git-svn-id: svn://db.shs.com.ru/libs@1 a8b55f48-bf90-11e4-a774-851b48703e85
111 lines
4.5 KiB
C++
111 lines
4.5 KiB
C++
/*
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Stanley Designer
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Copyright (C) 2012 Ivan Pelipenko peri4ko@gmail.com
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QTranslator>
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#include <QInputDialog>
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#include <QFileDialog>
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#include <QColorDialog>
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#include <QCloseEvent>
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#include <QClipboard>
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#include <QRadioButton>
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#include <QUrl>
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#include <QThread>
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#include <QTime>
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#include <QSplitter>
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#include "ui_mainwindow.h"
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#include "loader_3ds.h"
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#include "loader_ase.h"
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#include "renderer_simple.h"
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#include "renderer_deferred_shading.h"
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#include "water_system.h"
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#include "rope_system.h"
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class MainWindow: public QMainWindow, public Ui::MainWindow
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{
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Q_OBJECT
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public:
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MainWindow(QWidget * parent = 0);
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~MainWindow();
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private:
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// Qt`s overloaded
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void changeEvent(QEvent * e);
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void timerEvent(QTimerEvent * );
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void loadFile(const QString & path);
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QTranslator translator;
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QString prev_path, dstyle;
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bool isChanged;
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GLObjectBase * obj, * sel_obj;
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GLPrimitiveCube * box;
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GLParticlesSystem * ps;
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WaterSystem * ws;
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RopeSystem * rs;
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Material m;
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private slots:
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void glInit();
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void on_actionExit_triggered() {close();}
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void on_spinFOV_valueChanged(double val) {view->setFOV(val);}
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void on_spinAccom_valueChanged(double val) {view->setAccomodationTime(val);}
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void on_spinAccomMS_valueChanged(double val) {view->setAccomodationMaxSpeed(val);}
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void on_spinCubemapSize_valueChanged(double val) {view->setDynamicReflectionsMapSize(val);}
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void on_spinShadowmapSize_valueChanged(double val) {view->setShadowMapSize(val);}
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void on_spinHaloFillAlpha_valueChanged(double val) {view->setSelectionHaloFillAlpha(val);}
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//void on_spinSliderShine_valueChanged(double val) {obj->material().shine_strength = val; obj->setMaterial(obj->material(), true);}
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//void on_spinSliderRough_valueChanged(double val) {obj->material().shine = val; obj->setMaterial(obj->material(), true);}
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void on_pushButton_clicked() {view->removeLight(view->lightsCount() - 1); setWindowTitle(QString::number(view->lightsCount()));}
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void on_pushButton_2_clicked() {view->reloadShaders();}
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void on_pushButton_3_clicked();
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void on_comboBox_currentIndexChanged(int val);
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void on_comboViewRenderMode_currentIndexChanged(int val) {static int modes[] = {GL_POINT, GL_LINE, GL_FILL}; view->setRenderMode((GLObjectBase::RenderMode)modes[val]);}
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//void on_comboLight_currentIndexChanged(int val) {obj->material().light_model = (Material::LightModel)val; obj->setMaterial(obj->material(), true);}
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void on_checkSelectionHalo_toggled(bool val) {view->setSelectionHaloEnabled(val);}
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void on_checkDynamicReflections_toggled(bool val) {view->setDynamicReflectionsEnabled(val);}
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void on_checkHDR_toggled(bool val) {view->setHDREnabled(val);}
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void on_checkAccomodation_toggled(bool val) {view->setAccomodationEnabled(val);}
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void on_checkBloom_toggled(bool val) {view->setBloomEnabled(val);}
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void on_checkFXAA_toggled(bool val) {view->setFXAAEnabled(val);}
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void on_checkMSAA_toggled(bool val) {view->setMultisamplingEnabled(val);}
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void on_checkShadows_toggled(bool val) {view->setShadowsEnabled(val);}
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void on_checkSoftShadows_toggled(bool val) {view->setSoftShadowsEnabled(val);}
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void on_checkCameraOrbit_toggled(bool val) {view->setCameraOrbit(val);}
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void on_colorAmbient_colorChanged(QColor color) {view->setAmbientColor(color);}
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void on_colorHalo_colorChanged(QColor color) {view->setSelectionHaloColor(color);}
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void on_view_glKeyPressEvent(QKeyEvent * e);
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void on_view_keyEvent(Qt::Key k, Qt::KeyboardModifiers m);
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void hoverChanged(GLObjectBase * cur, GLObjectBase * prev) {/*qDebug() << "hovered" << (cur != 0 ? cur->name() : "0") << ", previous" << (prev != 0 ? prev->name() : "0");*/}
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void selectionChanged(GLObjectBase * cur, GLObjectBase * prev); /*{qDebug() << "selected" << (cur != 0 ? cur->name() : "0") << ", previous" << (prev != 0 ? prev->name() : "0");}*/
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void materialChanged();
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public slots:
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signals:
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};
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#endif // MAINWINDOW_H
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