Files
qad/libs/qglview/shaders/bloom_0.frag
2020-08-25 22:24:02 +03:00

9 lines
162 B
GLSL

#version 120
uniform sampler2D t0;
uniform float clum;
void main(void) {
gl_FragColor = max((texture2D(t0, gl_TexCoord[0].xy) / clum - 0.8) * 5., vec4(0.));
}