14 lines
276 B
GLSL
14 lines
276 B
GLSL
#version 120
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uniform sampler2D t0, depth;
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uniform vec3 backColor;
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void main(void) {
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//gl_FragColor.rgb=vec3(1,1,1);
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if (texture2D(depth, gl_TexCoord[0].xy).x == 1.) {
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gl_FragColor.rgb = backColor;
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return;
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}
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gl_FragColor.rgb = texture2D(t0, gl_TexCoord[0].xy).rgb;
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}
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