67 lines
2.1 KiB
C++
67 lines
2.1 KiB
C++
/*
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QGLView
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Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef RENDERER_DEFERRED_SHADING_H
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#define RENDERER_DEFERRED_SHADING_H
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#include "qglview.h"
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#include <QLabel>
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class RendererDeferredShading: public GLRendererBase
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{
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public:
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RendererDeferredShading(QGLView * view);
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virtual ~RendererDeferredShading();
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virtual void renderScene();
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void init(int width, int height);
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void resize(int width, int height);
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void reloadShaders();
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protected:
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void setupShadersTextures(GLObjectBase & object, RenderingParameters & rp);
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void setupShadersLights(int lights_count) {cplc = lights_count;}
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void setupDSLights(int pass, const QMatrix4x4 & view_matrix);
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void setupAmbientLight(const QColor & a, bool first_pass);
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private:
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typedef QPair<QString, QOpenGLShaderProgram **> ShaderPair;
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int cplc, lights_per_pass;
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float exposure_;
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GLFramebuffer fbo_g, fbo_out, fbo_hsmall;
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QOpenGLShaderProgram * shader_fxaa, * shader_ds_0, * shader_ds_1, * shader_hdr, * shader_small;
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QOpenGLShaderProgram * shader_bloom_0, * shader_bloom_1, * shader_motion_blur, * shader_fbo_add;
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QOpenGLShaderProgram * shader_shadow, * shader_ssr, * shader_ssr_blur, * shader_ssr_merge;
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QOpenGLShaderProgram * shader_ssao_blur, * shader_ssao_merge, * shader_dof;
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GLuint tnoise;
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QVector<ShaderPair> shaders;
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QMatrix4x4 prev_view, prev_proj;
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QMatrix3x3 nm;
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QVector4D corner_dirs[4];
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QVector<Vector3d> hcontent;
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Light amb_light;
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QWidget * df;
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QLabel * label_exp, * label_exp_step;
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};
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#endif // RENDERER_DEFERRED_SHADING_H
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