11 lines
175 B
GLSL
11 lines
175 B
GLSL
#version 150
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in vec3 view_corner;
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out vec3 view_dir;
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void main(void) {
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view_dir = vec3(view_corner.xyz);
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qgl_FragTexture = qgl_Texture;
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gl_Position = qgl_ftransform();
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}
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