14 lines
284 B
GLSL
14 lines
284 B
GLSL
#version 130
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out vec4 posPos;
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uniform float FXAA_SUBPIX_SHIFT = 1. / 4.;
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uniform vec2 dt;
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void main(void) {
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posPos.xy = gl_MultiTexCoord0.xy;
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posPos.zw = gl_MultiTexCoord0.xy - (dt * (0.5 + FXAA_SUBPIX_SHIFT));
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gl_TexCoord[0] = gl_MultiTexCoord0;
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gl_Position = ftransform();
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}
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