Files
qad/qglview/mainwindow.h
Бычков Андрей ba8bc27298 1
git-svn-id: svn://db.shs.com.ru/libs@1 a8b55f48-bf90-11e4-a774-851b48703e85
2015-02-28 21:28:53 +00:00

111 lines
4.5 KiB
C++

/*
Stanley Designer
Copyright (C) 2012 Ivan Pelipenko peri4ko@gmail.com
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QTranslator>
#include <QInputDialog>
#include <QFileDialog>
#include <QColorDialog>
#include <QCloseEvent>
#include <QClipboard>
#include <QRadioButton>
#include <QUrl>
#include <QThread>
#include <QTime>
#include <QSplitter>
#include "ui_mainwindow.h"
#include "loader_3ds.h"
#include "loader_ase.h"
#include "renderer_simple.h"
#include "renderer_deferred_shading.h"
#include "water_system.h"
#include "rope_system.h"
class MainWindow: public QMainWindow, public Ui::MainWindow
{
Q_OBJECT
public:
MainWindow(QWidget * parent = 0);
~MainWindow();
private:
// Qt`s overloaded
void changeEvent(QEvent * e);
void timerEvent(QTimerEvent * );
void loadFile(const QString & path);
QTranslator translator;
QString prev_path, dstyle;
bool isChanged;
GLObjectBase * obj, * sel_obj;
GLPrimitiveCube * box;
GLParticlesSystem * ps;
WaterSystem * ws;
RopeSystem * rs;
Material m;
private slots:
void glInit();
void on_actionExit_triggered() {close();}
void on_spinFOV_valueChanged(double val) {view->setFOV(val);}
void on_spinAccom_valueChanged(double val) {view->setAccomodationTime(val);}
void on_spinAccomMS_valueChanged(double val) {view->setAccomodationMaxSpeed(val);}
void on_spinCubemapSize_valueChanged(double val) {view->setDynamicReflectionsMapSize(val);}
void on_spinShadowmapSize_valueChanged(double val) {view->setShadowMapSize(val);}
void on_spinHaloFillAlpha_valueChanged(double val) {view->setSelectionHaloFillAlpha(val);}
//void on_spinSliderShine_valueChanged(double val) {obj->material().shine_strength = val; obj->setMaterial(obj->material(), true);}
//void on_spinSliderRough_valueChanged(double val) {obj->material().shine = val; obj->setMaterial(obj->material(), true);}
void on_pushButton_clicked() {view->removeLight(view->lightsCount() - 1); setWindowTitle(QString::number(view->lightsCount()));}
void on_pushButton_2_clicked() {view->reloadShaders();}
void on_pushButton_3_clicked();
void on_comboBox_currentIndexChanged(int val);
void on_comboViewRenderMode_currentIndexChanged(int val) {static int modes[] = {GL_POINT, GL_LINE, GL_FILL}; view->setRenderMode((GLObjectBase::RenderMode)modes[val]);}
//void on_comboLight_currentIndexChanged(int val) {obj->material().light_model = (Material::LightModel)val; obj->setMaterial(obj->material(), true);}
void on_checkSelectionHalo_toggled(bool val) {view->setSelectionHaloEnabled(val);}
void on_checkDynamicReflections_toggled(bool val) {view->setDynamicReflectionsEnabled(val);}
void on_checkHDR_toggled(bool val) {view->setHDREnabled(val);}
void on_checkAccomodation_toggled(bool val) {view->setAccomodationEnabled(val);}
void on_checkBloom_toggled(bool val) {view->setBloomEnabled(val);}
void on_checkFXAA_toggled(bool val) {view->setFXAAEnabled(val);}
void on_checkMSAA_toggled(bool val) {view->setMultisamplingEnabled(val);}
void on_checkShadows_toggled(bool val) {view->setShadowsEnabled(val);}
void on_checkSoftShadows_toggled(bool val) {view->setSoftShadowsEnabled(val);}
void on_checkCameraOrbit_toggled(bool val) {view->setCameraOrbit(val);}
void on_colorAmbient_colorChanged(QColor color) {view->setAmbientColor(color);}
void on_colorHalo_colorChanged(QColor color) {view->setSelectionHaloColor(color);}
void on_view_glKeyPressEvent(QKeyEvent * e);
void on_view_keyEvent(Qt::Key k, Qt::KeyboardModifiers m);
void hoverChanged(GLObjectBase * cur, GLObjectBase * prev) {/*qDebug() << "hovered" << (cur != 0 ? cur->name() : "0") << ", previous" << (prev != 0 ? prev->name() : "0");*/}
void selectionChanged(GLObjectBase * cur, GLObjectBase * prev); /*{qDebug() << "selected" << (cur != 0 ? cur->name() : "0") << ", previous" << (prev != 0 ? prev->name() : "0");}*/
void materialChanged();
public slots:
signals:
};
#endif // MAINWINDOW_H