sizes</source>
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    <message>
        <source>Textures:</source>
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    <message>
        <source>Shadows:</source>
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</context>
</TS>
