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qad/qglview/shaders/ssr.vert

11 lines
183 B
GLSL

#version 150
in vec3 view_corner;
out vec3 view_dir;
void main(void) {
view_dir = view_corner / view_corner.z;
qgl_FragTexture = qgl_Texture;
gl_Position = vec4(qgl_Vertex,1);
}