Files
qad/qglview/shaders/bloom_0.frag
Бычков Андрей ba8bc27298 1
git-svn-id: svn://db.shs.com.ru/libs@1 a8b55f48-bf90-11e4-a774-851b48703e85
2015-02-28 21:28:53 +00:00

9 lines
162 B
GLSL

#version 120
uniform sampler2D t0;
uniform float clum;
void main(void) {
gl_FragColor = max((texture2D(t0, gl_TexCoord[0].xy) / clum - 0.8) * 5., vec4(0.));
}