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qad/qglengine/core/glframebuffer.h

87 lines
2.9 KiB
C++

/*
QGLView
Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GLFRAMEBUFFER_H
#define GLFRAMEBUFFER_H
#include "glbuffer.h"
class Framebuffer
{
friend class FramebufferMipmap;
public:
Framebuffer(QOpenGLExtraFunctions * f_, int colorAttachments = 1, bool withDepth = true, GLenum colorFormat = GL_RGBA8, GLenum _target = GL_TEXTURE_2D);
Framebuffer(QOpenGLExtraFunctions * f_, QVector<GLenum> colors_, bool withDepth = true, GLenum _target = GL_TEXTURE_2D);
virtual ~Framebuffer();
GLuint id() const {return fbo;}
GLuint colorTexture(int index = 0) const {return colors[index];}
//GLenum colorFormat() const {return color_format;}
GLuint depthTexture() const {return tex_d;}
GLenum target() const {return target_;}
int width() const {return wid;}
int height() const {return hei;}
QSize size() const {return QSize(wid, hei);}
QRect rect() const {return QRect(0, 0, wid, hei);}
QImage grab() const;
QVector<float> grabF(int index) const;
void queryPoint(int index, QPoint p);
void queryPoints(int index, QRect rect);
void queryImage(int index);
uint getPoint() const;
QVector<uint> getPoints() const;
QImage getImage() const;
int queriedPoints() const {return pbo_queried;}
void blit(int index_from, GLuint fb_to, int index_to, QRect from, QRect to, GLbitfield mask = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST) const;
void resize(int width, int height, bool force = false);
void bind();
void release();
void setReadBuffer(int index) {glReadBuffer(GL_COLOR_ATTACHMENT0 + index);}
void setWriteBuffer(int index);
void setWriteBuffers(int * indeces, int count);
void setWriteBuffers();
void unsetWriteBuffers();
//void setColorFormat(GLenum format) {color_format = format; is_changed = true;}
void enablePixelBuffer();
void setColorTextureFiltering(int index, GLenum filter);
void copyDepthFrom(GLuint tex) {;}
void bindColorTexture(int index, int channel = 0);
void bindColorTextures();
void bindDepthTexture(int channel);
private:
void deleteGLRenderbuffer(GLuint & drbo);
void deleteGLFramebuffer(GLuint & fbo);
bool is_depth, is_changed;
int pbo_queried;
QOpenGLExtraFunctions * f;
mutable Buffer pbo;
QVector<GLuint> colors;
QVector<GLenum> color_formats;
GLenum target_;
GLuint fbo, drbo, tex_d;
GLint prev_view[4], wid, hei;
};
#endif // GLFRAMEBUFFER_H