60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
/*
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QGLView
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Ivan Pelipenko peri4ko@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GLTEXTUREMANAGER_H
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#define GLTEXTUREMANAGER_H
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#include "glmaterial.h"
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#include <QDir>
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#include <QFileInfo>
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class GLTextureManager: public GLTextureManagerBase {
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public:
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GLTextureManager() { ; }
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~GLTextureManager() { deleteTextures(); }
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struct Animation {
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QString path;
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QVector<GLuint> bitmaps;
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GLuint bitmapID(const int frame) {
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if (frame < 0 || frame >= bitmaps.size()) return 0;
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return bitmaps[frame];
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}
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};
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void addTexture(const QString & path) { tex_pathes << path; }
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void addAnimation(const QString & dir, const QString & name) { anim_pathes << QPair<QString, QString>(dir, name); }
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bool loadTextures();
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void deleteTextures();
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void deleteTexture(const QString & name);
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Animation * findAnimation(const QString & name) {
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for (int i = 0; i < anim_ids.size(); ++i)
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if (anim_ids[i].first == name) return &(anim_ids[i].second);
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return 0;
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}
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QVector<QPair<QString, Animation>> anim_ids;
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private:
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QStringList tex_pathes;
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QList<QPair<QString, QString>> anim_pathes;
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};
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#endif // GLTEXTUREMANAGER_H
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