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qad/qglengine/tonemapping_proc.h

67 lines
1.6 KiB
C++

/*
QGLView
Copyright (C) 2020 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TONEMAPPING_PROC_H
#define TONEMAPPING_PROC_H
#include "glframebuffer_mipmap.h"
#include <QThread>
class TonemappingProc: public QThread
{
friend class Renderer;
friend class QGLView;
public:
TonemappingProc(Renderer * rend);
virtual ~TonemappingProc();
void init();
void resize();
void prepareSum();
void renderSum(Framebuffer & fbo_src, int index);
bool process();
float frameMax();
protected:
void timerEvent(QTimerEvent * e);
void run() override;
float calcHistogram(const QVector<QVector4D> & data);
private:
Renderer * r;
QMutex mutex;
QVector<QVector4D> last_data;
QVector<float> last_max;
float frame_max, cur_max;
bool need_render_sum, enabled;
volatile bool exit_;
int timer_tone, timer_delim;
Framebuffer fbo_1x1;
FramebufferMipmap fbomm;
QOpenGLShaderProgram * shader_sum;
Buffer buffer_vbo;
GLenum vbo_vao;
};
#endif // RENDERER_H