8 lines
179 B
GLSL
8 lines
179 B
GLSL
#version 150
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uniform sampler2D t0, t1;
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void main(void) {
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qgl_FragData[0].rgb = texelFetch(t0, ivec2(gl_FragCoord.xy), 0).rgb + texelFetch(t1, ivec2(gl_FragCoord.xy), 0).rgb;
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}
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