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qad/qglview/qglview.h

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/*
QGLView
Copyright (C) 2018 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QGLVIEW_H
#define QGLVIEW_H
#include "glframebuffer.h"
#include <QGraphicsProxyWidget>
#include <QGraphicsView>
#include <QGLFramebufferObject>
#include <QVector3D>
#include <QTimer>
#include <QTime>
#include <QMouseEvent>
#include <QDebug>
#include <QMutex>
#include <QThread>
#include <QApplication>
#include "glprimitives.h"
#include "glparticles_system.h"
#include "glrendererbase.h"
class QGLView: public QGraphicsView, public QGLViewBase
#if QT_VERSION >= 0x050600
, protected QOpenGLExtraFunctions
#endif
{
friend class GLRendererBase;
friend class GLObjectBase;
Q_OBJECT
Q_PROPERTY (QColor backColor READ backColor WRITE setBackColor)
Q_PROPERTY (double lineWidth READ lineWidth WRITE setLineWidth)
Q_PROPERTY (double FOV READ FOV WRITE setFOV)
Q_PROPERTY (double depthStart READ depthStart WRITE setDepthStart)
Q_PROPERTY (double depthEnd READ depthEnd WRITE setDepthEnd)
Q_PROPERTY (QColor ambientColor READ ambientColor WRITE setAmbientColor)
Q_PROPERTY (QColor fogColor READ fogColor WRITE setFogColor)
Q_PROPERTY (double fogDensity READ fogDensity WRITE setFogDensity)
Q_PROPERTY (double fogStart READ fogStart WRITE setFogStart)
Q_PROPERTY (double fogEnd READ fogEnd WRITE setFogEnd)
Q_PROPERTY (FogMode fogMode READ fogMode WRITE setFogMode)
Q_PROPERTY (bool fogEnabled READ isFogEnabled WRITE setFogEnabled)
Q_PROPERTY (int renderMode READ renderMode WRITE setRenderMode)
Q_PROPERTY (bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled)
Q_PROPERTY (bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled)
Q_PROPERTY (bool mouseSelection READ isMouseSelectionEnabled WRITE setMouseSelectionEnabled)
Q_PROPERTY (bool cameraOrbit READ isCameraOrbit WRITE setCameraOrbit)
Q_PROPERTY (bool hoverHalo READ isHoverHaloEnabled WRITE setHoverHaloEnabled)
Q_PROPERTY (QColor hoverHaloColor READ hoverHaloColor WRITE setHoverHaloColor)
Q_PROPERTY (double hoverHaloFillAlpha READ hoverHaloFillAlpha WRITE setHoverHaloFillAlpha)
Q_PROPERTY (bool selectionHalo READ isSelectionHaloEnabled WRITE setSelectionHaloEnabled)
Q_PROPERTY (QColor selectionHaloColor READ selectionHaloColor WRITE setSelectionHaloColor)
Q_PROPERTY (double selectionHaloFillAlpha READ selectionHaloFillAlpha WRITE setSelectionHaloFillAlpha)
//Q_PROPERTY (LightingMode lightingMode READ lightingMode WRITE setLightingMode)
Q_PROPERTY (Qt::MouseButton selectionButton READ selectionButton WRITE setSelectionButton)
Q_PROPERTY (Qt::KeyboardModifier selectionModifier READ selectionModifier WRITE setSelectionModifier)
Q_PROPERTY (SelectionMode selectionMode READ selectionMode WRITE setSelectionMode)
Q_PROPERTY (QPen selectionRectPen READ selectionRectPen WRITE setSelectionRectPen)
Q_PROPERTY (QBrush selectionRectBrush READ selectionRectBrush WRITE setSelectionRectBrush)
public:
QGLView(QWidget * parent = 0);
virtual ~QGLView();
enum FogMode {Linear = GL_LINEAR, Exp = GL_EXP, Exp2 = GL_EXP2};
enum SelectionMode {NoSelection, SingleSelection, MultiSelection};
enum Feature {
qglMSAA,
qglFXAA,
qglLinearFiltering,
qglAnisotropicLevel,
qglHDR,
qglEyeAccomodationEnabled,
qglEyeAccomodationTime,
qglEyeAccomodationMaxSpeed,
qglBloomEnabled,
qglBloomThreshold,
qglBloomFactor,
qglBloomRadius,
qglMotionBlurEnabled,
qglMotionBlurFactor,
qglMotionBlurSteps,
qglShadowsEnabled,
qglShadowsMapSize,
qglShadowsSoftEnabled,
qglReflectionsEnabled,
qglReflectionsBlur,
qglSSAOEnabled,
qglSSAORadius,
qglDepthOfFieldEnabled,
qglDepthOfFieldAutoFocusEnabled,
qglDepthOfFieldAutoFocusSpeed,
qglDepthOfFieldFocus,
qglDepthOfFieldDiaphragm
};
Q_ENUMS (FogMode)
Q_ENUMS (SelectionMode)
//enum LightingMode {Simple, PerPixel, DeferredShading};
//Q_ENUMS (LightingMode)
void stop() {killTimer(timer);}
void start(double freq = 40.) {timer = startTimer(freq <= 0. ? 0 : 1000. / freq);}
GLRendererBase * renderer() {return renderer_;}
void setRenderer(GLRendererBase * r, GLRendererBase ** prev = 0) {if (prev != 0) *prev = renderer_; renderer_ = r;}
#if QT_VERSION >= 0x050600
__GLContext__ * context() {return ((__GLWidget__ * )viewport())->context();}
#else
const __GLContext__ * context() const {return ((const __GLWidget__ * )viewport())->context();}
#endif
void makeCurrent() {((__GLWidget__ * )viewport())->makeCurrent();}
QColor backColor() const {return backColor_;}
double lineWidth() const {return lineWidth_;}
double FOV() const {return camera().fov_;}
double depthStart() const {return camera().depth_start;}
double depthEnd() const {return camera().depth_end;}
double currentFPS() const {return fps_;}
int maxAnisotropicLevel() const {return max_anisotropic;}
QColor ambientColor() const {return ambientColor_;}
QColor fogColor() const {return fogColor_;}
double fogDensity() const {return fogDensity_;}
double fogStart() const {return fogStart_;}
double fogEnd() const {return fogEnd_;}
FogMode fogMode() const {return fogMode_;}
//LightingMode lightingMode() const {return lmode;}
bool isFogEnabled() const {return fogEnabled_;}
bool isLightEnabled() const {return lightEnabled_;}
bool isGrabMouseEnabled() const {return grabMouse_;}
bool isMouseRotateEnabled() const {return mouseRotate_;}
bool isMouseSelectionEnabled() const {return mouseSelect_;}
bool isCameraOrbit() const {return cameraOrbit_;}
bool isHoverHaloEnabled() const {return hoverHalo_;}
QColor hoverHaloColor() const {return hoverHaloColor_;}
double hoverHaloFillAlpha() const {return hoverHaloFill_;}
bool isSelectionHaloEnabled() const {return selectionHalo_;}
QColor selectionHaloColor() const {return selectionHaloColor_;}
double selectionHaloFillAlpha() const {return selectionHaloFill_;}
QVariant feature(Feature f) const {return features_.value(int(f));}
QVariant setFeature(Feature f, const QVariant & value) {QVariant ret = features_.value(int(f)); features_[int(f)] = value; return ret;}
bool isFeatureEnabled(Feature f) const {return features_[int(f)].toBool();}
int renderMode() const {return (int)rmode;}
void setRenderMode(int mode) {rmode = (GLObjectBase::RenderMode)mode;}
void addObject(QGraphicsItem * o) {scene()->addItem(o);}
void addObject(QWidget * o, Qt::WindowFlags f = Qt::Widget);
void addObject(GLObjectBase * o);
void addObject(GLObjectBase & o) {addObject(&o);}
int objectsCount(bool all = false) {if (!all) return objects_.childCount(); int cnt = 0; objectsCountInternal(&cnt, &objects_); return cnt;}
void removeObject(GLObjectBase * o, bool inChildren = true);
void removeObject(GLObjectBase & o, bool inChildren = true) {removeObject(&o, inChildren);}
void clearObjects(bool deleteAll = false);
QList<GLObjectBase * > objects(bool all = false) {return objects_.children(all);}
int lightsCount() const {return lights_.size();}
void removeLight(int index) {removeObject(lights_.at(index)); lights_.removeAt(index);}
void removeLight(Light * l) {foreach (Light * i, lights_) removeObject(i); lights_.removeAll(l);}
void clearLights(bool deleteAll = false) {if (deleteAll) foreach (Light * i, lights_) delete i; lights_.clear();}
QList<Light * > lights() {return lights_;}
GLTextureManager * textureManager() {return &textures_manager;}
void addTexture(const QString & path) {textures_manager.addTexture(path);}
void addAnimation(const QString & dir, const QString & name) {textures_manager.addAnimation(dir, name);}
const GLObjectBase & rootObject() {return objects_;}
GLObjectBase * object(int index) {return objects_.child(index);}
GLObjectBase * object(const QString & name) {return objects_.child(name);}
Light * light(int index) {return lights_[index];}
Light * light(const QString & name) {foreach (Light * i, lights_) if (i->name_ == name) return i; return 0;}
QPen selectionRectPen() const {return sel_pen;}
QBrush selectionRectBrush() const {return sel_brush;}
SelectionMode selectionMode() const {return sel_mode;}
Qt::MouseButton selectionButton() const {return sel_button;}
Qt::KeyboardModifier selectionModifier() const {return sel_mod;}
void setSelectionMode(SelectionMode v) {sel_mode = v;}
void setSelectionButton(Qt::MouseButton v) {sel_button = v;}
void setSelectionModifier(Qt::KeyboardModifier v) {sel_mod = v;}
void setSelectionRectPen(const QPen & v) {sel_pen = v;}
void setSelectionRectBrush(const QBrush & v) {sel_brush = v;}
void selectObject(GLObjectBase * o);
GLObjectBase * selectedObject() const {return sel_obj;}
GLdouble aspect, iaspect;
QMatrix4x4 cur_mvpm;
//__GLShaderProgram__ * shader_rope;
protected:
virtual void drawBackground(QPainter * painter, const QRectF & rect);
virtual void resizeEvent(QResizeEvent * e) {resizeGL(viewport()->width(), viewport()->height()); QGraphicsView::resizeEvent(e);}
void timerEvent(QTimerEvent * ) {/*globMutex.lock();*/ processKeys(); viewport()->repaint(); /*globMutex.unlock();*/}
void initializeGL();
void paintGL();
void resizeGL(int width, int height);
void mousePressEvent(QMouseEvent * e);
void mouseMoveEvent(QMouseEvent * e);
void mouseReleaseEvent(QMouseEvent * e);
void wheelEvent(QWheelEvent * e);
void leaveEvent(QEvent * );
void keyPressEvent(QKeyEvent * e) {emit glKeyPressEvent(e); if (e->key() > 0) keys_.insert(e->key());}
void keyReleaseEvent(QKeyEvent * e) {emit glKeyReleaseEvent(e); keys_.remove(e->key());}
void focusOutEvent(QFocusEvent *) {keys_.clear();}
void applyFog();
void renderSelection();
void checkCaps();
void collectLights();
private:
void objectDeleted(GLObjectBase * o);
void collectObjectLights(GLObjectBase * o);
void objectsCountInternal(int * cnt, GLObjectBase * where) {++(*cnt); foreach (GLObjectBase * i, where->children_) objectsCountInternal(cnt, i);}
void removeObjectInternal(GLObjectBase * o, GLObjectBase * where);
void renderSingleSelection(GLObjectBase & o);
//void renderSingleShadow(GLObjectBase & o);
void renderHalo(const GLObjectBase * obj, const int iid, const QColor & color, const double & fill);
QList<QGraphicsItem * > collectGraphicItems();
void collectGraphicItems(QList<QGraphicsItem * > & list, QGraphicsItem * o);
void reloadThisShaders();
void processKeys();
bool setupViewport();
QPoint lastPos, downPos;
QMutex v_mutex;
GLTextureManager textures_manager;
GLObjectBase objects_;
QList<Light * > lights_;
uint cid;
QMap<uint, GLObjectBase * > ids;
QSet<int> keys_;
FogMode fogMode_;
QColor backColor_, fogColor_, ambientColor_, hoverHaloColor_, selectionHaloColor_;
QPainter * painter_;
QTime time, ktm_;
QPen sel_pen;
QBrush sel_brush;
GLint max_anisotropic, max_texture_chanels;
GLObjectBase::RenderMode rmode;
//LightingMode lmode;
GLObjectBase * sel_obj, * hov_obj;
GLFramebuffer fbo_selection;
__GLShaderProgram__ * shader_select, * shader_halo;
GLRendererBase * renderer_;
SelectionMode sel_mode;
Qt::MouseButton sel_button;
Qt::KeyboardModifier sel_mod;
GLRendererBase::RenderingParameters start_rp;
QHash<int, QVariant> features_;
__GLWidget__ * _w;
double lineWidth_;
double fogDensity_, fogStart_, fogEnd_, fps_, fps_tm, hoverHaloFill_, selectionHaloFill_, m_motionBlurFactor;
int timer, fps_cnt, sh_id_loc;
bool is_first_draw, is_init, fogEnabled_, lightEnabled_, grabMouse_, mouse_first, mouseRotate_, mouseSelect_, customMouseMove_;
bool shaders_supported, changed_, cameraOrbit_, need_init_;
bool hoverHalo_, selectionHalo_, mouseThis_, shaders_bind, selecting_;
public slots:
void setBackColor(const QColor & arg) {backColor_ = arg;}
void setLineWidth(const double & arg) {lineWidth_ = arg;}
void setFOV(const double & arg) {camera().fov_ = arg;}
void setDepthStart(const double & arg) {camera().depth_start = arg;}
void setDepthEnd(const double & arg) {camera().depth_end = arg;}
void setAmbientColor(const QColor & arg) {ambientColor_ = arg;}
void setFogColor(const QColor & arg) {fogColor_ = arg;}
void setFogDensity(const double & arg) {fogDensity_ = arg;}
void setFogStart(const double & arg) {fogStart_ = arg;}
void setFogEnd(const double & arg) {fogEnd_ = arg;}
void setFogMode(const FogMode & arg) {fogMode_ = arg;}
void setFogEnabled(const bool & arg) {fogEnabled_ = arg;}
void setLightEnabled(const bool & arg) {lightEnabled_ = arg;}
void setGrabMouseEnabled(const bool & arg) {grabMouse_ = arg; mouse_first = true;}
void setMouseRotateEnabled(const bool & arg) {mouseRotate_ = arg;}
void setMouseSelectionEnabled(const bool & arg) {mouseSelect_ = arg;}
void setCustomMouseMove(const bool & arg) {customMouseMove_ = arg;}
void setCameraOrbit(const bool & arg) {cameraOrbit_ = arg;}
void setHoverHaloEnabled(const bool & arg) {hoverHalo_ = arg;}
void setHoverHaloColor(const QColor & arg) {hoverHaloColor_ = arg;}
void setHoverHaloFillAlpha(const double & arg) {hoverHaloFill_ = arg;}
void setSelectionHaloEnabled(const bool & arg) {selectionHalo_ = arg;}
void setSelectionHaloColor(const QColor & arg) {selectionHaloColor_ = arg;}
void setSelectionHaloFillAlpha(const double & arg) {selectionHaloFill_ = arg;}
//void setLightingMode(const LightingMode & arg) {lmode = arg;}
void reloadShaders() {if (renderer_ != 0) renderer_->reloadShaders(); reloadThisShaders();}
void deselect() {sel_obj = 0;}
signals:
void glBeforePaint();
void glBeginPaint();
void glPainting();
void glEndPaint();
void glKeyPressEvent(QKeyEvent * e);
void glKeyReleaseEvent(QKeyEvent * e);
void glMousePressEvent(QMouseEvent * e);
void glMouseMoveEvent(QMouseEvent * e);
void glMouseReleaseEvent(QMouseEvent * e);
void glWheelEvent(QWheelEvent * e);
void glResize(int, int);
void glInitializeDone();
void cameraPosChanged(QVector3D pos);
void keyEvent(Qt::Key key, Qt::KeyboardModifiers mod);
void customMouseMoveEvent(QPoint curpos, QPoint lastpos, Qt::MouseButtons buttons);
void hoverChanged(GLObjectBase * cur, GLObjectBase * prev);
void selectionChanged(GLObjectBase * cur, GLObjectBase * prev);
void objectAdded(GLObjectBase * );
};
#endif // QGLVIEW_H