Files
qad/qglview/shaders/dsl_pass_2.frag

14 lines
276 B
GLSL

#version 120
uniform sampler2D t0, depth;
uniform vec3 backColor;
void main(void) {
//gl_FragColor.rgb=vec3(1,1,1);
if (texture2D(depth, gl_TexCoord[0].xy).x == 1.) {
gl_FragColor.rgb = backColor;
return;
}
gl_FragColor.rgb = texture2D(t0, gl_TexCoord[0].xy).rgb;
}