296 lines
12 KiB
C++
296 lines
12 KiB
C++
/*
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QGLView
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Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef QGLVIEW_H
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#define QGLVIEW_H
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#include "openglwindow.h"
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#include "glframebuffer.h"
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#include "glprimitives.h"
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#include "glcamera.h"
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#include "glscene.h"
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#include "glrendererbase.h"
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#include "renderer.h"
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#include "mouse_controller.h"
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#include <QTime>
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#include <QMenu>
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class QGLView: public OpenGLWindow
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{
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friend class MouseController;
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friend class GLRendererBase;
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friend class TextureManager;
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friend class ObjectBase;
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friend class Scene;
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friend class RendererBase;
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friend class Renderer;
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friend class RendererMaterial;
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friend class RendererService;
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friend class RendererSelection;
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friend class TonemappingProc;
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Q_OBJECT
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Q_PROPERTY (QColor backColor READ backColor WRITE setBackColor)
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Q_PROPERTY (float lineWidth READ lineWidth WRITE setLineWidth)
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Q_PROPERTY (float FOV READ FOV WRITE setFOV)
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Q_PROPERTY (float depthStart READ depthStart WRITE setDepthStart)
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Q_PROPERTY (float gamma READ gamma WRITE setGamma)
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Q_PROPERTY (bool autoExposure READ autoExposure WRITE setAutoExposure)
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Q_PROPERTY (QColor ambientColor READ ambientColor WRITE setAmbientColor)
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Q_PROPERTY (QColor fogColor READ fogColor WRITE setFogColor)
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Q_PROPERTY (bool fogEnabled READ isFogEnabled WRITE setFogEnabled)
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Q_PROPERTY (float fogDensity READ fogDensity WRITE setFogDensity)
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Q_PROPERTY (float fogDecay READ fogDecay WRITE setFogDecay)
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Q_PROPERTY (int renderMode READ renderMode WRITE setRenderMode)
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Q_PROPERTY (bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled)
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Q_PROPERTY (bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled)
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Q_PROPERTY (bool mouseSelection READ isMouseSelectionEnabled WRITE setMouseSelectionEnabled)
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Q_PROPERTY (bool cameraOrbit READ isCameraOrbit WRITE setCameraOrbit)
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Q_PROPERTY (bool hoverHalo READ isHoverHaloEnabled WRITE setHoverHaloEnabled)
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Q_PROPERTY (QColor hoverHaloColor READ hoverHaloColor WRITE setHoverHaloColor)
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Q_PROPERTY (float hoverHaloFillAlpha READ hoverHaloFillAlpha WRITE setHoverHaloFillAlpha)
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Q_PROPERTY (bool selectionHalo READ isSelectionHaloEnabled WRITE setSelectionHaloEnabled)
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Q_PROPERTY (QColor selectionHaloColor READ selectionHaloColor WRITE setSelectionHaloColor)
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Q_PROPERTY (float selectionHaloFillAlpha READ selectionHaloFillAlpha WRITE setSelectionHaloFillAlpha)
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Q_PROPERTY (Qt::MouseButton selectionButton READ selectionButton WRITE setSelectionButton)
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Q_PROPERTY (Qt::KeyboardModifier selectionModifier READ selectionModifier WRITE setSelectionModifier)
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Q_PROPERTY (Scene::SelectionMode selectionMode READ selectionMode WRITE setSelectionMode)
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public:
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QGLView();
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virtual ~QGLView();
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enum CameraLightMode {
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clmOff,
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clmAuto,
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clmOn,
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};
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enum Feature {
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qglFXAA,
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qglAnisotropicLevel,
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qglEyeAccomodationEnabled,
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qglEyeAccomodationTime,
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qglEyeAccomodationMaxSpeed,
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qglBloomEnabled,
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qglBloomThreshold,
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qglBloomFactor,
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qglBloomRadius,
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qglMotionBlurEnabled,
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qglMotionBlurFactor,
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qglMotionBlurSteps,
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qglShadowsEnabled,
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qglShadowsMapSize,
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qglShadowsSoftEnabled,
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qglReflectionsEnabled,
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qglReflectionsBlur,
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qglSSAOEnabled,
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qglSSAORadius,
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qglDepthOfFieldEnabled,
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qglDepthOfFieldAutoFocusEnabled,
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qglDepthOfFieldAutoFocusSpeed,
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qglDepthOfFieldFocus,
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qglDepthOfFieldDiaphragm
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};
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Q_ENUM(CameraLightMode)
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void stop();
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void start(float freq = 60.);
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QColor backColor() const {return backColor_;}
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float lineWidth() const {return lineWidth_;}
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float FOV() const {return camera()->fov_;}
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float depthStart() const {return camera()->depth_start;}
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float currentFPS() const {return fps_;}
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float gamma() const {return renderer_.gamma_;}
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bool autoExposure() const {return renderer_.tone_proc.enabled;}
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int maxAnisotropicLevel() const {return max_anisotropic;}
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QString environmentMapFile() const {return renderer_.tex_env.fileHDR();}
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QColor ambientColor() const {return ambientColor_;}
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QColor fogColor() const {return fogColor_;}
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float fogDensity() const {return fogDensity_;}
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float fogDecay() const {return fogDecay_;}
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bool isFogEnabled() const {return fogEnabled_;}
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bool isLightEnabled() const {return lightEnabled_;}
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bool isGrabMouseEnabled() const {return mouse.isGrabMouseEnabled();}
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bool isMouseRotateEnabled() const {return mouse.isMouseRotateEnabled();}
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bool isMouseSelectionEnabled() const {return mouse.isMouseSelectionEnabled();}
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bool isCameraOrbit() const {return mouse.isCameraOrbit();}
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bool isHoverHaloEnabled() const {return hoverHalo_;}
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QColor hoverHaloColor() const {return hoverHaloColor_;}
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float hoverHaloFillAlpha() const {return hoverHaloFill_;}
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bool isSelectionHaloEnabled() const {return selectionHalo_;}
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QColor selectionHaloColor() const {return selectionHaloColor_;}
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float selectionHaloFillAlpha() const {return selectionHaloFill_;}
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QVariant feature(Feature f) const {return features_.value(int(f));}
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QVariant setFeature(Feature f, const QVariant & value) {QVariant ret = features_.value(int(f)); features_[int(f)] = value; return ret;}
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bool isFeatureEnabled(Feature f) const {return features_[int(f)].toBool();}
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int renderMode() const {return (int)rmode;}
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void setRenderMode(int mode) {rmode = (ObjectBase::RenderMode)mode;}
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bool isServiceMode() const {return renderer_.edit_mode;}
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void setServiceMode(bool yes) {renderer_.edit_mode = yes;}
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// void addObject(GLObjectBase & o) {addObject(&o);}
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Scene::SelectionMode selectionMode() const {return scene_->selectionMode();}
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Qt::MouseButton selectionButton() const {return mouse.selectionButton();}
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Qt::KeyboardModifier selectionModifier() const {return mouse.selectionModifier();}
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void setSelectionMode(Scene::SelectionMode m) {scene_->setSelectionMode(m);}
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void setSelectionButton(Qt::MouseButton v) {mouse.setSelectionButton(v);}
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void setSelectionModifier(Qt::KeyboardModifier v) {mouse.setSelectionModifier(v);}
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void selectObject(ObjectBase * o, bool add_to_selection = false) {scene_->selectObject(o, add_to_selection);}
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void clearSelection() {scene_->clearSelection();}
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ObjectBaseList selectedObjects(bool top_only = false) const {return scene_->selectedObjects(top_only);}
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QList<Light * > selectedLights() const;
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QList<Camera * > selectedCameras() const;
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ObjectBase * selectedObject() const {return scene_->selectedObject();}
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TextureManager * textureManager() {return renderer_.textures_manager;}
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void reloadTextures() {renderer_.markReloadTextures();}
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Scene * scene() {return scene_;}
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void focusOn(const Box3D & bb);
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void setCameraLightMode(CameraLightMode m) {renderer_.setCameraLightMode(m);}
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CameraLightMode cameraLightMode() const {return (CameraLightMode)renderer_.cameraLightMode();}
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Camera * camera() {return camera_;}
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const Camera * camera() const {return camera_;}
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void setCamera(Camera * camera) {camera_ = camera;}
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QByteArray saveCamera();
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void restoreCamera(const QByteArray & ba);
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QByteArray saveFeatures();
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void restoreFeatures(const QByteArray & ba);
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QImage materialThumbnail(Material * m) {return renderer_.materialThumbnail(m);}
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void setCurrentAction(RendererService::HandleAction ha) {renderer_.rend_service.setCurrentAction(ha);}
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void setContextActions(QList<QAction*> al) {context_menu.clear(); context_menu.addActions(al);}
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GLfloat aspect, iaspect;
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Renderer renderer_;
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protected:
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void render();
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void resizeEvent(QResizeEvent * e);
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void timerEvent(QTimerEvent * );
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void initialize();
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void resizeGL(int width, int height);
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void mousePressEvent(QMouseEvent * e) {mouse.mousePressEvent(e);}
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void mouseMoveEvent(QMouseEvent * e) {mouse.mouseMoveEvent(e);}
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void mouseReleaseEvent(QMouseEvent * e) {mouse.mouseReleaseEvent(e);}
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void wheelEvent(QWheelEvent * e) {mouse.wheelEvent(e);}
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void mouseDoubleClickEvent(QMouseEvent * e) {mouse.mouseDoubleClickEvent(e);}
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void leaveEvent(QEvent * );
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void keyPressEvent(QKeyEvent * e);
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void keyReleaseEvent(QKeyEvent * e);
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void focusOutEvent(QFocusEvent *);
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void checkCaps();
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private:
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void processKeys();
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bool setupViewport();
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Scene * scene_;
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Camera * camera_;
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MouseController mouse;
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QMenu context_menu;
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// uint cid;
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QSet<int> keys_;
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QColor backColor_, fogColor_, ambientColor_, hoverHaloColor_, selectionHaloColor_;
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QTime time, ktm_;
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GLint max_anisotropic, max_texture_chanels;
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ObjectBase::RenderMode rmode;
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GLRendererBase::RenderingParameters start_rp;
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QHash<int, QVariant> features_;
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QSize prev_size;
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float lineWidth_;
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float fps_, fps_tm, fogDensity_, fogDecay_;
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float hoverHaloFill_, selectionHaloFill_, m_motionBlurFactor;
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int timer, fps_cnt, sh_id_loc, deleting_;
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bool is_first_draw, is_init, fogEnabled_, lightEnabled_;
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bool shaders_supported, changed_, need_init_;
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bool hoverHalo_, selectionHalo_, shaders_bind;
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private slots:
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void __destroyed();
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public slots:
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void setBackColor(const QColor & arg) {backColor_ = arg;}
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void setLineWidth(const float & arg) {lineWidth_ = arg;}
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void setFOV(const float & arg) {camera()->fov_ = arg;}
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void setDepthStart(const float & arg) {camera()->depth_start = arg;}
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void setGamma(const float & arg) {renderer_.gamma_ = arg;}
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void setAutoExposure(bool arg) {renderer_.tone_proc.enabled = arg;}
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void setAmbientColor(const QColor & arg) {ambientColor_ = arg;}
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void setEnvironmentMapFile(QString file) {renderer_.tex_env.setFileHDR(file);}
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void setFogColor(const QColor & arg) {fogColor_ = arg;}
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void setFogDensity(const float & arg) {fogDensity_ = arg;}
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void setFogDecay(const float & arg) {fogDecay_ = arg;}
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void setFogEnabled(const bool & arg) {fogEnabled_ = arg;}
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void setLightEnabled(const bool & arg) {lightEnabled_ = arg;}
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void setGrabMouseEnabled(const bool & arg) {mouse.setGrabMouseEnabled(arg);}
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void setMouseRotateEnabled(const bool & arg) {mouse.setMouseRotateEnabled(arg);}
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void setMouseSelectionEnabled(const bool & arg) {mouse.setMouseSelectionEnabled(arg);}
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void setCustomMouseMove(const bool & arg) {mouse.setCustomMouseMove(arg);}
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void setCameraOrbit(const bool & arg) {mouse.setCameraOrbit(arg);}
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void setHoverHaloEnabled(const bool & arg) {hoverHalo_ = arg;}
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void setHoverHaloColor(const QColor & arg) {hoverHaloColor_ = arg;}
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void setHoverHaloFillAlpha(const float & arg) {hoverHaloFill_ = arg;}
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void setSelectionHaloEnabled(const bool & arg) {selectionHalo_ = arg;}
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void setSelectionHaloColor(const QColor & arg) {selectionHaloColor_ = arg;}
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void setSelectionHaloFillAlpha(const float & arg) {selectionHaloFill_ = arg;}
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void reloadShaders() {renderer_.reloadShaders();}
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signals:
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void glBeforePaint();
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void glBeginPaint();
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void glPainting();
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void glEndPaint();
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void glKeyPressEvent(QKeyEvent * e);
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void glKeyReleaseEvent(QKeyEvent * e);
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void glMousePressEvent(QMouseEvent * e);
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void glMouseMoveEvent(QMouseEvent * e);
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void glMouseReleaseEvent(QMouseEvent * e);
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void glWheelEvent(QWheelEvent * e);
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void glResize(int, int);
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void glInitializeDone();
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void cameraPosChanged(QVector3D pos);
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void keyEvent(Qt::Key key, Qt::KeyboardModifiers mod);
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void customMouseMoveEvent(QPoint curpos, QPoint lastpos, Qt::MouseButtons buttons);
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void hoverChanged(ObjectBase * cur, ObjectBase * prev);
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void selectionChanged();
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void objectsPositionChanged();
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void materialsChanged();
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void materialThumbnailCreated(Material*);
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void doubleClick();
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};
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#endif // QGLVIEW_H
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