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qad/qglengine/qglview.h

278 lines
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C++

/*
QGLView
Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QGLVIEW_H
#define QGLVIEW_H
#include "openglwindow.h"
#include "glframebuffer.h"
#include "glprimitives.h"
#include "glcamera.h"
#include "glscene.h"
#include "glrendererbase.h"
#include "renderer.h"
#include <QTime>
class QGLView: public OpenGLWindow
{
friend class GLRendererBase;
friend class TextureManager;
friend class ObjectBase;
friend class Scene;
friend class RendererBase;
friend class Renderer;
friend class RendererMaterial;
friend class RendererService;
Q_OBJECT
Q_PROPERTY (QColor backColor READ backColor WRITE setBackColor)
Q_PROPERTY (float lineWidth READ lineWidth WRITE setLineWidth)
Q_PROPERTY (float FOV READ FOV WRITE setFOV)
Q_PROPERTY (float depthStart READ depthStart WRITE setDepthStart)
Q_PROPERTY (float depthEnd READ depthEnd WRITE setDepthEnd)
Q_PROPERTY (QColor ambientColor READ ambientColor WRITE setAmbientColor)
Q_PROPERTY (QColor fogColor READ fogColor WRITE setFogColor)
Q_PROPERTY (bool fogEnabled READ isFogEnabled WRITE setFogEnabled)
Q_PROPERTY (float fogDensity READ fogDensity WRITE setFogDensity)
Q_PROPERTY (float fogStart READ fogStart WRITE setFogStart)
Q_PROPERTY (float fogEnd READ fogEnd WRITE setFogEnd)
Q_PROPERTY (int renderMode READ renderMode WRITE setRenderMode)
Q_PROPERTY (bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled)
Q_PROPERTY (bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled)
Q_PROPERTY (bool mouseSelection READ isMouseSelectionEnabled WRITE setMouseSelectionEnabled)
Q_PROPERTY (bool cameraOrbit READ isCameraOrbit WRITE setCameraOrbit)
Q_PROPERTY (bool hoverHalo READ isHoverHaloEnabled WRITE setHoverHaloEnabled)
Q_PROPERTY (QColor hoverHaloColor READ hoverHaloColor WRITE setHoverHaloColor)
Q_PROPERTY (float hoverHaloFillAlpha READ hoverHaloFillAlpha WRITE setHoverHaloFillAlpha)
Q_PROPERTY (bool selectionHalo READ isSelectionHaloEnabled WRITE setSelectionHaloEnabled)
Q_PROPERTY (QColor selectionHaloColor READ selectionHaloColor WRITE setSelectionHaloColor)
Q_PROPERTY (float selectionHaloFillAlpha READ selectionHaloFillAlpha WRITE setSelectionHaloFillAlpha)
Q_PROPERTY (Qt::MouseButton selectionButton READ selectionButton WRITE setSelectionButton)
Q_PROPERTY (Qt::KeyboardModifier selectionModifier READ selectionModifier WRITE setSelectionModifier)
Q_PROPERTY (Scene::SelectionMode selectionMode READ selectionMode WRITE setSelectionMode)
public:
QGLView();
virtual ~QGLView();
enum Feature {
qglFXAA,
qglAnisotropicLevel,
qglEyeAccomodationEnabled,
qglEyeAccomodationTime,
qglEyeAccomodationMaxSpeed,
qglBloomEnabled,
qglBloomThreshold,
qglBloomFactor,
qglBloomRadius,
qglMotionBlurEnabled,
qglMotionBlurFactor,
qglMotionBlurSteps,
qglShadowsEnabled,
qglShadowsMapSize,
qglShadowsSoftEnabled,
qglReflectionsEnabled,
qglReflectionsBlur,
qglSSAOEnabled,
qglSSAORadius,
qglDepthOfFieldEnabled,
qglDepthOfFieldAutoFocusEnabled,
qglDepthOfFieldAutoFocusSpeed,
qglDepthOfFieldFocus,
qglDepthOfFieldDiaphragm
};
void stop();
void start(float freq = 60.);
QColor backColor() const {return backColor_;}
float lineWidth() const {return lineWidth_;}
float FOV() const {return camera()->fov_;}
float depthStart() const {return camera()->depth_start;}
float depthEnd() const {return camera()->depth_end;}
float currentFPS() const {return fps_;}
int maxAnisotropicLevel() const {return max_anisotropic;}
QColor ambientColor() const {return ambientColor_;}
QColor fogColor() const {return fogColor_;}
float fogDensity() const {return fogDensity_;}
float fogStart() const {return fogStart_;}
float fogEnd() const {return fogEnd_;}
bool isFogEnabled() const {return fogEnabled_;}
bool isLightEnabled() const {return lightEnabled_;}
bool isGrabMouseEnabled() const {return grabMouse_;}
bool isMouseRotateEnabled() const {return mouseRotate_;}
bool isMouseSelectionEnabled() const {return mouseSelect_;}
bool isCameraOrbit() const {return cameraOrbit_;}
bool isHoverHaloEnabled() const {return hoverHalo_;}
QColor hoverHaloColor() const {return hoverHaloColor_;}
float hoverHaloFillAlpha() const {return hoverHaloFill_;}
bool isSelectionHaloEnabled() const {return selectionHalo_;}
QColor selectionHaloColor() const {return selectionHaloColor_;}
float selectionHaloFillAlpha() const {return selectionHaloFill_;}
QVariant feature(Feature f) const {return features_.value(int(f));}
QVariant setFeature(Feature f, const QVariant & value) {QVariant ret = features_.value(int(f)); features_[int(f)] = value; return ret;}
bool isFeatureEnabled(Feature f) const {return features_[int(f)].toBool();}
int renderMode() const {return (int)rmode;}
void setRenderMode(int mode) {rmode = (ObjectBase::RenderMode)mode;}
// void addObject(GLObjectBase & o) {addObject(&o);}
Scene::SelectionMode selectionMode() const;
Qt::MouseButton selectionButton() const {return sel_button;}
Qt::KeyboardModifier selectionModifier() const {return sel_mod;}
void setSelectionMode(Scene::SelectionMode m);
void setSelectionButton(Qt::MouseButton v) {sel_button = v;}
void setSelectionModifier(Qt::KeyboardModifier v) {sel_mod = v;}
void selectObject(ObjectBase * o, bool add_to_selection = false);
void clearSelection();
QList<ObjectBase * > selectedObjects() const;
ObjectBase * selectedObject() const;
TextureManager * textureManager();
void reloadTextures();
Scene * scene() {return scene_;}
void focusOn(const Box3D & bb);
void setCameraLightOn(bool on);
bool isCameraLightOn() const;
Camera * camera();
const Camera * camera() const;
void setCamera(Camera * camera);
QByteArray saveCamera();
void restoreCamera(const QByteArray & ba);
QByteArray saveFeatures();
void restoreFeatures(const QByteArray & ba);
QImage materialThumbnail(Material * m);
GLfloat aspect, iaspect;
Renderer renderer_;
protected:
void render();
void resizeEvent(QResizeEvent * e);
void timerEvent(QTimerEvent * );
void initialize();
void resizeGL(int width, int height);
void mousePressEvent(QMouseEvent * e);
void mouseMoveEvent(QMouseEvent * e);
void mouseReleaseEvent(QMouseEvent * e);
void wheelEvent(QWheelEvent * e);
void leaveEvent(QEvent * );
void mouseDoubleClickEvent(QMouseEvent * e);
void keyPressEvent(QKeyEvent * e);
void keyReleaseEvent(QKeyEvent * e);
void focusOutEvent(QFocusEvent *);
void renderSelection();
void checkCaps();
private:
void processKeys();
bool setupViewport();
QPoint lastPos, downPos;
Scene * scene_;
Camera * camera_;
// uint cid;
QSet<int> keys_;
QColor backColor_, fogColor_, ambientColor_, hoverHaloColor_, selectionHaloColor_;
QTime time, ktm_;
GLint max_anisotropic, max_texture_chanels;
ObjectBase::RenderMode rmode;
QVector<ObjectBase * > hov_objects;
Qt::MouseButton sel_button;
Qt::KeyboardModifier sel_mod;
GLRendererBase::RenderingParameters start_rp;
QHash<int, QVariant> features_;
QSize prev_size;
float lineWidth_;
float fogDensity_, fogStart_, fogEnd_, fps_, fps_tm, hoverHaloFill_, selectionHaloFill_, m_motionBlurFactor;
int timer, fps_cnt, sh_id_loc, deleting_;
bool is_first_draw, is_init, fogEnabled_, lightEnabled_, grabMouse_, mouse_first, mouseRotate_, mouseSelect_, customMouseMove_, canSelect_;
bool shaders_supported, changed_, cameraOrbit_, need_init_;
bool hoverHalo_, selectionHalo_, shaders_bind, selecting_;
private slots:
void __destroyed();
public slots:
void setBackColor(const QColor & arg) {backColor_ = arg;}
void setLineWidth(const float & arg) {lineWidth_ = arg;}
void setFOV(const float & arg) {camera()->fov_ = arg;}
void setDepthStart(const float & arg) {camera()->depth_start = arg;}
void setDepthEnd(const float & arg) {camera()->depth_end = arg;}
void setAmbientColor(const QColor & arg) {ambientColor_ = arg;}
void setFogColor(const QColor & arg) {fogColor_ = arg;}
void setFogDensity(const float & arg) {fogDensity_ = arg;}
void setFogStart(const float & arg) {fogStart_ = arg;}
void setFogEnd(const float & arg) {fogEnd_ = arg;}
void setFogEnabled(const bool & arg) {fogEnabled_ = arg;}
void setLightEnabled(const bool & arg) {lightEnabled_ = arg;}
void setGrabMouseEnabled(const bool & arg) {grabMouse_ = arg; mouse_first = true;}
void setMouseRotateEnabled(const bool & arg) {mouseRotate_ = arg;}
void setMouseSelectionEnabled(const bool & arg) {mouseSelect_ = arg;}
void setCustomMouseMove(const bool & arg) {customMouseMove_ = arg;}
void setCameraOrbit(const bool & arg) {cameraOrbit_ = arg;}
void setHoverHaloEnabled(const bool & arg) {hoverHalo_ = arg;}
void setHoverHaloColor(const QColor & arg) {hoverHaloColor_ = arg;}
void setHoverHaloFillAlpha(const float & arg) {hoverHaloFill_ = arg;}
void setSelectionHaloEnabled(const bool & arg) {selectionHalo_ = arg;}
void setSelectionHaloColor(const QColor & arg) {selectionHaloColor_ = arg;}
void setSelectionHaloFillAlpha(const float & arg) {selectionHaloFill_ = arg;}
void reloadShaders() {renderer_.reloadShaders();}
signals:
void glBeforePaint();
void glBeginPaint();
void glPainting();
void glEndPaint();
void glKeyPressEvent(QKeyEvent * e);
void glKeyReleaseEvent(QKeyEvent * e);
void glMousePressEvent(QMouseEvent * e);
void glMouseMoveEvent(QMouseEvent * e);
void glMouseReleaseEvent(QMouseEvent * e);
void glWheelEvent(QWheelEvent * e);
void glResize(int, int);
void glInitializeDone();
void cameraPosChanged(QVector3D pos);
void keyEvent(Qt::Key key, Qt::KeyboardModifiers mod);
void customMouseMoveEvent(QPoint curpos, QPoint lastpos, Qt::MouseButtons buttons);
void hoverChanged(ObjectBase * cur, ObjectBase * prev);
void selectionChanged();
void materialsChanged();
void materialThumbnailCreated(Material*);
void doubleClick();
};
#endif // QGLVIEW_H