119 lines
4.3 KiB
C++
119 lines
4.3 KiB
C++
/*
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QAD - Qt ADvanced
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Ivan Pelipenko peri4ko@yandex.ru, Andrey Bychkov work.a.b@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCATTER3D_H
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#define SCATTER3D_H
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#include "qad_graphic3d_export.h"
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#include <QAbstract3DSeries>
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#include <QWidget>
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#if QT_VERSION_MAJOR == 5
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namespace QtDataVisualization {
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#endif
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class Q3DScatter;
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class QScatterDataProxy;
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class QScatter3DSeries;
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class QScatterDataItem;
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#if QT_VERSION_MAJOR == 5
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} // namespace QtDataVisualization
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#endif
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class QAD_GRAPHIC3D_EXPORT Scatter3D: public QWidget {
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Q_OBJECT
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#if QT_VERSION_MAJOR == 6
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using Mesh = QAbstract3DSeries::Mesh;
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using DataArray = QVector<QScatterDataItem>;
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#else
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using Mesh = QtDataVisualization::QAbstract3DSeries::Mesh;
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using DataArray = QVector<QtDataVisualization::QScatterDataItem>;
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#endif
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Q_PROPERTY(int currentGraphic READ currentGraphic WRITE setCurrentGraphic)
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Q_PROPERTY(int graphicsCount READ graphicsCount WRITE setGraphicsCount)
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Q_PROPERTY(QColor graphicColor READ graphicColor WRITE setGraphicColor)
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Q_PROPERTY(float graphicPointSize READ graphicPointSize WRITE setGraphicPointSize)
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Q_PROPERTY(Mesh graphicMesh READ graphicMesh WRITE setGraphicMesh)
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Q_PROPERTY(bool labelAutoRotation READ labelAutoRotation WRITE setLabelAutoRotation)
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Q_PROPERTY(bool graphicMeshSmooth READ graphicMeshSmooth WRITE setGraphicMeshSmooth)
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public:
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explicit Scatter3D(QWidget * parent = nullptr);
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~Scatter3D();
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int currentGraphic() const { return curGraphic; }
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int graphicsCount() const { return graphics.size(); }
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QColor graphicColor() const { return graphicColor(curGraphic); }
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QColor graphicColor(int index) const;
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float graphicPointSize() const { return graphicPointSize(curGraphic); }
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float graphicPointSize(int index) const;
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Mesh graphicMesh() const { return graphicMesh(curGraphic); }
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Mesh graphicMesh(int index) const;
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bool graphicMeshSmooth() const { return graphicMeshSmooth(curGraphic); }
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bool graphicMeshSmooth(int index) const;
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bool labelAutoRotation() const;
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public slots:
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void setCurrentGraphic(int arg);
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void setGraphicsCount(int count);
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void setGraphicColor(const QColor & color, int index);
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void setGraphicColor(const QColor & color) { setGraphicColor(color, curGraphic); }
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void setGraphicPointSize(float sz, int index);
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void setGraphicPointSize(float sz) { setGraphicPointSize(sz, curGraphic); }
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void setGraphicMesh(Mesh mesh, int index);
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void setGraphicMesh(Mesh mesh) { setGraphicMesh(mesh, curGraphic); }
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void setGraphicMeshSmooth(bool smooth, int index);
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void setGraphicMeshSmooth(bool smooth) { setGraphicMeshSmooth(smooth, curGraphic); }
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void addGraphic(const QColor & color = Qt::darkBlue, float pointSize = 1.f, Mesh mesh = Mesh::MeshSphere, bool meshSmooth = true);
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void removeGraphic(int index);
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void clear();
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void setLabelAutoRotation(bool on);
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void setGraphicData(const QVector<QVector3D> & points, int index);
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void setGraphicData(const QVector<QVector3D> & points) { setGraphicData(points, curGraphic); }
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void setGraphicData(DataArray * newArray, int index);
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void setGraphicData(DataArray * newArray) { setGraphicData(newArray, curGraphic); }
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void addPoint(const QVector3D & point, int index);
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void addPoint(const QVector3D & point) { addPoint(point, curGraphic); }
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private:
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struct Scatter3DGraphic {
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#if QT_VERSION_MAJOR == 5
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QtDataVisualization::QScatter3DSeries * series;
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QtDataVisualization::QScatterDataProxy * data;
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#else
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QScatter3DSeries * series;
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QScatterDataProxy * data;
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#endif
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};
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QWidget * container;
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#if QT_VERSION_MAJOR == 5
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QtDataVisualization::Q3DScatter * canvas;
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#else
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Q3DScatter * canvas;
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#endif
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QVector<Scatter3DGraphic> graphics;
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int curGraphic;
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};
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#endif // SCATTER3D_H
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