15 lines
228 B
GLSL
15 lines
228 B
GLSL
#version 130
|
|
|
|
layout(triangles, invocations = 1) in;
|
|
|
|
in vec3 normal[];
|
|
out vec3 tangent[];
|
|
|
|
void main() {
|
|
for (int i = 0; i < gl_in.length(); i++ ) {
|
|
gl_Position = gl_in[i].gl_Position;
|
|
EmitVertex();
|
|
}
|
|
EndPrimitive();
|
|
}
|