174 lines
4.1 KiB
C++
174 lines
4.1 KiB
C++
#include "scatter3d.h"
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#include <Q3DScatter>
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#include <QBoxLayout>
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#include <QScatter3DSeries>
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#include <QScatterDataArray>
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#include <QScatterDataProxy>
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Scatter3D::Scatter3D(QWidget * parent): QWidget{parent} {
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curGraphic = 0;
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#if QT_VERSION_MAJOR == 5
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canvas = new QtDataVisualization::Q3DScatter();
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#else
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canvas = new Q3DScatter();
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#endif
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canvas->setFlag(Qt::FramelessWindowHint);
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canvas->axisZ()->setReversed(true);
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#if QT_VERSION_MAJOR == 5
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canvas->setShadowQuality(QtDataVisualization::QAbstract3DGraph::ShadowQualityNone);
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#else
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canvas->setShadowQuality(QAbstract3DGraph::ShadowQualityNone);
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#endif
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container = QWidget::createWindowContainer(canvas);
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setLayout(new QVBoxLayout(this));
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layout()->setContentsMargins(0, 0, 0, 0);
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layout()->addWidget(container);
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}
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Scatter3D::~Scatter3D() {
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clear();
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canvas->setParent(nullptr);
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canvas->deleteLater();
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}
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QColor Scatter3D::graphicColor(int index) const {
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return graphics[index].series->baseColor();
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}
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float Scatter3D::graphicPointSize(int index) const {
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return graphics[index].series->itemSize();
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}
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Scatter3D::Mesh Scatter3D::graphicMesh(int index) const {
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return graphics[index].series->mesh();
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}
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bool Scatter3D::graphicMeshSmooth(int index) const {
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return graphics[index].series->isMeshSmooth();
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}
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bool Scatter3D::labelAutoRotation() const {
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return canvas->axisX()->labelAutoRotation() == 0;
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}
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void Scatter3D::setCurrentGraphic(int arg) {
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if (arg < 0 || arg >= graphics.size()) return;
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curGraphic = arg;
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}
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void Scatter3D::setGraphicsCount(int count) {
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if (count < 0) return;
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while (graphics.size() < count) {
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addGraphic();
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}
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while (graphics.size() > count) {
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auto sg = graphics.takeLast();
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canvas->removeSeries(sg.series);
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delete sg.series;
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}
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container->update();
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}
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void Scatter3D::setGraphicColor(const QColor & color, int index) {
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graphics[index].series->setBaseColor(color);
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container->update();
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}
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void Scatter3D::setGraphicPointSize(float sz, int index) {
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graphics[index].series->setItemSize(sz);
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container->update();
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}
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void Scatter3D::setGraphicMesh(Mesh mesh, int index) {
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graphics[index].series->setMesh(mesh);
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container->update();
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}
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void Scatter3D::setGraphicMeshSmooth(bool smooth, int index) {
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graphics[index].series->setMeshSmooth(smooth);
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container->update();
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}
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void Scatter3D::addGraphic(const QColor & color, float pointSize, Mesh mesh, bool meshSmooth) {
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Scatter3DGraphic sg;
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#if QT_VERSION_MAJOR == 5
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sg.data = new QtDataVisualization::QScatterDataProxy();
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sg.series = new QtDataVisualization::QScatter3DSeries(sg.data);
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#else
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sg.data = new QScatterDataProxy();
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sg.series = new QScatter3DSeries(sg.data);
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#endif
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sg.series->setItemSize(pointSize);
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sg.series->setBaseColor(color);
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sg.series->setMesh(mesh);
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sg.series->setMeshSmooth(meshSmooth);
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graphics.append(sg);
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canvas->addSeries(sg.series);
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container->update();
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}
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void Scatter3D::removeGraphic(int index) {
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if (index < 0 || index >= graphics.size()) return;
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canvas->removeSeries(graphics[index].series);
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delete graphics[index].series;
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graphics.remove(index);
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}
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void Scatter3D::clear() {
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for (auto g: graphics)
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g.data->resetArray(nullptr);
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}
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void Scatter3D::setLabelAutoRotation(bool on) {
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if (on) {
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canvas->axisX()->setLabelAutoRotation(90);
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canvas->axisY()->setLabelAutoRotation(90);
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canvas->axisZ()->setLabelAutoRotation(90);
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} else {
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canvas->axisX()->setLabelAutoRotation(0);
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canvas->axisY()->setLabelAutoRotation(0);
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canvas->axisZ()->setLabelAutoRotation(0);
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}
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container->update();
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}
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void Scatter3D::setGraphicData(const QVector<QVector3D> & points, int index) {
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auto arr = new DataArray();
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arr->reserve(points.size());
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for (const auto & p: points) {
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arr->append(p);
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}
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graphics[index].data->resetArray(arr);
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container->update();
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}
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void Scatter3D::setGraphicData(DataArray * newArray, int index) {
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graphics[index].data->resetArray(newArray);
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container->update();
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}
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void Scatter3D::addPoint(const QVector3D & point, int index) {
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graphics[index].data->addItem(point);
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}
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