12 lines
212 B
GLSL
12 lines
212 B
GLSL
#version 300 core
|
|
|
|
//in vec3 src_normal, normal, et;
|
|
out vec3 wpos;
|
|
|
|
void main(void) {
|
|
//vec2 tc = gl_TexCoord[0].xy;
|
|
wpos = gl_Vertex.xyz;
|
|
//gl_TexCoord[0] = gl_MultiTexCoord0;
|
|
gl_Position = ftransform();
|
|
}
|