Files
qad/qglview/glprimitives.h
2020-04-30 16:07:01 +03:00

86 lines
2.2 KiB
C++

/*
QGLView
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GLPRIMITIVE_CUBE_H
#define GLPRIMITIVE_CUBE_H
#include "globject.h"
class GLPrimitivePoint: public GLObjectBase
{
public:
GLPrimitivePoint(double size = 1., QVector3D pos = QVector3D()) {sz = 8.;}
virtual void draw(QOpenGLShaderProgram * prog, bool simplest = false);
private:
double sz;
};
class GLPrimitiveLine: public GLObjectBase
{
public:
GLPrimitiveLine(QVector3D p0_ = QVector3D(), QVector3D p1_ = QVector3D()) {p0 = p0_; p1 = p1_;}
virtual void draw(QOpenGLShaderProgram * prog, bool simplest = false);
QVector3D point0() const {return p0;}
QVector3D point1() const {return p1;}
void setPoint0(const QVector3D & p) {p0 = p;}
void setPoint1(const QVector3D & p) {p1 = p;}
private:
QVector3D p0, p1;
};
class GLPrimitiveCube: public GLObjectBase
{
public:
GLPrimitiveCube(float width = 1., float length = 1., float height = 1., QVector3D pos = QVector3D());
virtual void init();
private:
float w, l, h;
};
class GLPrimitiveEllipsoid: public GLObjectBase
{
public:
GLPrimitiveEllipsoid(float width = 1., float length = 1., float height = 1., int seg_wl = 10, int seg_h = 10, QVector3D pos = QVector3D());
virtual void init();
private:
void putTriangle(const QVector3D & v0, const QVector3D & v1, const QVector3D & v2);
float w, l, h;
int swl, sh;
};
class GLPrimitiveAxis: public GLObjectBase
{
public:
GLPrimitiveAxis() {accept_fog = accept_light = cast_shadow = rec_shadow = select_ = false;}
virtual void draw(QOpenGLShaderProgram * prog, bool simplest = false);
};
#endif // GLPRIMITIVE_CUBE_H