Files
qad/qglview/shaders/ssao_merge.vert

11 lines
181 B
GLSL

#version 150
in vec3 view_corner;
out vec3 view_dir;
void main(void) {
view_dir = view_corner / view_corner.z;
qgl_FragTexture = qgl_Texture;
gl_Position = qgl_ftransform();
}