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qad/qglview/qglview.h

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/*
QGLView
Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QGLVIEW_H
#define QGLVIEW_H
#include "openglwindow.h"
#include "glframebuffer.h"
#include "glprimitives.h"
#include "glparticles_system.h"
#include "glrendererbase.h"
#include <QTime>
class QGLView: public OpenGLWindow, public QGLViewBase
{
friend class GLRendererBase;
friend class GLObjectBase;
Q_OBJECT
Q_PROPERTY (QColor backColor READ backColor WRITE setBackColor)
Q_PROPERTY (float lineWidth READ lineWidth WRITE setLineWidth)
Q_PROPERTY (float FOV READ FOV WRITE setFOV)
Q_PROPERTY (float depthStart READ depthStart WRITE setDepthStart)
Q_PROPERTY (float depthEnd READ depthEnd WRITE setDepthEnd)
Q_PROPERTY (QColor ambientColor READ ambientColor WRITE setAmbientColor)
Q_PROPERTY (QColor fogColor READ fogColor WRITE setFogColor)
Q_PROPERTY (float fogDensity READ fogDensity WRITE setFogDensity)
Q_PROPERTY (float fogStart READ fogStart WRITE setFogStart)
Q_PROPERTY (float fogEnd READ fogEnd WRITE setFogEnd)
Q_PROPERTY (FogMode fogMode READ fogMode WRITE setFogMode)
Q_PROPERTY (bool fogEnabled READ isFogEnabled WRITE setFogEnabled)
Q_PROPERTY (int renderMode READ renderMode WRITE setRenderMode)
Q_PROPERTY (bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled)
Q_PROPERTY (bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled)
Q_PROPERTY (bool mouseSelection READ isMouseSelectionEnabled WRITE setMouseSelectionEnabled)
Q_PROPERTY (bool cameraOrbit READ isCameraOrbit WRITE setCameraOrbit)
Q_PROPERTY (bool hoverHalo READ isHoverHaloEnabled WRITE setHoverHaloEnabled)
Q_PROPERTY (QColor hoverHaloColor READ hoverHaloColor WRITE setHoverHaloColor)
Q_PROPERTY (float hoverHaloFillAlpha READ hoverHaloFillAlpha WRITE setHoverHaloFillAlpha)
Q_PROPERTY (bool selectionHalo READ isSelectionHaloEnabled WRITE setSelectionHaloEnabled)
Q_PROPERTY (QColor selectionHaloColor READ selectionHaloColor WRITE setSelectionHaloColor)
Q_PROPERTY (float selectionHaloFillAlpha READ selectionHaloFillAlpha WRITE setSelectionHaloFillAlpha)
Q_PROPERTY (Qt::MouseButton selectionButton READ selectionButton WRITE setSelectionButton)
Q_PROPERTY (Qt::KeyboardModifier selectionModifier READ selectionModifier WRITE setSelectionModifier)
Q_PROPERTY (SelectionMode selectionMode READ selectionMode WRITE setSelectionMode)
public:
QGLView();
virtual ~QGLView();
enum FogMode {Linear = GL_LINEAR, Exp = GL_EXP, Exp2 = GL_EXP2};
enum SelectionMode {NoSelection, SingleSelection, MultiSelection};
enum Feature {
qglMSAA,
qglFXAA,
qglLinearFiltering,
qglAnisotropicLevel,
qglHDR,
qglEyeAccomodationEnabled,
qglEyeAccomodationTime,
qglEyeAccomodationMaxSpeed,
qglBloomEnabled,
qglBloomThreshold,
qglBloomFactor,
qglBloomRadius,
qglMotionBlurEnabled,
qglMotionBlurFactor,
qglMotionBlurSteps,
qglShadowsEnabled,
qglShadowsMapSize,
qglShadowsSoftEnabled,
qglReflectionsEnabled,
qglReflectionsBlur,
qglSSAOEnabled,
qglSSAORadius,
qglDepthOfFieldEnabled,
qglDepthOfFieldAutoFocusEnabled,
qglDepthOfFieldAutoFocusSpeed,
qglDepthOfFieldFocus,
qglDepthOfFieldDiaphragm
};
Q_ENUMS (FogMode)
Q_ENUMS (SelectionMode)
void stop();
void start(float freq = 40.);
GLRendererBase * renderer();
void setRenderer(GLRendererBase * r, GLRendererBase ** prev = nullptr);
QColor backColor() const {return backColor_;}
float lineWidth() const {return lineWidth_;}
float FOV() const {return camera()->fov_;}
float depthStart() const {return camera()->depth_start;}
float depthEnd() const {return camera()->depth_end;}
float currentFPS() const {return fps_;}
int maxAnisotropicLevel() const {return max_anisotropic;}
QColor ambientColor() const {return ambientColor_;}
QColor fogColor() const {return fogColor_;}
float fogDensity() const {return fogDensity_;}
float fogStart() const {return fogStart_;}
float fogEnd() const {return fogEnd_;}
FogMode fogMode() const {return fogMode_;}
bool isFogEnabled() const {return fogEnabled_;}
bool isLightEnabled() const {return lightEnabled_;}
bool isGrabMouseEnabled() const {return grabMouse_;}
bool isMouseRotateEnabled() const {return mouseRotate_;}
bool isMouseSelectionEnabled() const {return mouseSelect_;}
bool isCameraOrbit() const {return cameraOrbit_;}
bool isHoverHaloEnabled() const {return hoverHalo_;}
QColor hoverHaloColor() const {return hoverHaloColor_;}
float hoverHaloFillAlpha() const {return hoverHaloFill_;}
bool isSelectionHaloEnabled() const {return selectionHalo_;}
QColor selectionHaloColor() const {return selectionHaloColor_;}
float selectionHaloFillAlpha() const {return selectionHaloFill_;}
QVariant feature(Feature f) const {return features_.value(int(f));}
QVariant setFeature(Feature f, const QVariant & value) {QVariant ret = features_.value(int(f)); features_[int(f)] = value; return ret;}
bool isFeatureEnabled(Feature f) const {return features_[int(f)].toBool();}
int renderMode() const {return (int)rmode;}
void setRenderMode(int mode) {rmode = (GLObjectBase::RenderMode)mode;}
void addObject(GLObjectBase * o);
// void addObject(GLObjectBase & o) {addObject(&o);}
int objectsCount(bool all = false);
void removeObject(GLObjectBase * o, bool inChildren = true);
void removeObject(GLObjectBase & o, bool inChildren = true);
void clearObjects(bool deleteAll = false);
QList<GLObjectBase * > objects(bool all = false);
int lightsCount() const;
void removeLight(int index);
void removeLight(Light * l);
void clearLights(bool deleteAll = false);
QList<Light * > lights() {return lights_;}
void addTexture(const QString & path);
void addAnimation(const QString & dir, const QString & name);
const GLObjectBase & rootObject() {return objects_;}
GLObjectBase * object(int index) {return objects_.child(index);}
GLObjectBase * object(const QString & name) {return objects_.child(name);}
Light * light(int index);
Light * light(const QString & name);
SelectionMode selectionMode() const {return sel_mode;}
Qt::MouseButton selectionButton() const {return sel_button;}
Qt::KeyboardModifier selectionModifier() const {return sel_mod;}
void setSelectionMode(SelectionMode v) {sel_mode = v;}
void setSelectionButton(Qt::MouseButton v) {sel_button = v;}
void setSelectionModifier(Qt::KeyboardModifier v) {sel_mod = v;}
void selectObject(GLObjectBase * o);
GLObjectBase * selectedObject() const {return sel_obj;}
void glReleaseTextures(int channels = 8);
GLfloat aspect, iaspect;
QMatrix4x4 cur_mvpm;
protected:
void render();
void resizeEvent(QResizeEvent * e);
void timerEvent(QTimerEvent * );
void initialize();
void resizeGL(int width, int height);
void mousePressEvent(QMouseEvent * e);
void mouseMoveEvent(QMouseEvent * e);
void mouseReleaseEvent(QMouseEvent * e);
void wheelEvent(QWheelEvent * e);
void leaveEvent(QEvent * );
void mouseDoubleClickEvent(QMouseEvent * e);
void keyPressEvent(QKeyEvent * e);
void keyReleaseEvent(QKeyEvent * e);
void focusOutEvent(QFocusEvent *);
void applyFog();
void renderSelection();
void checkCaps();
void collectLights();
private:
void objectDeleted(GLObjectBase * o);
void collectObjectLights(GLObjectBase * o);
void objectsCountInternal(int * cnt, GLObjectBase * where);
void removeObjectInternal(GLObjectBase * o, GLObjectBase * where);
void renderSingleSelection(GLObjectBase & o);
//void renderSingleShadow(GLObjectBase & o);
void renderHalo(const GLObjectBase * obj, const uint iid, const QColor & color, const float & fill);
void reloadThisShaders();
void processKeys();
bool setupViewport();
QPoint lastPos, downPos;
GLObjectBase objects_;
QList<Light * > lights_;
// uint cid;
QHash<uint, GLObjectBase * > ids;
QSet<int> keys_;
FogMode fogMode_;
QColor backColor_, fogColor_, ambientColor_, hoverHaloColor_, selectionHaloColor_;
QTime time, ktm_;
GLint max_anisotropic, max_texture_chanels;
GLObjectBase::RenderMode rmode;
GLObjectBase * sel_obj, * hov_obj;
GLFramebuffer fbo_selection;
QOpenGLShaderProgram * shader_select, * shader_halo;
GLRendererBase * renderer_;
SelectionMode sel_mode;
Qt::MouseButton sel_button;
Qt::KeyboardModifier sel_mod;
GLRendererBase::RenderingParameters start_rp;
QHash<int, QVariant> features_;
float lineWidth_;
float fogDensity_, fogStart_, fogEnd_, fps_, fps_tm, hoverHaloFill_, selectionHaloFill_, m_motionBlurFactor;
int timer, fps_cnt, sh_id_loc;
bool is_first_draw, is_init, fogEnabled_, lightEnabled_, grabMouse_, mouse_first, mouseRotate_, mouseSelect_, customMouseMove_;
bool shaders_supported, changed_, cameraOrbit_, need_init_;
bool hoverHalo_, selectionHalo_, shaders_bind, selecting_;
public slots:
void setBackColor(const QColor & arg) {backColor_ = arg;}
void setLineWidth(const float & arg) {lineWidth_ = arg;}
void setFOV(const float & arg) {camera()->fov_ = arg;}
void setDepthStart(const float & arg) {camera()->depth_start = arg;}
void setDepthEnd(const float & arg) {camera()->depth_end = arg;}
void setAmbientColor(const QColor & arg) {ambientColor_ = arg;}
void setFogColor(const QColor & arg) {fogColor_ = arg;}
void setFogDensity(const float & arg) {fogDensity_ = arg;}
void setFogStart(const float & arg) {fogStart_ = arg;}
void setFogEnd(const float & arg) {fogEnd_ = arg;}
void setFogMode(const FogMode & arg) {fogMode_ = arg;}
void setFogEnabled(const bool & arg) {fogEnabled_ = arg;}
void setLightEnabled(const bool & arg) {lightEnabled_ = arg;}
void setGrabMouseEnabled(const bool & arg) {grabMouse_ = arg; mouse_first = true;}
void setMouseRotateEnabled(const bool & arg) {mouseRotate_ = arg;}
void setMouseSelectionEnabled(const bool & arg) {mouseSelect_ = arg;}
void setCustomMouseMove(const bool & arg) {customMouseMove_ = arg;}
void setCameraOrbit(const bool & arg) {cameraOrbit_ = arg;}
void setHoverHaloEnabled(const bool & arg) {hoverHalo_ = arg;}
void setHoverHaloColor(const QColor & arg) {hoverHaloColor_ = arg;}
void setHoverHaloFillAlpha(const float & arg) {hoverHaloFill_ = arg;}
void setSelectionHaloEnabled(const bool & arg) {selectionHalo_ = arg;}
void setSelectionHaloColor(const QColor & arg) {selectionHaloColor_ = arg;}
void setSelectionHaloFillAlpha(const float & arg) {selectionHaloFill_ = arg;}
void reloadShaders() {if (renderer_ != nullptr) renderer_->reloadShaders(); reloadThisShaders();}
void deselect() {sel_obj = nullptr;}
signals:
void glBeforePaint();
void glBeginPaint();
void glPainting();
void glEndPaint();
void glKeyPressEvent(QKeyEvent * e);
void glKeyReleaseEvent(QKeyEvent * e);
void glMousePressEvent(QMouseEvent * e);
void glMouseMoveEvent(QMouseEvent * e);
void glMouseReleaseEvent(QMouseEvent * e);
void glWheelEvent(QWheelEvent * e);
void glResize(int, int);
void glInitializeDone();
void cameraPosChanged(QVector3D pos);
void keyEvent(Qt::Key key, Qt::KeyboardModifiers mod);
void customMouseMoveEvent(QPoint curpos, QPoint lastpos, Qt::MouseButtons buttons);
void hoverChanged(GLObjectBase * cur, GLObjectBase * prev);
void selectionChanged(GLObjectBase * cur, GLObjectBase * prev);
void objectAdded(GLObjectBase * );
void doubleClick();
};
#endif // QGLVIEW_H