<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
 <class>SceneTree</class>
 <widget class="QWidget" name="SceneTree">
  <property name="geometry">
   <rect>
    <x>0</x>
    <y>0</y>
    <width>442</width>
    <height>606</height>
   </rect>
  </property>
  <layout class="QVBoxLayout" name="verticalLayout">
   <property name="leftMargin">
    <number>0</number>
   </property>
   <property name="topMargin">
    <number>0</number>
   </property>
   <property name="rightMargin">
    <number>0</number>
   </property>
   <property name="bottomMargin">
    <number>0</number>
   </property>
   <item>
    <layout class="QHBoxLayout" name="horizontalLayout_5">
     <item>
      <widget class="QLabel" name="label">
       <property name="text">
        <string>Filter:</string>
       </property>
      </widget>
     </item>
     <item>
      <widget class="CLineEdit" name="lineFilter"/>
     </item>
     <item>
      <widget class="QToolButton" name="buttonFilter">
       <property name="icon">
        <iconset resource="../../../qad/libs/application/qad_application.qrc">
         <normaloff>:/icons/configure.png</normaloff>:/icons/configure.png</iconset>
       </property>
       <property name="popupMode">
        <enum>QToolButton::InstantPopup</enum>
       </property>
      </widget>
     </item>
     <item>
      <widget class="Line" name="line">
       <property name="orientation">
        <enum>Qt::Vertical</enum>
       </property>
      </widget>
     </item>
     <item>
      <widget class="QToolButton" name="buttonExpand">
       <property name="toolTip">
        <string>Expand tree</string>
       </property>
       <property name="icon">
        <iconset resource="../core/qglengine_core.qrc">
         <normaloff>:/icons/expand.png</normaloff>:/icons/expand.png</iconset>
       </property>
      </widget>
     </item>
     <item>
      <widget class="QToolButton" name="buttonCollapse">
       <property name="toolTip">
        <string>Collapse tree</string>
       </property>
       <property name="icon">
        <iconset resource="../core/qglengine_core.qrc">
         <normaloff>:/icons/collapse.png</normaloff>:/icons/collapse.png</iconset>
       </property>
      </widget>
     </item>
    </layout>
   </item>
   <item>
    <widget class="QLabel" name="labelCounts">
     <property name="text">
      <string/>
     </property>
    </widget>
   </item>
   <item>
    <widget class="InternalMoveTreeWidget" name="treeObjects">
     <property name="contextMenuPolicy">
      <enum>Qt::ActionsContextMenu</enum>
     </property>
     <property name="dragDropMode">
      <enum>QAbstractItemView::InternalMove</enum>
     </property>
     <property name="selectionMode">
      <enum>QAbstractItemView::ExtendedSelection</enum>
     </property>
     <property name="verticalScrollMode">
      <enum>QAbstractItemView::ScrollPerPixel</enum>
     </property>
     <property name="autoExpandDelay">
      <number>2</number>
     </property>
     <property name="uniformRowHeights">
      <bool>true</bool>
     </property>
     <property name="expandsOnDoubleClick">
      <bool>false</bool>
     </property>
     <column>
      <property name="text">
       <string>Name</string>
      </property>
     </column>
     <column>
      <property name="text">
       <string>Vis</string>
      </property>
     </column>
     <column>
      <property name="text">
       <string>Material</string>
      </property>
     </column>
    </widget>
   </item>
  </layout>
  <action name="actionFocus">
   <property name="icon">
    <iconset resource="../core/qglengine_core.qrc">
     <normaloff>:/icons/type-camera.png</normaloff>:/icons/type-camera.png</iconset>
   </property>
   <property name="text">
    <string>Focus</string>
   </property>
  </action>
  <action name="actionRemove">
   <property name="icon">
    <iconset resource="../../../qad/libs/blockview/qad_blockview.qrc">
     <normaloff>:/icons/edit-delete.png</normaloff>:/icons/edit-delete.png</iconset>
   </property>
   <property name="text">
    <string>Remove</string>
   </property>
  </action>
  <action name="actionClone">
   <property name="icon">
    <iconset resource="../../../qad/libs/application/qad_application.qrc">
     <normaloff>:/icons/edit-copy.png</normaloff>:/icons/edit-copy.png</iconset>
   </property>
   <property name="text">
    <string>Clone</string>
   </property>
  </action>
  <action name="actionGroup">
   <property name="icon">
    <iconset resource="widgets.qrc">
     <normaloff>:/icons/group.png</normaloff>:/icons/group.png</iconset>
   </property>
   <property name="text">
    <string>Group</string>
   </property>
  </action>
  <action name="actionSelect_parent">
   <property name="icon">
    <iconset resource="../core/qglengine_core.qrc">
     <normaloff>:/icons/go-top.png</normaloff>:/icons/go-top.png</iconset>
   </property>
   <property name="text">
    <string>Select parent</string>
   </property>
  </action>
  <action name="actionSelect_by_mesh">
   <property name="icon">
    <iconset resource="../core/qglengine_core.qrc">
     <normaloff>:/icons/type-geo.png</normaloff>:/icons/type-geo.png</iconset>
   </property>
   <property name="text">
    <string>Select by mesh</string>
   </property>
  </action>
  <action name="actionSelect_by_material">
   <property name="icon">
    <iconset resource="../../../qad/libs/blockview/qad_blockview.qrc">
     <normaloff>:/icons/format-fill-color.png</normaloff>:/icons/format-fill-color.png</iconset>
   </property>
   <property name="text">
    <string>Select by material</string>
   </property>
  </action>
  <action name="actionAdd_node">
   <property name="icon">
    <iconset resource="../core/qglengine_core.qrc">
     <normaloff>:/icons/add-type-empty.png</normaloff>:/icons/add-type-empty.png</iconset>
   </property>
   <property name="text">
    <string>Add node</string>
   </property>
  </action>
  <action name="actionAdd_light">
   <property name="icon">
    <iconset resource="../core/qglengine_core.qrc">
     <normaloff>:/icons/add-type-light.png</normaloff>:/icons/add-type-light.png</iconset>
   </property>
   <property name="text">
    <string>Add light</string>
   </property>
  </action>
  <action name="actionAdd_camera">
   <property name="icon">
    <iconset resource="../core/qglengine_core.qrc">
     <normaloff>:/icons/add-type-camera.png</normaloff>:/icons/add-type-camera.png</iconset>
   </property>
   <property name="text">
    <string>Add camera</string>
   </property>
  </action>
  <action name="actionFilter_node">
   <property name="checkable">
    <bool>true</bool>
   </property>
   <property name="icon">
    <iconset resource="../core/qglengine_core.qrc">
     <normaloff>:/icons/type-empty.png</normaloff>:/icons/type-empty.png</iconset>
   </property>
   <property name="text">
    <string>Nodes</string>
   </property>
  </action>
  <action name="actionFilter_mesh">
   <property name="checkable">
    <bool>true</bool>
   </property>
   <property name="icon">
    <iconset resource="../core/qglengine_core.qrc">
     <normaloff>:/icons/type-geo.png</normaloff>:/icons/type-geo.png</iconset>
   </property>
   <property name="text">
    <string>Meshes</string>
   </property>
  </action>
  <action name="actionFilter_light">
   <property name="checkable">
    <bool>true</bool>
   </property>
   <property name="icon">
    <iconset resource="../core/qglengine_core.qrc">
     <normaloff>:/icons/type-light.png</normaloff>:/icons/type-light.png</iconset>
   </property>
   <property name="text">
    <string>Lights</string>
   </property>
  </action>
  <action name="actionFilter_camera">
   <property name="checkable">
    <bool>true</bool>
   </property>
   <property name="icon">
    <iconset resource="../core/qglengine_core.qrc">
     <normaloff>:/icons/type-camera.png</normaloff>:/icons/type-camera.png</iconset>
   </property>
   <property name="text">
    <string>Cameras</string>
   </property>
  </action>
  <action name="actionTransfer_transform_to_children">
   <property name="text">
    <string>Transfer transform to children</string>
   </property>
  </action>
  <action name="actionActive_camera">
   <property name="icon">
    <iconset resource="../core/qglengine_core.qrc">
     <normaloff>:/icons/type-camera.png</normaloff>:/icons/type-camera.png</iconset>
   </property>
   <property name="text">
    <string>Active camera</string>
   </property>
  </action>
  <action name="actionDefault_camera">
   <property name="icon">
    <iconset resource="../core/qglengine_core.qrc">
     <normaloff>:/icons/type-camera.png</normaloff>:/icons/type-camera.png</iconset>
   </property>
   <property name="text">
    <string>Default camera</string>
   </property>
  </action>
 </widget>
 <customwidgets>
  <customwidget>
   <class>CLineEdit</class>
   <extends>QLineEdit</extends>
   <header>clineedit.h</header>
  </customwidget>
  <customwidget>
   <class>InternalMoveTreeWidget</class>
   <extends>QTreeWidget</extends>
   <header>treewidget_p.h</header>
  </customwidget>
 </customwidgets>
 <resources>
  <include location="../../../qad/libs/application/qad_application.qrc"/>
  <include location="widgets.qrc"/>
 </resources>
 <connections>
  <connection>
   <sender>buttonExpand</sender>
   <signal>clicked()</signal>
   <receiver>treeObjects</receiver>
   <slot>expandAll()</slot>
   <hints>
    <hint type="sourcelabel">
     <x>395</x>
     <y>164</y>
    </hint>
    <hint type="destinationlabel">
     <x>299</x>
     <y>359</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>buttonCollapse</sender>
   <signal>clicked()</signal>
   <receiver>treeObjects</receiver>
   <slot>collapseAll()</slot>
   <hints>
    <hint type="sourcelabel">
     <x>427</x>
     <y>164</y>
    </hint>
    <hint type="destinationlabel">
     <x>332</x>
     <y>369</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>lineFilter</sender>
   <signal>textChanged(QString)</signal>
   <receiver>SceneTree</receiver>
   <slot>filter()</slot>
   <hints>
    <hint type="sourcelabel">
     <x>273</x>
     <y>130</y>
    </hint>
    <hint type="destinationlabel">
     <x>355</x>
     <y>37</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>actionFilter_camera</sender>
   <signal>toggled(bool)</signal>
   <receiver>SceneTree</receiver>
   <slot>filter()</slot>
   <hints>
    <hint type="sourcelabel">
     <x>-1</x>
     <y>-1</y>
    </hint>
    <hint type="destinationlabel">
     <x>414</x>
     <y>302</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>actionFilter_mesh</sender>
   <signal>toggled(bool)</signal>
   <receiver>SceneTree</receiver>
   <slot>filter()</slot>
   <hints>
    <hint type="sourcelabel">
     <x>-1</x>
     <y>-1</y>
    </hint>
    <hint type="destinationlabel">
     <x>414</x>
     <y>302</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>actionFilter_light</sender>
   <signal>toggled(bool)</signal>
   <receiver>SceneTree</receiver>
   <slot>filter()</slot>
   <hints>
    <hint type="sourcelabel">
     <x>-1</x>
     <y>-1</y>
    </hint>
    <hint type="destinationlabel">
     <x>414</x>
     <y>302</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>actionFilter_node</sender>
   <signal>toggled(bool)</signal>
   <receiver>SceneTree</receiver>
   <slot>filter()</slot>
   <hints>
    <hint type="sourcelabel">
     <x>-1</x>
     <y>-1</y>
    </hint>
    <hint type="destinationlabel">
     <x>414</x>
     <y>302</y>
    </hint>
   </hints>
  </connection>
 </connections>
 <slots>
  <slot>removeObjects()</slot>
  <slot>focusObjects()</slot>
  <slot>filter()</slot>
 </slots>
</ui>
