17 lines
395 B
GLSL
17 lines
395 B
GLSL
#version 150
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in vec3 view_corner;
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out vec3 view_dir;
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out vec4 view_pos;
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void main(void) {
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//view_dir = vec3(0.8);
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view_pos = vec4(qgl_ModelViewMatrix * vec4(qgl_Vertex.xy, 1, 1));
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view_pos /= view_pos.w;
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view_dir = vec3(view_corner.xyz);// / view_corner.z;
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qgl_FragTexture = qgl_Texture;
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qgl_FragColor = qgl_Color;
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gl_Position = qgl_ftransform();
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//gl_Position = vec4(qgl_Vertex,1);
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}
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