Files
qad/libs/qglview/shaders/dsl_pass_1.vert
2020-08-25 22:24:02 +03:00

17 lines
395 B
GLSL

#version 150
in vec3 view_corner;
out vec3 view_dir;
out vec4 view_pos;
void main(void) {
//view_dir = vec3(0.8);
view_pos = vec4(qgl_ModelViewMatrix * vec4(qgl_Vertex.xy, 1, 1));
view_pos /= view_pos.w;
view_dir = vec3(view_corner.xyz);// / view_corner.z;
qgl_FragTexture = qgl_Texture;
qgl_FragColor = qgl_Color;
gl_Position = qgl_ftransform();
//gl_Position = vec4(qgl_Vertex,1);
}