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qad/qglview/gltexture_manager.cpp

68 lines
2.2 KiB
C++

/*
QGLView
Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gltexture_manager.h"
bool GLTextureManager::loadTextures() {
//glGenTextures();
QFileInfoList fil;
Animation anim;
for (int i = 0; i < anim_pathes.size(); ++i) {
anim.path = anim_pathes[i].second;
anim.bitmaps.clear();
fil = QDir(anim_pathes[i].first).entryInfoList(QDir::Files, QDir::Name);
foreach (const QFileInfo & fi, fil) {
if (fi.baseName().indexOf(anim_pathes[i].second) < 0) continue;
anim.bitmaps << loadTexture(fi.filePath(), false);
}
qDebug() << "[TextureManager] Loaded" << anim.bitmaps.size() << "frames";
anim_ids << QPair<QString, Animation>(anim_pathes[i].second, anim);
}
anim_pathes.clear();
foreach (const QString & i, tex_pathes)
loadTexture(i, true);
tex_pathes.clear();
return true;
}
void GLTextureManager::deleteTextures() {
for (int i = 0; i < 2; ++i) {
QList<GLuint> texs = tex_ids[i].values();
qDebug() << "[TextureManager] Delete" << texs.size() << "textures";
if (!texs.isEmpty()) glDeleteTextures(texs.size(), &texs[0]);
tex_ids[i].clear();
}
qDebug() << "[TextureManager] Delete" << anim_ids.size() << "animations";
for (int i = 0; i < anim_ids.size(); ++i)
glDeleteTextures(anim_ids[i].second.bitmaps.size(), anim_ids[i].second.bitmaps.data());
anim_ids.clear();
}
void GLTextureManager::deleteTexture(const QString & name) {
for (int i = 0; i < 2; ++i) {
if (tex_ids[i].contains(name)) {
GLuint id = tex_ids[i][name];
glDeleteTextures(1, &id);
tex_ids[i].remove(name);
}
}
}