36 lines
1.6 KiB
C++
36 lines
1.6 KiB
C++
/*
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QGLView
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Copyright (C) 2020 Ivan Pelipenko peri4ko@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GLSHADERS_H
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#define GLSHADERS_H
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#include "gltypes.h"
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class Map;
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class Material;
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class Light;
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QString loadShaderFile(QOpenGLShaderProgram * prog, QOpenGLShader::ShaderType type, const QString & file);
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bool loadShaders(QOpenGLShaderProgram * prog, const QString & name, const QString & dir = QString());
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void setUniformMatrices(QOpenGLShaderProgram * prog, QMatrix4x4 proj, QMatrix4x4 view, QMatrix4x4 prevproj = QMatrix4x4(), QMatrix4x4 prevview = QMatrix4x4());
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void setUniformMap(QOpenGLShaderProgram * prog, const Map & map, int channel, int def_channel);
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void setUniformMaterial(QOpenGLShaderProgram * prog, const Material & mat);
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void setUniformLights(QOpenGLShaderProgram * prog, const QVector<Light*> & lights, const QMatrix4x4 & mat, int shadow_start);
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void setUniformLight(QOpenGLShaderProgram * prog, Light * light, QString ulightn, const QMatrix4x4 & mat = QMatrix4x4(), int shadow = 0);
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#endif // GLSHADERS_H
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