Files
qad/libs/graphic3d/scatter3d.h
2023-11-01 21:02:29 +03:00

119 lines
4.3 KiB
C++

/*
QAD - Qt ADvanced
Ivan Pelipenko peri4ko@yandex.ru, Andrey Bychkov work.a.b@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCATTER3D_H
#define SCATTER3D_H
#include "qad_graphic3d_export.h"
#include <QAbstract3DSeries>
#include <QWidget>
#if QT_VERSION_MAJOR == 5
namespace QtDataVisualization {
#endif
class Q3DScatter;
class QScatterDataProxy;
class QScatter3DSeries;
class QScatterDataItem;
#if QT_VERSION_MAJOR == 5
} // namespace QtDataVisualization
#endif
class QAD_GRAPHIC3D_EXPORT Scatter3D: public QWidget {
Q_OBJECT
#if QT_VERSION_MAJOR == 6
using Mesh = QAbstract3DSeries::Mesh;
using DataArray = QVector<QScatterDataItem>;
#else
using Mesh = QtDataVisualization::QAbstract3DSeries::Mesh;
using DataArray = QVector<QtDataVisualization::QScatterDataItem>;
#endif
Q_PROPERTY(int currentGraphic READ currentGraphic WRITE setCurrentGraphic)
Q_PROPERTY(int graphicsCount READ graphicsCount WRITE setGraphicsCount)
Q_PROPERTY(QColor graphicColor READ graphicColor WRITE setGraphicColor)
Q_PROPERTY(float graphicPointSize READ graphicPointSize WRITE setGraphicPointSize)
Q_PROPERTY(Mesh graphicMesh READ graphicMesh WRITE setGraphicMesh)
Q_PROPERTY(bool labelAutoRotation READ labelAutoRotation WRITE setLabelAutoRotation)
Q_PROPERTY(bool graphicMeshSmooth READ graphicMeshSmooth WRITE setGraphicMeshSmooth)
public:
explicit Scatter3D(QWidget * parent = nullptr);
~Scatter3D();
int currentGraphic() const { return curGraphic; }
int graphicsCount() const { return graphics.size(); }
QColor graphicColor() const { return graphicColor(curGraphic); }
QColor graphicColor(int index) const;
float graphicPointSize() const { return graphicPointSize(curGraphic); }
float graphicPointSize(int index) const;
Mesh graphicMesh() const { return graphicMesh(curGraphic); }
Mesh graphicMesh(int index) const;
bool graphicMeshSmooth() const { return graphicMeshSmooth(curGraphic); }
bool graphicMeshSmooth(int index) const;
bool labelAutoRotation() const;
public slots:
void setCurrentGraphic(int arg);
void setGraphicsCount(int count);
void setGraphicColor(const QColor & color, int index);
void setGraphicColor(const QColor & color) { setGraphicColor(color, curGraphic); }
void setGraphicPointSize(float sz, int index);
void setGraphicPointSize(float sz) { setGraphicPointSize(sz, curGraphic); }
void setGraphicMesh(Mesh mesh, int index);
void setGraphicMesh(Mesh mesh) { setGraphicMesh(mesh, curGraphic); }
void setGraphicMeshSmooth(bool smooth, int index);
void setGraphicMeshSmooth(bool smooth) { setGraphicMeshSmooth(smooth, curGraphic); }
void addGraphic(const QColor & color = Qt::darkBlue, float pointSize = 1.f, Mesh mesh = Mesh::MeshSphere, bool meshSmooth = true);
void removeGraphic(int index);
void clear();
void setLabelAutoRotation(bool on);
void setGraphicData(const QVector<QVector3D> & points, int index);
void setGraphicData(const QVector<QVector3D> & points) { setGraphicData(points, curGraphic); }
void setGraphicData(DataArray * newArray, int index);
void setGraphicData(DataArray * newArray) { setGraphicData(newArray, curGraphic); }
void addPoint(const QVector3D & point, int index);
void addPoint(const QVector3D & point) { addPoint(point, curGraphic); }
private:
struct Scatter3DGraphic {
#if QT_VERSION_MAJOR == 5
QtDataVisualization::QScatter3DSeries * series;
QtDataVisualization::QScatterDataProxy * data;
#else
QScatter3DSeries * series;
QScatterDataProxy * data;
#endif
};
QWidget * container;
#if QT_VERSION_MAJOR == 5
QtDataVisualization::Q3DScatter * canvas;
#else
Q3DScatter * canvas;
#endif
QVector<Scatter3DGraphic> graphics;
int curGraphic;
};
#endif // SCATTER3D_H