20 lines
335 B
GLSL
20 lines
335 B
GLSL
// vert //
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void main(void) {
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gl_Position = qgl_ftransform();
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}
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// frag //
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uniform sampler2D tex_0, tex_1, tex_2, tex_3, tex_4;
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const vec3 luma = vec3(0.299, 0.587, 0.114);
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void main(void) {
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ivec2 tc = ivec2(gl_FragCoord.xy);
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vec4 v0 = texelFetch(tex_0, tc, 0);
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vec4 v1 = texelFetch(tex_1, tc, 0);
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qgl_FragColor = v0 + v1;
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}
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