322 lines
12 KiB
C++
322 lines
12 KiB
C++
/*
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QGLView
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Ivan Pelipenko peri4ko@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef QGLVIEW_H
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#define QGLVIEW_H
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#include "glframebuffer.h"
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#include "glparticles_system.h"
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#include "glprimitives.h"
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#include "glrendererbase.h"
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#include "openglwindow.h"
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#include <QElapsedTimer>
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#include <QTime>
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class QGLView
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: public OpenGLWindow
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, public QGLViewBase {
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friend class GLRendererBase;
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friend class GLObjectBase;
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Q_OBJECT
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Q_PROPERTY(QColor backColor READ backColor WRITE setBackColor)
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Q_PROPERTY(float lineWidth READ lineWidth WRITE setLineWidth)
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Q_PROPERTY(float FOV READ FOV WRITE setFOV)
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Q_PROPERTY(float depthStart READ depthStart WRITE setDepthStart)
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Q_PROPERTY(float depthEnd READ depthEnd WRITE setDepthEnd)
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Q_PROPERTY(QColor ambientColor READ ambientColor WRITE setAmbientColor)
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Q_PROPERTY(QColor fogColor READ fogColor WRITE setFogColor)
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Q_PROPERTY(float fogDensity READ fogDensity WRITE setFogDensity)
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Q_PROPERTY(float fogStart READ fogStart WRITE setFogStart)
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Q_PROPERTY(float fogEnd READ fogEnd WRITE setFogEnd)
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Q_PROPERTY(FogMode fogMode READ fogMode WRITE setFogMode)
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Q_PROPERTY(bool fogEnabled READ isFogEnabled WRITE setFogEnabled)
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Q_PROPERTY(int renderMode READ renderMode WRITE setRenderMode)
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Q_PROPERTY(bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled)
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Q_PROPERTY(bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled)
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Q_PROPERTY(bool mouseSelection READ isMouseSelectionEnabled WRITE setMouseSelectionEnabled)
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Q_PROPERTY(bool cameraOrbit READ isCameraOrbit WRITE setCameraOrbit)
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Q_PROPERTY(bool hoverHalo READ isHoverHaloEnabled WRITE setHoverHaloEnabled)
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Q_PROPERTY(QColor hoverHaloColor READ hoverHaloColor WRITE setHoverHaloColor)
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Q_PROPERTY(float hoverHaloFillAlpha READ hoverHaloFillAlpha WRITE setHoverHaloFillAlpha)
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Q_PROPERTY(bool selectionHalo READ isSelectionHaloEnabled WRITE setSelectionHaloEnabled)
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Q_PROPERTY(QColor selectionHaloColor READ selectionHaloColor WRITE setSelectionHaloColor)
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Q_PROPERTY(float selectionHaloFillAlpha READ selectionHaloFillAlpha WRITE setSelectionHaloFillAlpha)
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Q_PROPERTY(Qt::MouseButton selectionButton READ selectionButton WRITE setSelectionButton)
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Q_PROPERTY(Qt::KeyboardModifier selectionModifier READ selectionModifier WRITE setSelectionModifier)
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Q_PROPERTY(SelectionMode selectionMode READ selectionMode WRITE setSelectionMode)
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public:
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QGLView();
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virtual ~QGLView();
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enum FogMode {
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Linear = GL_LINEAR,
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Exp = GL_EXP,
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Exp2 = GL_EXP2
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};
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enum SelectionMode {
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NoSelection,
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SingleSelection,
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MultiSelection
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};
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enum Feature {
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qglMSAA,
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qglFXAA,
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qglLinearFiltering,
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qglAnisotropicLevel,
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qglHDR,
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qglEyeAccomodationEnabled,
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qglEyeAccomodationTime,
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qglEyeAccomodationMaxSpeed,
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qglBloomEnabled,
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qglBloomThreshold,
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qglBloomFactor,
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qglBloomRadius,
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qglMotionBlurEnabled,
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qglMotionBlurFactor,
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qglMotionBlurSteps,
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qglShadowsEnabled,
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qglShadowsMapSize,
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qglShadowsSoftEnabled,
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qglReflectionsEnabled,
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qglReflectionsBlur,
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qglSSAOEnabled,
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qglSSAORadius,
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qglDepthOfFieldEnabled,
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qglDepthOfFieldAutoFocusEnabled,
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qglDepthOfFieldAutoFocusSpeed,
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qglDepthOfFieldFocus,
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qglDepthOfFieldDiaphragm
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};
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Q_ENUMS(FogMode)
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Q_ENUMS(SelectionMode)
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void stop();
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void start(float freq = 60.);
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GLRendererBase * renderer();
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void setRenderer(GLRendererBase * r, GLRendererBase ** prev = nullptr);
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QColor backColor() const { return backColor_; }
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float lineWidth() const { return lineWidth_; }
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float FOV() const { return camera()->fov_; }
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float depthStart() const { return camera()->depth_start; }
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float depthEnd() const { return camera()->depth_end; }
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float currentFPS() const { return fps_; }
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int maxAnisotropicLevel() const { return max_anisotropic; }
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QColor ambientColor() const { return ambientColor_; }
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QColor fogColor() const { return fogColor_; }
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float fogDensity() const { return fogDensity_; }
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float fogStart() const { return fogStart_; }
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float fogEnd() const { return fogEnd_; }
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FogMode fogMode() const { return fogMode_; }
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bool isFogEnabled() const { return fogEnabled_; }
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bool isLightEnabled() const { return lightEnabled_; }
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bool isGrabMouseEnabled() const { return grabMouse_; }
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bool isMouseRotateEnabled() const { return mouseRotate_; }
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bool isMouseSelectionEnabled() const { return mouseSelect_; }
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bool isCameraOrbit() const { return cameraOrbit_; }
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bool isHoverHaloEnabled() const { return hoverHalo_; }
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QColor hoverHaloColor() const { return hoverHaloColor_; }
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float hoverHaloFillAlpha() const { return hoverHaloFill_; }
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bool isSelectionHaloEnabled() const { return selectionHalo_; }
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QColor selectionHaloColor() const { return selectionHaloColor_; }
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float selectionHaloFillAlpha() const { return selectionHaloFill_; }
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QVariant feature(Feature f) const { return features_.value(int(f)); }
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QVariant setFeature(Feature f, const QVariant & value) {
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QVariant ret = features_.value(int(f));
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features_[int(f)] = value;
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return ret;
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}
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bool isFeatureEnabled(Feature f) const { return features_[int(f)].toBool(); }
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int renderMode() const { return (int)rmode; }
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void setRenderMode(int mode) { rmode = (GLObjectBase::RenderMode)mode; }
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void addObject(GLObjectBase * o);
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// void addObject(GLObjectBase & o) {addObject(&o);}
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int objectsCount(bool all = false);
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void removeObject(GLObjectBase * o, bool inChildren = true);
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void removeObject(GLObjectBase & o, bool inChildren = true);
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void clearObjects(bool deleteAll = false);
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QList<GLObjectBase *> objects(bool all = false);
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int lightsCount() const;
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void removeLight(int index);
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void removeLight(Light * l);
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void clearLights(bool deleteAll = false);
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QList<Light *> lights() { return lights_; }
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void addTexture(const QString & path);
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void addAnimation(const QString & dir, const QString & name);
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const GLObjectBase & rootObject() { return objects_; }
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GLObjectBase * object(int index) { return objects_.child(index); }
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GLObjectBase * object(const QString & name) { return objects_.child(name); }
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Light * light(int index);
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Light * light(const QString & name);
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SelectionMode selectionMode() const { return sel_mode; }
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Qt::MouseButton selectionButton() const { return sel_button; }
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Qt::KeyboardModifier selectionModifier() const { return sel_mod; }
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void setSelectionMode(SelectionMode v) { sel_mode = v; }
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void setSelectionButton(Qt::MouseButton v) { sel_button = v; }
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void setSelectionModifier(Qt::KeyboardModifier v) { sel_mod = v; }
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void selectObject(GLObjectBase * o);
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GLObjectBase * selectedObject() const { return sel_obj; }
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void glReleaseTextures(int channels = 8);
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QByteArray saveCamera();
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void restoreCamera(const QByteArray & ba);
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QByteArray saveFeatures();
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void restoreFeatures(const QByteArray & ba);
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GLfloat aspect, iaspect;
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QMatrix4x4 cur_mvpm;
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protected:
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void render();
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void resizeEvent(QResizeEvent * e);
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void timerEvent(QTimerEvent *);
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void initialize();
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void resizeGL(int width, int height);
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void mousePressEvent(QMouseEvent * e);
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void mouseMoveEvent(QMouseEvent * e);
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void mouseReleaseEvent(QMouseEvent * e);
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void wheelEvent(QWheelEvent * e);
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void leaveEvent(QEvent *);
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void mouseDoubleClickEvent(QMouseEvent * e);
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void keyPressEvent(QKeyEvent * e);
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void keyReleaseEvent(QKeyEvent * e);
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void focusOutEvent(QFocusEvent *);
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void applyFog();
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void renderSelection();
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void checkCaps();
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void collectLights();
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private:
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void objectDeleted(GLObjectBase * o);
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void collectObjectLights(GLObjectBase * o);
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void objectsCountInternal(int * cnt, GLObjectBase * where);
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void removeObjectInternal(GLObjectBase * o, GLObjectBase * where);
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void renderSingleSelection(GLObjectBase & o);
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// void renderSingleShadow(GLObjectBase & o);
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void renderHalo(const GLObjectBase * obj, const uint iid, const QColor & color, const float & fill);
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void reloadThisShaders();
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void processKeys();
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bool setupViewport();
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QPoint lastPos, downPos;
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GLObjectBase objects_;
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QList<Light *> lights_;
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// uint cid;
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QHash<uint, GLObjectBase *> ids;
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QSet<int> keys_;
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FogMode fogMode_;
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QColor backColor_, fogColor_, ambientColor_, hoverHaloColor_, selectionHaloColor_;
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QElapsedTimer time, ktm_;
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GLint max_anisotropic, max_texture_chanels;
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GLObjectBase::RenderMode rmode;
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GLObjectBase *sel_obj, *hov_obj;
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GLFramebuffer fbo_selection;
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QOpenGLShaderProgram *shader_select, *shader_halo;
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GLRendererBase * renderer_;
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SelectionMode sel_mode;
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Qt::MouseButton sel_button;
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Qt::KeyboardModifier sel_mod;
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GLRendererBase::RenderingParameters start_rp;
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QHash<int, QVariant> features_;
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QSize prev_size;
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float lineWidth_;
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float fogDensity_, fogStart_, fogEnd_, fps_, fps_tm, hoverHaloFill_, selectionHaloFill_, m_motionBlurFactor;
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int timer, fps_cnt, sh_id_loc, deleting_;
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bool is_first_draw, is_init, fogEnabled_, lightEnabled_, grabMouse_, mouse_first, mouseRotate_, mouseSelect_, customMouseMove_;
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bool shaders_supported, changed_, cameraOrbit_, need_init_;
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bool hoverHalo_, selectionHalo_, shaders_bind, selecting_;
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public slots:
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void setBackColor(const QColor & arg) { backColor_ = arg; }
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void setLineWidth(const float & arg) { lineWidth_ = arg; }
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void setFOV(const float & arg) { camera()->fov_ = arg; }
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void setDepthStart(const float & arg) { camera()->depth_start = arg; }
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void setDepthEnd(const float & arg) { camera()->depth_end = arg; }
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void setAmbientColor(const QColor & arg) { ambientColor_ = arg; }
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void setFogColor(const QColor & arg) { fogColor_ = arg; }
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void setFogDensity(const float & arg) { fogDensity_ = arg; }
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void setFogStart(const float & arg) { fogStart_ = arg; }
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void setFogEnd(const float & arg) { fogEnd_ = arg; }
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void setFogMode(const FogMode & arg) { fogMode_ = arg; }
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void setFogEnabled(const bool & arg) { fogEnabled_ = arg; }
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void setLightEnabled(const bool & arg) { lightEnabled_ = arg; }
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void setGrabMouseEnabled(const bool & arg) {
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grabMouse_ = arg;
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mouse_first = true;
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}
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void setMouseRotateEnabled(const bool & arg) { mouseRotate_ = arg; }
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void setMouseSelectionEnabled(const bool & arg) { mouseSelect_ = arg; }
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void setCustomMouseMove(const bool & arg) { customMouseMove_ = arg; }
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void setCameraOrbit(const bool & arg) { cameraOrbit_ = arg; }
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void setHoverHaloEnabled(const bool & arg) { hoverHalo_ = arg; }
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void setHoverHaloColor(const QColor & arg) { hoverHaloColor_ = arg; }
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void setHoverHaloFillAlpha(const float & arg) { hoverHaloFill_ = arg; }
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void setSelectionHaloEnabled(const bool & arg) { selectionHalo_ = arg; }
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void setSelectionHaloColor(const QColor & arg) { selectionHaloColor_ = arg; }
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void setSelectionHaloFillAlpha(const float & arg) { selectionHaloFill_ = arg; }
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void reloadShaders() {
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if (renderer_ != nullptr) renderer_->reloadShaders();
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reloadThisShaders();
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}
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void deselect() { sel_obj = nullptr; }
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signals:
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void glBeforePaint();
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void glBeginPaint();
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void glPainting();
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void glEndPaint();
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void glKeyPressEvent(QKeyEvent * e);
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void glKeyReleaseEvent(QKeyEvent * e);
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void glMousePressEvent(QMouseEvent * e);
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void glMouseMoveEvent(QMouseEvent * e);
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void glMouseReleaseEvent(QMouseEvent * e);
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void glWheelEvent(QWheelEvent * e);
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void glResize(int, int);
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void glInitializeDone();
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void cameraPosChanged(QVector3D pos);
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void keyEvent(Qt::Key key, Qt::KeyboardModifiers mod);
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void customMouseMoveEvent(QPoint curpos, QPoint lastpos, Qt::MouseButtons buttons);
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void hoverChanged(GLObjectBase * cur, GLObjectBase * prev);
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void selectionChanged(GLObjectBase * cur, GLObjectBase * prev);
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void objectAdded(GLObjectBase *);
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void doubleClick();
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};
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#endif // QGLVIEW_H
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