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qad/qglview/shaders/test.vert

12 lines
212 B
GLSL

#version 300 core
//in vec3 src_normal, normal, et;
out vec3 wpos;
void main(void) {
//vec2 tc = gl_TexCoord[0].xy;
wpos = gl_Vertex.xyz;
//gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = ftransform();
}